Paladin/Priest:
Purifier: Passive - Gain piety for slaying undead, roughly same amount it would give if sacrificed like a monster of same strength.
[God's name]'s Chosen: Each level grant some casts of Bless, Cures and Healing spells in a fashion similar to Elementalist spell training. Chaotic PC's could learn curses, darkness, divine wrath and such, instead.
Fighter: (This class desperately needs more interesting abilities imo)
Shield Slam: Passive - Chance with an equipped shield to perform a shield slam on block which causes a very short duration stun/disorient
Cleave: Toggled on/off (similar to mindcrafter's mental shield perhaps?) - With a two hand weapon equipped, each attack hits enemies adjacent to the left and right of your target. Probably a hit chance penalty.
Last edited by Couchfighter; 03-16-2016 at 11:59 AM.
I'm going to bump this thread because I think changing a few of the class powers could do a lot for the fun factor with some of the classes.
Allow Duelists to disarm enemies (the way existing ones do to the PC). In effect, that would work as a debuff/extra loot generation combo, though limited to only those monsters that wield weapons.
I have nothing really new to add to the thread beyond what has been said, but I would definitely like to see the Druid and Ranger get some more useful class powers. A lot of the "outdoor" powers (beyond the reduced travel time) just aren't that useful.
An idea I had (for the druid) would at least make the healing and power point be higher in general, not just outside. I would also suggest changing the corruption reduction recieved at level 50 to 20% instead of 10%. I think its rather silly that the druids current value of corruption reduction (10%) is lower than the farmers corruption reduction (30%), so it would be nice to at least buff it a little.