So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
(after 15 I stopped counting...)
@Long Sting
At the moment You are forcing Yourself winning and doing it with an assassin but it may turn out that it doesn't fit Your real "inner playing style". To find out what Your real playing style is keep on experimenting with random race/class combinations.
Every dive that got You deeper You should cherish as an achievement,
so Your achievement ladder may look like
- knowing with each character whether to go for a hunt on Kranach or not
- reaching Arena
- reaching big room
- reaching dwarven city
- doing Thrundars quests
- getting water orb
- ...
- reaching casino
- etc...
Your first goal should NOT be a win, but simply with every run to get deeper in the game than the runs before and then everytime You got to a place You never were before is a sort of win in my eyes. So simply keep on experimenting (random star sign, random race, random class) until You find Your playing style! The most important thing in my eyes is to find a style that optimizes the fun You have instead of finding a style to optimize Your winning chances. Success will follow then.
For example in my case my personal playing style just doesn't seem to fit with the "strong caster classes"
All my wins with caster classes strangely have been druids, healers, elementalists, bards (even a mindcrafter though I didn't like the style) but never necromancers, never paladins, never priests, never wizards, though wizards are seen as one of the easiest classes here (- and I never had an assassin win, too)
In the meantime I have about 25 wins but it needed a lot of experiments to find out what pleases me. And my 1st win was neither an orc barbarian nor an grey elven wizard - it turned out to be a hurthling elementalist - it seemed to be a "meh" combination at 1st sight but it turned out to be a very convenient playing style for me ...
Last edited by Nobbse; 02-18-2016 at 06:26 PM. Reason: at Long Sting instead of Tyrnyx
For talents I'd get the fast healing one, and then the porter/master packager/beast of burden. Going around encumbered sucks. Leaving valuable treasure on the dungeon floor and having to make multiple return trips sucks. Not having enough money to buy upgrades at shops sucks.
I never select Healthy talent, mainly because I've never looked into exactly how it effects your character in the long term. But I'm pretty sure it just multiplies the # of turns to heal 1 hp naturally by .80 . So regen of 60 becomes 48. Hope someone who actually knows corrects my assumption.
But I don't think the porter talents will help in the early game, he's already cutting down what he's carrying by specializing in daggers, and the defensive talents will help much more in the short term where he needs the most help.
Last edited by Blank4u47; 02-18-2016 at 08:04 PM.