Code:
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 43
Daggers & knives 1 +1 +0 +0 basic 50
Clubs & hammers 1 +1 +0 +0 basic 50
Maces & flails 1 +1 +0 +0 basic 50
Swords 9 +7 +5 +3 excellent 1868
Axes 1 +1 +0 +0 basic 50
Whips 1 +1 +0 +1 basic 50
Pole arms 1 +1 +0 +0 basic 29
Twohanded weapons 1 +1 +1 +0 basic 50
Staves 3 +3 +0 +3 basic 130
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 14
Bows 2 +4 +3 +0 basic 17
Crossbows 0 +0 +0 +0 unskilled 10
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 0 +0 +0 +0 unskilled 14
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 5 +10 skilled 17
Damage caused with your melee weapons:
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Right hand: +81 bonus to hit, 3d4+39 damage
Left hand: +78 bonus to hit, 3d4+39 damage
Damage caused with your missile weapons:
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No missile weapons available.
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Skills
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Alchemy ...................100 (superb) [+2d4]
Alertness .................100 (superb) [+1d3]
Backstabbing ..............100 (superb) [+1d5]
Climbing ..................100 (superb) [+1d3]
Concentration .............100 (superb) [+2d4]
Detect item status ........100 (superb) [+2d4]
Find weakness .............100 (superb) [+1d3]
First aid .................100 (superb) [+1d3]
Gardening ................. 96 (superb) [+1d5]
Haggling .................. 65 (good) [+1d5]
Healing ...................100 (superb) [+1d3]
Herbalism .................100 (superb) [+3d3]
Listening .................100 (superb) [+2d4]
Literacy ..................100 (superb) [+2d4]
Stealth ...................100 (superb) [+1d3]
Swimming .................. 93 (superb) [+1]
Tactics ................... 90 (great) [+1]
Two weapon combat ......... 48 (fair) [+1d3]
Ventriloquism ............. 71 (great) [+1d3]
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Spells
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Acid Ball : 208, 17pp (Effectivity: +40)
Acid Bolt : 79, 7pp (Effectivity: +37)
Bless : 91, 5pp (Effectivity: +0)
Burning Hands : 90, 5pp (Effectivity: +0)
Calm Monster : 382, 5pp (Effectivity: +0)
Create Item : 81, 179pp (Effectivity: +0)
Cure Critical Wounds: 81, 11pp (Effectivity: +0)
Cure Disease : 566, 5pp (Effectivity: +1)
Cure Light Wounds : 676, 3pp (Effectivity: +0)
Cure Serious Wounds : 349, 6pp (Effectivity: +0)
Darkness : 458, 3pp (Effectivity: +0)
Death Ray : 141, 59pp (Effectivity: +7)
Destroy Undead : 84, 6pp (Effectivity: +0)
Disarm Trap : 76, 8pp (Effectivity: +0)
Earthquake : 44, 75pp (Effectivity: +1)
Farsight : 239, 10pp (Effectivity: +5)
Fire Bolt : 139, 5pp (Effectivity: +26)
Fireball : 48, 16pp (Effectivity: +11)
Frost Bolt : 532, 6pp (Effectivity: +26)
Greater Identify : 83, 71pp (Effectivity: +0)
Heal : 79, 29pp (Effectivity: +0)
Ice Ball : 679, 12pp (Effectivity: +19)
Identify : 414, 45pp (Effectivity: +1)
Improved Fireball : 70, 24pp (Effectivity: +0)
Invisibility : 288, 6pp (Effectivity: +0)
Knock : 831, 8pp (Effectivity: +0)
Know Alignment : 285, 6pp (Effectivity: +0)
Light : 987, 1pp (Effectivity: +10)
Lightning Ball : 124, 15pp (Effectivity: +17)
Lightning Bolt : 1244, 6pp (Effectivity: +24)
Magic Lock : 763, 5pp (Effectivity: +0)
Magic Map : 149, 24pp (Effectivity: +0)
Mystic Shovel : 147, 59pp (Effectivity: +5)
Neutralize Poison : 410, 6pp (Effectivity: +0)
Petrification : 79, 87pp (Effectivity: +0)
Remove Curse : 414, 30pp (Effectivity: +1)
Revelation : 272, 20pp (Effectivity: +2)
Scare Monster : 486, 8pp (Effectivity: +0)
Slow Monster : 949, 5pp (Effectivity: +1)
Slow Poison : 576, 4pp (Effectivity: +0)
Strength of Atlas : 270, 6pp (Effectivity: +2)
Stun Ray : 734, 5pp (Effectivity: +1)
Summon Monsters : 76, 23pp (Effectivity: +1)
Teleportation : 281, 15pp (Effectivity: +8)
Web : 94, 8pp (Effectivity: +0)
Wish : 233, 3000pp (Effectivity: +0)
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Her further life:
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After she leaves the Drakalor Chain she is welcomed by her people with great
honors. They acknowledge her noble deeds, her valor, her cunning and her
great skills that helped to prevent the complete destruction of the world
she knows. She returns to her lands victorious and is hailed as a great
leader. Eventually she becomes queen and settles the many differences among
her people, allowing her people to prosper and grow.
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Her achievements during her battles:
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Vule, the dark elven wizard, saved the world with her brave efforts and
became a great ruler while saving herself 15 times.
She scored 15741232 points and advanced to level 50.
She survived for 0 years, 71 days, 21 hours, 27 minutes and 36 seconds
(116309 turns).
Vule visited 165 places.
Her strength score was modified by +17 during her career.
Her learning score was modified by +27 during her career.
Her willpower score was modified by +15 during her career.
Her dexterity score was modified by +21 during her career.
Her toughness score was modified by +16 during her career.
Her charisma score was modified by +17 during her career.
Her appearance score was modified by +15 during her career.
Her mana score was modified by +27 during her career.
Her perception score was modified by +14 during her career.
She was unnaturally aged by 8 years.
She was the champion of the arena.
She made a little water dragon very happy.
She defeated the arch enemy of a mighty karmic wyrm.
She stopped the generation of nasty bugs.
She left the Drakalor Chain after completing her quest and became a great
leader and famous heroine.
5700 monsters perished under her attacks.
The following 33 artifacts were generated during her adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the ancient claymore "Death's Blade"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the heavy crossbow "The Far Slayer"
the silvery arrow "True Aim"
the lead-filled mace "Big Punch"
the scorched spear
Brannalbin's Cloak of Defense
the gauntlets of eternal peace "Shezestriakis"
the mighty morning star "Grod"
the cloak of Oman
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the black torc
the Shirt of the Saints
the bracers of war
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the black rune-covered dagger "Sting"
the staff of the archmagi
the medium obsidian shield "Protector"
the black tome of Alsophocus
the weird tome
She possessed the following intrinsics:
She was fire resistant (also through items).
She was poison resistant.
She was cold resistant (also through items).
She was acid resistant (also through an item).
She was lucky.
Fate smiled upon her.
She was able to control teleportation.
She was invisible (gained through an item).
She was stun resistant (gained through an item).
She was paralyzation resistant (gained through an item).
She was shock resistant (gained through items).
She was immune to fire attacks.
She had the following talents: Alert, Beast of Burden, Careful, Charged,
Extended Magic, Good Book Caster, Good Book Learner, Good Learner, Great
Book Caster, Great Book Learner, Great Learner, Master Packager, Mighty
Aura, Miser, Porter, Potent Aura, Sixth Sense, Strong Aura, Strong Magic,
Treasure Hunter.
She had a final speed score of 101 (final base speed: 111).
She was a messiah of Anssaria.
She did not ask for divine help.
She was a holy champion of Balance.