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Thread: What skills do you wish for? (spoilers, of course)

  1. #1
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    Default What skills do you wish for? (spoilers, of course)

    As the title says, what skills do you wish for?

    There's bound to be some varying choices among those who wish for skills. It would be nice to hear some.

    I've been thinking about it since considering whether I'd wish for gardening. I've wished for alchemy before, just as a source of explosions. That was definitely worth it.

    There are a few skills I could imagine maybe having enough use to be worth it depending on your play style and preferences.

    Fletchery is exclusive to archers and farmers (and the odd bard) and having lots of ammo to get marks with could be handy sometimes for characters that like to use bows or crossbows a lot. You COULD go run around the wilderness looking for barbarians, hoping one at least one of them might drop a decent sized stack. Or you could fletch logs into nice big stacks with relative ease. I seem to find lots of fletchery sets.

    Concentration I suppose would be something to wish for if you had some plans to become a semicaster or something.

    Find Weakness would be a good one of course.

    Food Preservation might be worth wishing for if you're a fanatic for the skill and chose a r/c combo that doesn't have it for the advantages of that combo.

    Herbalism, if you went for healing via the quest and really really want herbalism too. Bonus points if the character happens to be a hurthling and thus has gardening without herbalism.

    Mining maybe if you really really really really cared about generating ore and saving time mining.

    Gemology if you're really into the mining and really really care about the gems dropping while you do it.

    That's all I can think of.

  2. #2
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    Quote Originally Posted by santamaria View Post
    As the title says, what skills do you wish for?

    There's bound to be some varying choices among those who wish for skills. It would be nice to hear some.

    I've been thinking about it since considering whether I'd wish for gardening. I've wished for alchemy before, just as a source of explosions. That was definitely worth it.

    There are a few skills I could imagine maybe having enough use to be worth it depending on your play style and preferences.

    Fletchery is exclusive to archers and farmers (and the odd bard) and having lots of ammo to get marks with could be handy sometimes for characters that like to use bows or crossbows a lot. You COULD go run around the wilderness looking for barbarians, hoping one at least one of them might drop a decent sized stack. Or you could fletch logs into nice big stacks with relative ease. I seem to find lots of fletchery sets.

    Concentration I suppose would be something to wish for if you had some plans to become a semicaster or something.

    Find Weakness would be a good one of course.

    Food Preservation might be worth wishing for if you're a fanatic for the skill and chose a r/c combo that doesn't have it for the advantages of that combo.

    Herbalism, if you went for healing via the quest and really really want herbalism too. Bonus points if the character happens to be a hurthling and thus has gardening without herbalism.

    Mining maybe if you really really really really cared about generating ore and saving time mining.

    Gemology if you're really into the mining and really really care about the gems dropping while you do it.

    That's all I can think of.
    I've only wished for skill once, that was for Alchemy, but i had lots of spare wishes with that char. You have to also take into account that not a lot of my chars live to the mid or late game when wishes start to be more frequent.

    I also try to start my chars with the skills i want, picking an appropriate race (which usually means being a DE, since i love Alertness and i really like Find Weakness).

    The way i play them games, i don't really need any other skill, i have enough food and generate enough corpses even without Food Preservation. I usually have enough cure corruption, so i eat the orb guardians for stats, not needing to preserve their corpses.

    Classes that don't have concentration by default are probably very difficult to get into spellcasting anyway, since they would have difficulty learning spells, heck, even DE Archers, which have Concentration by default can't reliably learn spells by late midgame.

    Find Weakness is wish worthy imo. Fletchery is useless imo. Even on archers it's almost useless. I had enough missiles of different kinds on all my playthroughs and fletched arrows don't have slaying properties. Only time when i used fletchery (a lot, not because i needed more ammo, but because i wanted more prefixes/suffixes), it gave me a lot of ammo of darkness and thunder (which is not bad, but not too good also), maybe it was just bad luck.

    Herbalism is certainly nice to have, but it's not high on my list of priorities, i seldom use spenseweed and with the new potential limit of stat herbs, there are usually enough of them morgias and moss to get you to 26 even without Herbalism. Herbalsim coupled with Alchemy (and Gardening on top?) is certainly very very nice, but not wish worthy imo, at least not on the chars i played by now (Archer, Wizard, Priest, Beastfighter, Necromancer and Healer are the ones i got to at least mid-game with).

    Never used mining and smithing, although i always buy it. Gemology might be nice, but i only used crystals of knowledge to raise Le (and they don't always work, especially on a high Le) and that's it.

    From all these skills, i would wish only for Find Weakness if i melee a lot and perhaps Alchemy, if i play a class without spellcasting.

  3. #3
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    All of them!
    Seriously, has anybody done a 'all skills at 100' run?

    I figure you'd start as a bard, and try to get a good starting set by re-rolling.
    Then max out as many as you can by 24th level, so you get all new ones.

  4. #4
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    Wishing for skills in my opinion [and for my playstyle] has two major problems:
    - wishes come about midgamish [and single early RoDS typically gets saved for Khelly] - so there is not either much time nor many skill raises to train them
    - due to dice getting lower each time skill gets past new x0 [10/20/30/40 and so on] and wished wones counting from zero [so if char wishes and gets one at 20 it seems dice is immediately dropped to 3d5], it is rather struggle get them past 70ish.

    So in light of above I probably would ever consider wishing for:
    -Concentration -- easy to train and gives good MP regen which cannot be compensated by worn equipment. I'me very unsure how latest changes to bookcasting affects elven assassins... my general impression is they are not cut to be semi-spellcasters anymore.
    -Alertness - well, I would wish for it if was wishable. But it's not.

    For doing some challenges maybe would consider Food preservation and Find Weakness.
    Find weakness has sort of problem that you don't really know if vanquisher/executor/other good slaying weapon comes arround. If not and some awesome higher metal of devastation thing shows up skill is very good. But since I ma not sure about it at least untill Casino and I do not consider spending time for skill development at that point...

    As far as skill hunt goes Me Ranger has most of good stuff, minus Find weakness. [well, DE is not bad too but I take concentration and necromancy over find weakness].

  5. #5
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    I've yet to have wishes over for such luxury but I would probably go for find weakness on noncaster, maybe alchemy.
    I hope for skills with potion of education but for some reason necromancy seems very common random skill .

  6. #6
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    Quote Originally Posted by Mobius View Post
    All of them!
    Seriously, has anybody done a 'all skills at 100' run?

    I figure you'd start as a bard, and try to get a good starting set by re-rolling.
    Then max out as many as you can by 24th level, so you get all new ones.
    with an archmage... but then its kind of irrelevant.

    gardening is an interesting one. if i get an early wish and i'm not intending to do an ultra i'll go for gardening. The new setup means if you have herbalism it makes a massive difference to your game.

  7. #7
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    I typically wish for gardening if I have herbalism already (from the druid).
    I might wish for find weakness since even later in the game, it trains well and gets maxed out before D50, usually.
    "Hell is empty and all the devils are here."

  8. #8
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    There are only 3 skills I find worth wishing for with any regularity. Concentration, because mana can't really be passively regenerated without it; Archery, because it unlocks some of the strongest talents in the game (lightning shot); and most of all Find Weakness, because of the obscene boost it gives to both missiles and melee play.
    My orc thief just died.

  9. #9
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    When I just started playing ADOM I wished for detect item status.
    You steal a scroll labelled HITME. The orc hits you.

  10. #10
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    But yes, I will +1 Find Weakness and Concentration as worth wishing for.
    Archery, maybe early.

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