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Thread: The Grand New UI Thread: The Good, the Bad, and the Ugly

  1. #1
    Join Date
    Jun 2009
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    Default The Grand New UI Thread: The Good, the Bad, and the Ugly

    So I wanted to consolidate all the current input on the new UI into one big thread, to help avoid duplicate posts. I will start this off, and edit the thread after every contribution. (preferably with a link to an RFE/bug report)

    The Good
    (stuff we like)

    -I really like the DV and PV display. My only improvement would be to replace the current bars with a picture of a wooden shield and a picture of a platemail, and superimpose the stats over them. I especially like how the DV color changed with tactics settings - this is such a brilliant and simple way of displaying tactics, and is really handy, since I usually forget what my tactic are and have to check constantly.

    -I like the scrolling message buffer for the most part. There are a few issues with it that have been addressed, but it speeds up the game considerably and makes for a smother, more immersive gaming experience.

    The Bad
    (stuff that's broken)

    -Characters "swing" melee weapon and move forward when shooting missiles (http://www.adom.de/forums/project.php?issueid=3476)
    -(Not sure if TB is joking about this one) The old UI is used when commanding a monster (http://www.adom.de/forums/project.php?issueid=3481)
    -Numpad is broken in linux release (http://www.adom.de/forums/project.php?issueid=3482)
    -The targeting interface is slightly broken (http://www.adom.de/forums/project.php?issueid=3485)
    -Game takes too long to load (http://www.adom.de/forums/project.php?issueid=3495)
    -The message buffer can overlap (http://www.adom.de/forums/project.php?issueid=3501)
    -The game reverts to ASCII on first startup (http://www.adom.de/forums/project.php?issueid=3470)
    -ASCII Mouse Movement is broken (http://www.adom.de/forums/project.php?issueid=3418)
    -Wands of Monster Detection don't actually display monsters (http://www.adom.de/forums/project.php?issueid=3513)
    -The font is broken for achievements (http://www.adom.de/forums/project.php?issueid=3515)
    -There is a problem with duplicate cursors (http://www.adom.de/forums/project.php?issueid=3527)


    The Ugly
    (Stuff we don't like/ideas for beautifying and enhancing the UI)

    -Conversations with NPCs are easily missed in the message buffer, and seem odd. They should be replaced with a pop-up window. (http://www.adom.de/forums/project.php?issueid=3473)
    -The HUD needs to be more detailed (See conversation for http://www.adom.de/forums/project.php?issueid=3477)
    -There should be consistent hotkeys throughout character creation process (http://www.adom.de/forums/project.php?issueid=3497)
    -System message scroll bar has poor functionality (http://www.adom.de/forums/project.php?issueid=3507)
    -There really needs to be a "notes" page (http://www.adom.de/forums/project.php?issueid=3440)
    -Change the color of the HP/PP bar in UI (http://www.adom.de/forums/project.php?issueid=3529)
    -Add mouse click functionality similar to "more" (http://www.adom.de/forums/project.php?issueid=3498)


    The Fixed
    (15 bugs and counting!)

    -Ctrl+nd command is broken (http://www.adom.de/forums/project.php?issueid=3474) FIXED
    -There is no way of checking your alignment in the new UI (http://www.adom.de/forums/project.php?issueid=3475) FIXED
    -Ctrl+nvs &nvm commands are broken (http://www.adom.de/forums/project.php?issueid=3480) FIXED
    -Reload prompt doesn't appear (http://www.adom.de/forums/project.php?issueid=3484) FIXED
    -Traps interfere with mouse control (http://www.adom.de/forums/project.php?issueid=3488) FIXED
    -Tooltip window won't close in ASCII (http://www.adom.de/forums/project.php?issueid=3491) FIXED
    -Back Button is incorrect displayed (http://www.adom.de/forums/project.php?issueid=3503) FIXED
    -The game freezes when you fire the last missile in your inventory (http://www.adom.de/forums/project.php?issueid=3486) FIXED
    -Level ups are sudden and jarring. There should be a splash screen (http://www.adom.de/forums/project.php?issueid=3483) FIXED
    -There needs to be a save/quit button for new players (perhaps looking like a open door graphic) (http://www.adom.de/forums/project.php?issueid=3489) FIXED
    -There needs to be a better means of displaying satiation level (http://www.adom.de/forums/project.php?issueid=3477) FIXED
    -Tooltips are confusing (http://www.adom.de/forums/project.php?issueid=3469) FIXED
    -Remove introductory message on Steam (http://www.adom.de/forums/project.php?issueid=3502) FIXED
    -You should be able to "mouseover" alignment display to see more information (http://www.adom.de/forums/project.php?issueid=3524) -FIXED
    -There is no way of checking your dungeon level in the new UI (http://www.adom.de/forums/project.php?issueid=3478) FIXED
    Last edited by Dogbreath; 01-06-2015 at 12:54 AM. Reason: update

