Originally Posted by
GordonOverkill
Of course one could do that... or one could chose a more challenging class. I really like the fact that there are such classes which provide an extra challenge without external restrictions. Also in my eyes the special charme of farmers and merchants results from the fact that they are more or less just ordinary guys thrown into an extraordinary situation.
How exactly summoning thugs (especially later in the game) is going to change that?
1) For balance reasons ignoring weather effects and summoning weak monsters is about the same. If this change is added, I will use this maybe once for shits and giggles and forget about it.
If anything, having crappy class powers is just bad design. I have never created an iron ration from a corpse despite having a couple of wins with farmers. It's just borderline trolling on part of TB, at least in the current version of the game (and 1.1.1).
2) Merchants and not even close to being "normal" characters. Beastfighters and rangers are normal folks who have decent training and are accomplishing everything through sheer technique and battle experience.
Merchants are able to pack things in such a way that they will carry twice/thrice what normal people can? This is nor ordinary, the explanation in the manual about "organizing things in a special way" is completely unrealistic.
Throwing random items at random critters will pacify them? Well, that seems legit.
I like my women like my ADOM loot - hunted as treasure and in extra quantity.