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space.
Drakeling farmers... Lovely combination.
Double trained food preservation means I generate waaaay more bodies than I can scarf down so I can pick away at it like a buffet. A little of this, a little of that. Factor in the farmer's consumption discount.
Add to that the ability to grow all the herbs you want in massive rows that grow faster than you can pick them... Once you get gardening and herbalism really going, especially at high skill, you get loads of blessed herbs. This lets you carry more blessed stoma than you'll ever need in short order, and prepare lots of blessed spenseweed for extended battles with heavy hitters.
These food related benefits are an excellent set of powers and skills for a drakeling. Food is my mana, as an acid spitter. I seem to have it pretty easy clearing darkforge. Herbs are my healing spells, and I grow my first crop of them somewhere easy if I have to. This time around I grew them in the big room, 'cause I wanted that biiiiiig open space for the most egotistical farm I could be bothered to make. Once in a while a monster or two pops up but it's nothing I can't handle while picking away. A swarm of V's couldn't take out my farm. Maybe me...
Clearing darkforge was a matter of spitting through the DV. Unfortunately some things don't succumb to acid spit very well. For this reason, I have to say I kind of like having the combination of archery, fletchery, and woodcraft. I can make ammo with trees if I want, and I've found a few fletchery sets along the way.
A blessed stomafillia will make me bloated for a looooot of spitting time. It's even a tad annoying if I find a troll corpse or other such thing, but it's great for taking on a congo line of steel golems. I think I could do darkforge by about level 12, or a few levels later with a drakeling farmer.
If I wanted to I could also take advantage of a farmer's smithing skill. But I never found a low level forge this time around so I'd have to scroll of peace dwarftown and either pay the smith or do something unfriendly-like.
My char this time around got crowned with the shirt of the saints, and more importantly, fire immunity. I've always wanted to actually do well with a drakeling some day just to see what it's like to do the Tower of Eternal Flames with the metabolism effects in place. This char already has pretty decent speed unencumbered and seven league boots. Took long stride.
Some notable things I've found are:
Two magical writing sets
A book shop and two scroll shops all in low levels.
A helm and ring of mental stability, adding 4 learning each, plus 2 from the shirt of the saint.
A potion of uselessness, a potion of cure corruption, and two scrolls chaos resistance. Only one scroll was a guaranteed find, so I've been lucky.
A scroll of familiar summoning I may or may not take to the SMC or the water dragon cave.
A helm of water breathing.
A crystal tower shield.
A ring of ice and 3 fireproof blankets.
But no amulet of life saving yet... Or ring of djinni summoning either. Thinking of going back to the caverns of the high king's tomb and squishing lots of monsters for a while, if only to beef up a little in preparation for difficult places, but hopefully to find a means of saving khelavaster for the better rewards.
I drank all the pools I've seen all in one session, got lots of neat resistances, unfortunately lost teleportitis, and became invisible. Can't do further thrundarr quests till I become visible again, and then after all that I found a ring of invisibility. No wish found in pools either. Oh well.
I did NOT get the waterproof blanket or find one lying around. I was hoping to get one from thrundarr. I think I got blankets from him for one quest last drakeling farmer I did. I'm not willing to risk the SMC unless I bless a magic map scroll and get access to at least two instant teleports, but even then I feel like with my luck I'd just die instantly somehow. Losing scrolls all the time is inconvenient, but I can sorta deal with it by leaving crap behind.
Currently pretty strong, level 21, but kinda worried I'll bite off more than I can chew soon if I push too hard. I was feeling tempted to go to the ToEF... But... The ACW might chew me up and spit me out.
I don't usually get this far. I'm going for my second winner, and the first one was a hurthling wizard several years ago. This farmer has been a tank so far, early game, but I'm worried about not being able to dole out the damage later on.
I got the RoHK, did the dwarven graveyard, can't do thrundarr's other quests but whatever, can't save khelly without some lucky grinding somewhere of a decently interesting danger level to make it worthwhile loot-wise (High kings tomb?). Darkforge cleared. Only 5 bow skill so I want to train bows while I otherwise grind so I can count on slaying ammo for troublesome bosses. Want to have my options open and take advantage of fletching and a hatchet.
So: Chop trees -> fletch -> grind in caverns and use up the ammo a bunch -> ????
Probably let khelly die (if I don't find wishes or AoLS) and move on in the CoC? Making sure not to enter the Dwarven Halls. Kill the snake, take the orb back to the surface to stash it.
Any advice for getting into the mid and late game without getting killed spectacularly? Where to go next? How to know when to try the ToEF?
Any thoughts on drakeling farmers in general?