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Thread: Drakeling farmers... I'm really liking them lately.

  1. #1
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    Default Drakeling farmers... I'm really liking them lately.

    Dunno


    how


    much


    spoily


    stuff

    I


    might


    randomly


    say


    so


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    Drakeling farmers... Lovely combination.

    Double trained food preservation means I generate waaaay more bodies than I can scarf down so I can pick away at it like a buffet. A little of this, a little of that. Factor in the farmer's consumption discount.

    Add to that the ability to grow all the herbs you want in massive rows that grow faster than you can pick them... Once you get gardening and herbalism really going, especially at high skill, you get loads of blessed herbs. This lets you carry more blessed stoma than you'll ever need in short order, and prepare lots of blessed spenseweed for extended battles with heavy hitters.

    These food related benefits are an excellent set of powers and skills for a drakeling. Food is my mana, as an acid spitter. I seem to have it pretty easy clearing darkforge. Herbs are my healing spells, and I grow my first crop of them somewhere easy if I have to. This time around I grew them in the big room, 'cause I wanted that biiiiiig open space for the most egotistical farm I could be bothered to make. Once in a while a monster or two pops up but it's nothing I can't handle while picking away. A swarm of V's couldn't take out my farm. Maybe me...

    Clearing darkforge was a matter of spitting through the DV. Unfortunately some things don't succumb to acid spit very well. For this reason, I have to say I kind of like having the combination of archery, fletchery, and woodcraft. I can make ammo with trees if I want, and I've found a few fletchery sets along the way.

    A blessed stomafillia will make me bloated for a looooot of spitting time. It's even a tad annoying if I find a troll corpse or other such thing, but it's great for taking on a congo line of steel golems. I think I could do darkforge by about level 12, or a few levels later with a drakeling farmer.

    If I wanted to I could also take advantage of a farmer's smithing skill. But I never found a low level forge this time around so I'd have to scroll of peace dwarftown and either pay the smith or do something unfriendly-like.

    My char this time around got crowned with the shirt of the saints, and more importantly, fire immunity. I've always wanted to actually do well with a drakeling some day just to see what it's like to do the Tower of Eternal Flames with the metabolism effects in place. This char already has pretty decent speed unencumbered and seven league boots. Took long stride.

    Some notable things I've found are:

    Two magical writing sets
    A book shop and two scroll shops all in low levels.
    A helm and ring of mental stability, adding 4 learning each, plus 2 from the shirt of the saint.
    A potion of uselessness, a potion of cure corruption, and two scrolls chaos resistance. Only one scroll was a guaranteed find, so I've been lucky.
    A scroll of familiar summoning I may or may not take to the SMC or the water dragon cave.
    A helm of water breathing.
    A crystal tower shield.
    A ring of ice and 3 fireproof blankets.

    But no amulet of life saving yet... Or ring of djinni summoning either. Thinking of going back to the caverns of the high king's tomb and squishing lots of monsters for a while, if only to beef up a little in preparation for difficult places, but hopefully to find a means of saving khelavaster for the better rewards.

    I drank all the pools I've seen all in one session, got lots of neat resistances, unfortunately lost teleportitis, and became invisible. Can't do further thrundarr quests till I become visible again, and then after all that I found a ring of invisibility. No wish found in pools either. Oh well.

    I did NOT get the waterproof blanket or find one lying around. I was hoping to get one from thrundarr. I think I got blankets from him for one quest last drakeling farmer I did. I'm not willing to risk the SMC unless I bless a magic map scroll and get access to at least two instant teleports, but even then I feel like with my luck I'd just die instantly somehow. Losing scrolls all the time is inconvenient, but I can sorta deal with it by leaving crap behind.

    Currently pretty strong, level 21, but kinda worried I'll bite off more than I can chew soon if I push too hard. I was feeling tempted to go to the ToEF... But... The ACW might chew me up and spit me out.

    I don't usually get this far. I'm going for my second winner, and the first one was a hurthling wizard several years ago. This farmer has been a tank so far, early game, but I'm worried about not being able to dole out the damage later on.

    I got the RoHK, did the dwarven graveyard, can't do thrundarr's other quests but whatever, can't save khelly without some lucky grinding somewhere of a decently interesting danger level to make it worthwhile loot-wise (High kings tomb?). Darkforge cleared. Only 5 bow skill so I want to train bows while I otherwise grind so I can count on slaying ammo for troublesome bosses. Want to have my options open and take advantage of fletching and a hatchet.

