Originally Posted by
Kordianus
Basically, people are accustomed that in the late game any monster can be killed or easily skipped. With the emphasis on "easily"... and that once you reach certain level finishing the game is just a formality. Therefore you guys here all yell "play speedruns". This is comming exactly from the place that the game is too easy in the end that it needs some artificial challange to make it interesting. In the beginning there is some effort and thinking involved but towards the end not anymore. Just grinding through hords of monsters with the feeling on omnipotence. Once in a while this feeling of omnipotence get you killed but this is just plain carelessness.
Just my 50 cents: this is what a roguelike game should be like; throwing 15 hours for nothing is already relevant for a victory, throwing 15 hours for a death is even more pointless.
Once upon a time I went on a trip with a couple of friends. In the evening after much sightseeing we were relaxing and I decided to run some ADOM on a laptop while we were discussing some stuff. We were up for some time and I managed to get, say, 2 hours of gameplay and then I died to some thing with a decent char. Naturally, I loudly complained and then had to explain how roguelikes work (permadeath, blabla). After saying that yes, I just did nothing for 2 hours (in the end), I was met with quite "are you shitting me?" stares.
Then again, I suppose teleportation can use some combat nerfs (I still want to use it to save time moving through CoC). Something like increased energy cost can be decent (like 5000 EP), so you won't be able to blink around powerful monsters. But cutting its life-saving capabilities is a wrong thing IMHO.
I like my women like my ADOM loot - hunted as treasure and in extra quantity.