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Thread: Stereotype Challenge

  1. #1
    Join Date
    Apr 2009
    Location
    Vantaa, Finland
    Posts
    139

    Default Stereotype Challenge

    I don't know if anyone has had this idea before (i tried to search the forums quick before posting this but didn't find anything) so here goes:

    Rules: Start some very stereotype fantasy race/class combos and finish the game! Closing the gate or ultra doesn't matter. Didn't decide yet if every race should be played once with different class or just one race/class combo per player, so any thoughts on that? Probably doing one of each race would be better for the sace of challenge.

    My ideas for characters (and the ones i'm going to attempt this) are:
    Human Paladin
    Troll Beastfighter
    High Elf Archer
    Gray Elf Wizard
    Dark Elf Assasin
    Dwarf Weaponsmith
    Gnome Thief
    Hurtling Bard
    Orc Barbarian
    Drakeling Priest

    I'm espcially waiting forward to see how long the poor thief and bard can keep up, since i probably never had those survive past xplvl 6

    I also treid to choose starting starsings a bit more creatively but ended up with a few raven born chars and some candle borns also, tho IIRC i had salamader, dragon and cup there too

    If anyone has more ideas do post!

    PS. I would have liked to put a druid there also but these sprung to mind first.

  2. #2
    Join Date
    Mar 2008
    Location
    Cleveland, OH
    Posts
    678

    Default

    DE assassin it is, candle born on the first roll
    To this day I have not once scummed in ADOM.
    Probably why I dont have a win.

  3. #3
    Join Date
    Mar 2008
    Location
    Cleveland, OH
    Posts
    678

    Default

    I was making quick progress down the VD when I ran into this garbage...


    PHP Code:
    ------------------------------------------------------------------------------
                                     
    Screenshot
    ------------------------------------------------------------------------------


                                             
    ##
                                             
    =W=
                                            
    #=A=
                         ###################==T=#
                         #..................=E==.
       #########   #######/#################=R==#
       #.......#   #......./...............@=!==.
       #...<...#####.......################=!==##
       #......./.../.......#              ====##
       #############.......#             #====#
                   #.......#             .====.
                   #########              ===








    Venelin       St:15  Le:14  Wi:13  Dx:18  To:15  Ch7  Ap:13  Ma:22  Pe:16 C
    DV
    /PV16/5    H36(36)      P19(19)      Exp4/1094        DD5 Sp96
    Burdened
    ------------------------------------------------------------------------------


    ----------------------------------------------------------------------------
                                
    Character Information
    ----------------------------------------------------------------------------

    Venelin    St:15  Le:14  Wi:13  Dx:18  To:15  Ch7  Ap:13  Ma:22  Pe:16  C
    DV
    /PV16/5   H36(36)   P19(19)   Exp4/1094   M1286



    ----------------------------------------------------------------------------
                                
    Background Information
    ----------------------------------------------------------------------------

    NameVenelin             Racemale Dark Elf       Class: Assassin
    Eye color
    black          Hair colorsilver        Complexionblack
    Height
    6'                Weight: 112 pounds
    Age: 121 (grown-up)
    Star sign: Candle         Birthday: 16/Candle (day 286 of the year)


    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------

      Alchemy .................. 10    (poor)         [+3d4]
      Alertness ................ 26    (mediocre)     [+4d4]
      Archery .................. 32    (fair)         [+3d4]
      Backstabbing ............. 48    (fair)         [+4d5]
      Climbing ................. 42    (fair)         [+4d5]
      Detect traps ............. 29    (mediocre)     [+4d5]
      Dodge .................... 35    (fair)         [+3d5]
      Find weakness ............ 51    (good)         [+3d5]
      First aid ................ 29    (mediocre)     [+3d4]
      Haggling ................. 21    (mediocre)     [+3d4]
      Listening ................ 28    (mediocre)     [+4d5]
      Literacy ................. 20    (mediocre)     [+4d4]
      Pick locks ............... 40    (fair)         [+4d5]
      Stealth .................. 53    (good)         [+3d5]
      Two weapon combat ........ 55    (good)         [+3d3]




    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 1413 stones                Carrying capacity: 1500 stones

    Head          : hood [+0, +0]                                          [3s]
    Neck          : -
    Body          : elven chain mail [+1, +5]                             [10s]
    Girdle        : -
    Cloak         : hooded cloak [+1, +0]                                 [40s]
    Right Hand    : short sword (+0, 1d6+2)                               [30s]
    Left Hand     : poisonous adamantium dagger (+2, 1d4+5)                [7s]
    Right Ring    : -
    Left Ring     : -
    Bracers       : -
    Gauntlets     : gloves [+0, +0]                                        [6s]
    Boots         : leather boots [+0, +0]                                [25s]
    Missile weapon: -
    Missiles      : heap of 5 daggers (+0, 1d4)                           [50s]
    Tool          : -


