First off, I'd like to make my most sincere apologies in advance for any hard feelings this might brush up. I am way to prone to slip from solid arguments into full blown rants ;^.^
I recently got into ADOM, and while the sheer depth and magnitude of the game astonished me and kept me playing for a good few weeks, there's one thing, very minor, mind you, but still one thing that keeps me from enjoying this game to the fullest.
The PC generation process.
I was a bit bummed out about the fact that the game generated your background for you, but I can live with that. Several other games does this too.
But your looks?
I admit that I am incredibly vain when it comes to these kinds of things. If I can have a representation of myself in the game, I want it to be one that I am satisfied with. If given the option to do so, I will always make my first character into an as good as possibly possible likeness of myself, with the emphasis on appearance. After my alter ego, I'll start thinking about making pure fictional characters.
Randomised backgrounds? Alright. Choosing my skills for me? I can live with that. Random inventory? Lots of games do this, why the hell not.
Seemingly randomly determining my hair and my eye colour?
Not cool.
Not cool at all.
As far as I can make out, hair colour, eye colour and skin complexion has no real impact on the game. Mind you, I am still quite new to the game, so I wouldn't know if that stuff comes later on. It's just a neat thing.
But It bugs me.
It's creeping in under my skin, nagging me, haunting me. I can't relate to my alter ego like I can in other games because of this.
Take nethack for example. Nethack completely lacks any descriptive features on the PC looks (as far as I know anyways), so this isn't an issue. There's not a small field somewhere telling me that my characters hair is bright purple and her eyes shine with the light of a thousand unicorns.
Out of sight, out of mind, as they say.
So I have to question why this feature is even here? Why taunt me with it? What crucial part of the game play mechanism would be disturbed if this where made out to a choice of the player? I can feel liquid irritation ooze itself out of my brain and down the small of my back every time my rainbow-loving alter ego busts down a door and blinds the fiendish orc's with her screamingly bad taste in hair colour.
Again, I'm sorry. This is a stupid thing to hang your neck around, but I can't help it. I am a silent but staunt supporter of either full character customisation or no customisation at all. Either we get to mold a character, like wet clay in the hands of an artist, or we immerse ourselves in the imagination of someone else. Middle grounds tends to be messy and incoherent.
This doesn't mean that I'll stop playing, oh no, I'm having much to fun with the game for that. But I have to vent it somewhere.
What I am trying to say, no wait, ask, in a very roundabout way, is;
Why is it necessary to shield certain parts of the character generation process from the glossy hands of the players?