First of all, yes, I love ADOM "for all the obscure, convoluted, and dated features and mechanics". I love ADOM because it's the most rich and complex game I have tried. I also love some minimalistic games (e.g. Brogue) but that's a different kind of experience. When I play ADOM, I want to have a zillion items interacting in a zillion ways. That's what makes it special, and adds a lot to roleplaying. Brogue is masterful as a game of tactics, skill and careful thought, but it's very poor as a role playing game, ADOM excels there.
Second, what you say is a false dichotomy. The pace of development doesn't have that much to do with complication of mechanics. If you have a look at the features that are currently marked as required for the Steam release milestone (
http://www.adom.de/forums/projectmil...&filter=active ), you will see that they don't have anything to do with this. Most are pure UI issues, some of them quite simple (e.g. race and class suggestions being cut off) and still aren't being addressed. TB himself has often commented on the reasons for the slow pace of development and they are mostly related to personal issues. Furthermore, if you have been following the progress long enough, you will know that when he gets some days off that he can devote to ADOM, he addresses a lot of issues in short periods of time. So from what we know it's not like he starts working on an issue and he gets stuck for hours and hours because it's very difficult to implement, but rather that he just has very little time.
Finally, even if the dichotomy were real (which it isn't), then yes, I'd rather not simplify and have development proceeding at a glacial pace than simplify and have development proceed at a faster pace. OK, I can put up with some reduction in the variety of boni that ammo can get (although it wouldn't be needed with a quiver feature). But definitely the release where the game starts getting rid of throwing clubs, modifiers, hand crossbows, etc. as suggested above will be the release where I save the previous version of the game, disable Steam updates and ignore all subsequent versions.