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Marie St:49 Le:33 Wi:34 Dx:46 To:33 Ch:33 Ap:33 Ma:32 Pe:36 N=
DV/PV:110/64 H:593(593) P:408(408) Exp: 43/15075796 DrCh Sp: 127
Blessed
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Background Information
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Name: Marie Race: female Dark Elf Class: Archer
Eye color: black Hair color: white Complexion: black
Height: 5'2" Weight: 97 pounds
Age: 139 (grown-up, 5 years of unnatural aging added in)
Star sign: Raven Birthday: 29/Raven (day 29 of the year)
YOUR HISTORY:
Your father is a guildmaster. Your family generally is rather
wealthy and well-known in your home town.
As a child you had to survive pretty harsh times since your parents
seemed to have run out of luck. Their wealth was ever-declining and times
were very hard.
During your youth you embarked on many small journeys to nearby
towns on behalf of your parents. You learned to know lots of people and
made many friends.
Your path was always clearly lying before you. You knew about your
destiny since your earliest years and fortunately your grandfather
supported your wishes. You managed to find a competent trainer and began
your studies.
You decided to become an Archer.
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Inventory
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Total weight: 7626 stones Carrying capacity: 15475 stones
Head : uncursed helm of mental stability [+3, +4] {Le+2} [100s]
Neck : blessed Aylas Holy Scarf [+10, +10] {Ch+6} [5s]
Body : uncursed eternium scale mail (-1, -1) [+0, +14] [220s]
Girdle : blessed girdle of carrying [+2, +2] [15s]
Cloak : uncursed cloak of protection [+0, +6] [20s]
Right Hand : uncursed eternium spear (+5, 2d8+8) [25s]
Left Hand : uncursed tower eternium shield (+2) [+15, +4] [70s]
Right Ring : blessed ring of the High Kings [+2, +3] [1s]
Left Ring : blessed ring of mental stability [+2, +2] {Le+1} [1s]
Bracers : blessed bracers of resistance [+0, +0] [10s]
Gauntlets : uncursed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7}
Boots : blessed eternium boots [+2, +7] [55s]
Missile Weapon: uncursed light crossbow of accuracy (+8, +3) [70s]
Missiles : blessed obsidian quarrel "Thunderstroke" (+8, 20d4+8) [2s]
Tool : -
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 5 +3 +2 +1 skilled 141
Daggers & knives 8 +7 +4 +2 excellent 60
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 6 +4 +2 +1 skilled 196
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 12 +14 +8 +16 Mastery 3251
Twohanded weapons 3 +3 +3 +1 basic 20
Staves 1 +1 +0 +1 basic 25
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 3
Bows 7 +14 +10 +2 skilled 186
Crossbows 14 +28 +21 +4 Mastery 2842
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 3 +6 +4 +1 basic 17
Thrown spears 10 +20 +15 +3 excellent 336
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
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Shields 8 +16 excellent 311
Damage caused with your melee weapons:
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Right hand: +91 bonus to hit, 2d8+38 damage
Damage caused with your missile weapons:
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Ammunition: 1, base range: 64, +147 bonus to hit, 20d4+63 damage
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Skills
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Alertness ................100 (superb) [+1d3]
Appraising ............... 59 (good) [+1d3]
Archery ..................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+3d5]
Bridge building .......... 60 (good) [+1d3] (ma)
Climbing .................100 (superb) [+2d4]
Concentration ............100 (superb) [+2d4]
Courage ..................100 (superb) [+1d5]
Detect traps .............100 (superb) [+1d5]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+1d5]
First aid ................ 91 (superb) [+1d5]
Fletchery ................100 (superb) [+2d4] (ma)
Haggling ................. 78 (great) [+2d4]
Healing ..................100 (superb) [+1d5]
Listening ................100 (superb) [+3d3]
Literacy .................100 (superb) [+1]
Music .................... 55 (good) [+1d5]
Pick pockets .............100 (superb) [+1d5]
Stealth ..................100 (superb) [+4d4]
Swimming ................. 94 (superb) [+1d3]
Tactics .................. 66 (good) [+1d3]
Two weapon combat ........ 54 (good) [+1d3]
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Spells
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Darkness : 9, 7pp (Effectivity: +0)
Disarm Trap : 1, 19pp (Effectivity: +0)
Frost Bolt : 17, 21pp (Effectivity: +0)
Lightning Bolt : 9, 22pp (Effectivity: +0)
Magic Missile : 23, 14pp (Effectivity: +0)
Strength of Atlas: 9, 19pp (Effectivity: +0)
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Her achievements during her battles:
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Marie, the dark elven archer, saved the world with her brave efforts and
became a great ruler while saving herself 13 times.
She scored 15009076 points and advanced to level 43.
She survived for 0 years, 83 days, 7 hours, 57 minutes and 24 seconds
(125992 turns).
Marie visited 151 places.
Her strength score was modified by +29 during her career.
Her learning score was modified by +18 during her career.
Her willpower score was modified by +21 during her career.
Her dexterity score was modified by +22 during her career.
Her toughness score was modified by +21 during her career.
Her charisma score was modified by +18 during her career.
Her appearance score was modified by +20 during her career.
Her mana score was modified by +15 during her career.
Her perception score was modified by +14 during her career.
She was unnaturally aged by 5 years.
She was the champion of the arena.
She was a member of the thieves guild.
She made a little water dragon very happy.
She killed the emperor of the ancient minotaur race.
She defeated the arch enemy of a mighty karmic wyrm.
She saved Khelavaster from certain death.
She left the Drakalor Chain after completing her quest and became a great
leader and famous heroine.
7431 monsters perished under her attacks.
The following 29 artifacts were generated during her adventure:
the si
the scythe of corruption "Moon Sickle"
the potion of literacy
the golden gladius "Death's Sting"
the elven long bow "Sun's Messenger"
the Aylas Holy Scarf
the holy avenger "Justifier"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the obsidian quarrel "Thunderstroke"
the staff of the Wanderer
the lead-filled mace "Big Punch"
the scorched spear
the rune-covered trident
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the staff of the archmagi
the iron gauntlets "Ironfist"
the black tome of Alsophocus
the emerald dagger "Serpent's Bite"
the rune-covered halberd "Wyrmlance"
the axe of the minotaur emperor
She possessed the following intrinsics:
She was fire resistant (also through items).
She was poison resistant (also through an item).
She was cold resistant (also through items).
She was lucky.
Fate smiled upon her.
She was sleep resistant (gained through an item).
She was able to control teleportation.
She was stun resistant (gained through an item).
She was resistant to death rays (gained through an item).
She was shock resistant (also through items).
She was immune to acidic attacks.
She was able to resist confusion attacks (gained through items).
She had the following talents: Affinity with Bows, Affinity with Crossbows,
Alert, Eagle Eye, Good Shot, Greased Lightning, Keen Shot, Lightning Shot,
Long Stride, Miser, Quick, Quick Shot, Sixth Sense, Treasure Hunter, Very
Quick.
She had a final speed score of 127 (final base speed: 127).
She was a messiah of Anssaria.
She asked for 1 divine intervention.
She was a holy champion of Balance.
I've had seven league boots for a very long time until they got roasted on the bottom of Blue Dragon Caves. Inventory and monster kills omitted, former due to the amount of junk I usually carry with me because I can't be bothered to drop what I don't need and the latter due to post length restrictions.