    So: Chop trees -> fletch -> grind in caverns and use up the ammo a bunch -> ????

    Probably let khelly die (if I don't find wishes or AoLS) and move on in the CoC? Making sure not to enter the Dwarven Halls. Kill the snake, take the orb back to the surface to stash it.

    Any advice for getting into the mid and late game without getting killed spectacularly? Where to go next? How to know when to try the ToEF?
    Any thoughts on drakeling farmers in general?

  2. #2
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    Oh just a little update, I kinda did the ToEF. It was easy with 340 speed and some dragon slaying ammo, even with a piddly 4 levels in bows. I should really train up bows just to be more accurate next time I need them if nothing else.

  3. #3
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    As long as you have a good way to regenerate hitpoints (like a big pile of spenseweed), the ToEF is actually easier for a drakeling. The ice queen, on the other hand..

    Saving Khelavaster is not needed if you don't want an ultra, especially since the nerf to corruption. So you could just let him die and dive for the orbs? There is still a lot of guaranteed corruption removal left from the library quest, the maze, the bugcave, the unicorn quest, and the druid (corpse trading). And possibly from the mystic.
    You steal a scroll labelled HITME. The orc hits you.

  4. #4
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    Fair enough. I won't get hung up if I don't find an amulet or source of wish, but I'll do a little grinding just for the hell of it. There's always some good random junk to find and it'll come in handy, even if it's only random things like water potions and identify scrolls.

  5. #5
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    HOLY CARP.

    Wand of wishing, 3 charges. Didn't even notice that till I was looking for a wand of door creation. SWEET. Khelly's gonna live.

    What to do with the other 2 wishes, I don't know yet...

    EDIT: One wish for waterproof blankets (one major annoyance out of the way). Other wish and the final wrenching to be saved for unknown future circumstances.
    Last edited by santamaria; 01-19-2015 at 11:19 AM.

  6. #6
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    Did the water temple. It felt a little too easy. Onward.

  7. #7
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    Got to casino, somehow lost money on the machine till I had none. (Actually now that I look again, it was on the floor... The iron crown of havlor is in there. Next level down: tension room full of black unicorns, and they're capable of handing me my ass. Suddenly I want to get the heck out of here.

    EDIT: If I have to, later I'll come through and slaughter all these unicorns and bring their corpses to the druid... Currently, I can't get through more than one unicorn, and even then it's TOUGH.
    Last edited by santamaria; 01-19-2015 at 02:34 PM.

  8. #8
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    did you make sure you were never doomed during pool sipping since dooming means no wish...also, which primary weapon are you using? black unicorns shudnt pose too big a problem for some1 who is gonna attempt to kill ASB or nuuragwaan! also, ice queen is no problem for drakeling as long as the dont kill many ppl.this can be done with a means of invis and water breathing..i always end up killing exactly 5 ppl...the 4 yetis in the inner courtyard (just swap with them repeatedly and lure them to the next lvl in invis and kill them 1 by 1.) and the chaos diplomat/ice queen. however you MUST take care that the prince doesnt detect you and complete his song else its tough going! neways good luck

  9. #9
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    Huh, next time I'll undoom myself every time...

    Oh by the way I went back to the casino and picked up the iron crown and now I'm not having much trouble with the unicorns. I cleared them all out. I think I've been using an eternium spear. I decided to bless it and put on a blessed amulet of rapid healing for what help it'll give me.

    I'm going to stay away from the ice queen. I already had a run-in with a greater white worm or whatever it's called. Got my speed down to 20 and I couldn't scratch him. Had to teleport away. Ice is not my friend.

    Still need to find the shortcut back to the surface. But I managed to get a black unicorn corpse, somehow only one.

  10. #10
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    Shortcut was THROUGH the vault of white dragons (and now that I read into it, it was a great white worm). Doors helped a lot. It's hard even facing ancient white dragons, let alone that worm. Maybe I should wish for alchemy skill with one of my remaining wishes so I can use offensive alchemy. That might be a really effective wish for this character, for little emergencies with metabolism (and the ability to fry up the relevant enemies).

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