    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------

    Total weight: 1242 stones   Carrying capacity: 1500 stones

    Shields ('
    [')
       small shield                                                       [50s]
    Gauntlets ('
    [')
       thick gauntlets                                                    [15s]
    One-handed weapons ('
    (')
       dagger (+3, 1d4)                                                   [10s]
       dagger (+0, 1d4+2)                                                 [10s]
       short sword (+0, 1d6)                                              [30s]
       spear (+1, 1d8)                                                    [50s]
       crude knife                                                        [10s]
    Missile weapons ('
    }')
       short bow                                                          [20s]
       sling                                                               [3s]
    Missiles ('
    *')
       rock                                                                [5s]
       uncursed rock                                                       [5s]
       rock                                                                [5s]
       heap of 3 rocks (+0, 1d4)                                          [15s]
    Potions ('
    !')
       potion of poison                                                    [4s]
       heavy potion                                                        [4s]
       white potion                                                        [2s]
    Scrolls ('
    ?')
       scroll of information                                               [2s]
       scroll of warning                                                   [2s]
    Food ('
    &#37;')
       
    heap of 5 large rations                                          [1000s]
    Valuables ('$')
       
    64 gold pieces                                                      [0s]


    ----------------------------------------------------------------------------
                                    
    Achievements
    ----------------------------------------------------------------------------

    He survived for 0 years2 days17 hours17 minutes and 49 seconds (1286
    turns
    ).
    Venelin visited 8 places.
    His strength score was modified by +1 during his career.
    His charisma score was modified by +1 during his career
    really dont want to deal with rust right now, or drowning.
    To this day I have not once scummed in ADOM.
    Probably why I dont have a win.

  4. #4
    Join Date
    Jun 2008
    Location
    Brazil
    Posts
    785

    Default

    Started a Hurthling bard. Got falcon with the long lost brother message and it has both dodge and find weakness.

  5. #5
    Join Date
    Jun 2008
    Location
    Brazil
    Posts
    785

    Default

    Bah... i gave up. I think I hate ADOM now... i gotta lay off of it for a couple of weeks 'cause i'm just too impatient lately.

  6. #6
    Join Date
    Mar 2008
    Location
    Cleveland, OH
    Posts
    678

    Default

    some updates.

    found a pair of gnomish boots (+1, +0) [+4, +0]
    and a longbow of accuracy (+8, +2) (Nice!) in the vault at bottom of puppy cave. currently diving the UD to get to HMV. also found an herb level with THREE stable patches of herbs and an herb level in UD3 with only 1 stable patch. once I get swimming/more HP and I can take out keethrax this char will become buff!
    To this day I have not once scummed in ADOM.
    Probably why I dont have a win.

  7. #7
    Join Date
    May 2008
    Location
    Moreno Valley, CA
    Posts
    69

    Default

    Shouldn't the hurthling aka hobbit class be a thief?
    The door suddenly falls in your direction! You are not nimble enough to evade the door. Your anvil is crunched!

    http://kandrewsmith.blogspot.com

  8. #8
    Join Date
    Apr 2009
    Location
    Vantaa, Finland
    Posts
    139

    Default

    Dunno.. I thought gnomes are more suitable to be thief's. I considered druid for hurtlings also but as i said what ever is a stereotype in your own books I think i'm going to tackle this later this weekend (if i don't have to go to work ) and probably will try the troll first and then we'll see..

  9. #9
    Join Date
    Dec 2008
    Posts
    1,467

    Default

    I think the best suited stereotype for a hurthling would be a farmer. Hobbits in LOTR farmed. I think halflings in D&D are described as a farming race, and I surely have played some D&D-based games where they were suited for farming (see Stronghold, the awesome 1993 videogame, not the 2001 one). Even in ADOM itself, hurthlings get cooking, food preservation, gardening... so the association seems to be still there.

    By the way, does anyone know why TB chose to use the word hurthling? (I haven't ever seen that word anywhere else...)

  10. #10
    Join Date
    Apr 2009
    Location
    Vantaa, Finland
    Posts
    139

    Default

    True on the farmer but i think they are way harder to play than thief's and completing the game with each of these is a challenge in itself i thought that bard's (while being hard are easier) would suit hurtlings quite good also. But hey, in Thundarr's wise words it's yer choice

    On the name hurtling, i've stumbled on it several times. Even more so than hobbit. IIRC some of BlackIsle's RPG's had hurtlings rather than hobbits, but i'm not sure since it's been a while i played those..
    Last edited by phauli; 07-31-2009 at 12:33 PM.

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