  2. #2
    Join Date
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    Default

    Can a brother get a sticky up in here?

  3. #3
    Join Date
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    Default

    Also, when you mouseover your Character/Level, you get the tooltip "Character Class (L) use class ability (R) use skill"
    l is look, L is literacy check
    r is read, R is recipe check.

    This tooltip is disconnected with reality.

  4. #4
    Join Date
    Aug 2012
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    Default

    Quote Originally Posted by haxot View Post
    Also, when you mouseover your Character/Level, you get the tooltip "Character Class (L) use class ability (R) use skill"
    l is look, L is literacy check
    r is read, R is recipe check.

    This tooltip is disconnected with reality.
    Actually it's 100% on target However it signifies Left and Right mouse buttons. These will be replaced by icons to prevent confusion. Relevant issue:

    http://www.adom.de/forums/project.php?issueid=3469

    Edit: Oh, and yes, this means that some buttons have different functions depending on the mouse button clicked. Thoughts on that are also appreciated

    Edit2: You can also use the scroll wheel when hovering over the DV window to quickly change tactics settings.
    Last edited by Ravenmore; 12-19-2014 at 04:34 PM.

  5. #5
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    Updated with recent bug reports. Please feel free to discuss Ui issues here.

  6. #6

    Default

    I miss my old bottom bar.

    The clean look is great and all but I miss the clear and concise understanding of what is happening. These random little popups above my head aren't painting the picture for me... yet.

    Whereabouts can I find alignment at this moment in time?

  7. #7
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    Quote Originally Posted by Elcs View Post
    I miss my old bottom bar.

    The clean look is great and all but I miss the clear and concise understanding of what is happening. These random little popups above my head aren't painting the picture for me... yet.

    Whereabouts can I find alignment at this moment in time?
    You can't. (see the second link under "the bad") It's one of the improvements of the new UI - it's now impossible to know your exact alignment without reading a scroll of balance. (Unless you "cheat" and change to the old UI) You can get a vague idea by memorizing all the gods' names and using the ":g" command, but that won't tell you the important stuff. (i.e, your exact alignment) You could imagine how frustrating this will be for new players who don't even know what alignment is or how it impacts the game. Unfortunately, Team ADOM has yet to confirm this as being a bug, but maybe if enough people complain about it TB will change his mind about it.

  8. #8

    Default

    Quote Originally Posted by Dogbreath View Post
    You can't. (see the second link under "the bad") It's one of the improvements of the new UI - it's now impossible to know your exact alignment without reading a scroll of balance. (Unless you "cheat" and change to the old UI) You can get a vague idea by memorizing all the gods' names and using the ":g" command, but that won't tell you the important stuff. (i.e, your exact alignment) You could imagine how frustrating this will be for new players who don't even know what alignment is or how it impacts the game. Unfortunately, Team ADOM has yet to confirm this as being a bug, but maybe if enough people complain about it TB will change his mind about it.
    Thanks

    Is it possible to get our bottom bar back? :P

  9. #9
    Join Date
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    Quote Originally Posted by Elcs View Post
    Thanks

    Is it possible to get our bottom bar back? :P
    "Ctrl"+"n" followed by "m".

    as per
    http://www.adom.de/forums/showthread...8393#post98393

  10. #10
    Join Date
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    Poland
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    Default

    I think "L" and "R" for mouse buttons should be replaced with LMB and RMB - it's a standard in virtually all computer games I've been playing in recent years.
    For a roguelike game that is highly reliant on keyboard, L and R are too vague and misleading when you introduce mouse support.
    "Hell is empty and all the devils are here."

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