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Thread: Monsters

  1. #31

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    Quote Originally Posted by F50 View Post
    Inverse breeders and inverse summoners sound really interesting

    This would also allow for breeders breeding inverse breeders which inverse breed into breeders that breed inverse breeders. '

    is there an equivalent of [PRE] tags here?
    Though I suggested inverse summoners, I have to admit that inverse breeders sound way cooler to me and have loads of potential. A few examples:

    Smaller elemental creatures like fire elementals and fire demons come together to form a greater fire demon or something like that. Works equally well for water, air, and earth creatures.

    As mentioned, slimes and amoebas could join together to form a titantic, corrosive, devouring blob.

    In graveyards heavily tainted by chaotic magic, skeletons could disassemble themselves to form a skeleton dragon or other large monster made entirely of bones.

    In an area like Darkforge, a corrupted metal working place, animated armor and animator weapons could merge together to create titans composed of steel weaponry. Ouch.

    Such inverse breeders could make cool bosses for quest completion.

  2. #32
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    Quote Originally Posted by F50 View Post
    is there an equivalent of [PRE] tags here?
    [ code ] tags produce text in a boxed fixed font window. Alternatively you can simply set the font type in the text to Courier. Both are obviously necessary for the sort of screenshot type posts made above...

  3. #33
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    Seems how monsters are now going to have inventorys, one thing i can't help wondering is, will they have the ability to use skills? Such as, will they be able to apply first aid to stop bleeding? Will they be able to deflect attacks with a shield?(provided they have one) And stuff like that.
    I haven't yet finished an ADOM game, but i haven't given up on trying yet either.

  4. #34
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    Brought up in the Virtual manure thread, but I'd like to see some more mundane animals.

    Rabbits: Seek out and eat herb plants (messing up your patterns if your not careful)
    Mules: Carry equipment for you
    Bees: Keep them as are, but perhaps add an increase to herb generation. Perhaps add a hive item that generates them as well?
    Sheep: Easily tamed, always drop Rations when killed (Mutton)

  5. #35
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    Some kind of exceptionally poisonous swarm creature might add a whole new dynamic to the combat. It isn't encountered often, but it one-hit kills the PC. You have to kill them all before they reach you - fortunately it only has 1 HP and horrible DV/PV. And NO monster can summon them. Please!

    Might be too frivolous to actually put in the game.

  6. #36
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    Quote Originally Posted by Manu View Post
    Some kind of exceptionally poisonous swarm creature might add a whole new dynamic to the combat. It isn't encountered often, but it one-hit kills the PC. You have to kill them all before they reach you - fortunately it only has 1 HP and horrible DV/PV. And NO monster can summon them. Please!

    Might be too frivolous to actually put in the game.
    such thing already exists, in a way - vortexes

  7. #37

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    What kind of monsters are allowed? I'd love to see something out of Diablo, both the first and some from the second. I'd at least like to see some of the names put to use; unseen, illusion weaver, sand leaper and such.

  8. #38
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    Quote Originally Posted by Chaine View Post
    What kind of monsters are allowed?
    All fantasy-flavoured monsters are allowed I guess.

  9. #39
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    It's not *really* limitied to having all characters being 1x1... it could be done that they are 2x2, with properly scaled characters (one big D instead of four D's).
    Well, that would be nice for representing way larger monsters as, say, Ancient Dragons...

    Reaper - A little humanoid (as tall as dwarfs, maybe) with scythe-like claws. It is invisible, even while attacking. Strong and quick. Only a handful HP, so any attack would kill him.

    For this one, making characters partially invisible would be nice. So you would have 80% invisible creatures; you could see them - if you'd pay attention. Imagine a Reaper-Dungeon - an average player wouldn't spot them - death. Partial de-invisibilizing creatures when you have higher perception (capped at 70% invisibility, or something like that) could be done.

    Cringsaurs - An extremely tall (something about 10m high), black being, with four legs similar to these of lizardmen and two human arms (they look human when ignoring the fact that they have sharp talons insted of fingernails and that the arms are about 10x longer and larger...). A weird construction of thin, black... fleshpoles?... is the body - they form multiple cages, and there are remains of it's previous prey.The head resembles an ideal ball, only the mouth (it has neither a nose nor ears), big and filled with pointy, white-yellowish teeth, doesn't fit.
    Although it looks very light, it weigths a lot, is slow and it's skin is like steel. Once someone enters it's range (melee), he or she has almost no chance to survive - when the Cringsaur bites, an irresistable poison paralyzes the victim's body. The talons are used to tear him or her apart (into consumable bits). Of course, the irresistable poison would be resistable.
    Sometimes, it sucks it's prey into one of the cages - only very weak beings, as the inside of the cages is not very armored. Beings in these cages slowly dissolve and serve as source of food for the Cringsaur.
    Last edited by Narvius; 05-11-2008 at 09:09 AM.

  10. #40
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    The gigantic master gelatenous mammoth cube.

    It swallows you and transports you into a gigantic dungeon level all of it's own which represent the bowels of the monster. You have to work your way through it (you'll only find adamantium and titanium items here in these dungeons - the rest dissolves) dodging and slaying all manner of coloured jellies. You can only escape if you work your way to the heart of the beast and slay it.

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