Dead. Interesting level
Dead. Interesting level
Oh no, don't tell me I created a Trial...
Hmm...it's my turn isn't it. I'll grab the save but not sure if I have time to play tonight.
Edit: I did! Not too bad though I made some mistakes but got lucky (REALLY lucky).
24000: Dropped our weapon stash (excluding pickaxe and whip) because let's be serious, we can't fight with any of them and we need to lose the weight. Dropped the quarrels, bows and arrows too - can come back for them later if needed. We have much higher skill in slings and a fair bit of them. Book is cure disease, left for now cause not important spell (and we have it already).
24043: Explored, killed DE princess and some spiders in SE room, 2 dead ends with hidden door/passage.
24223: Tamed a giant frog named PrinceTheFirst. Read cure disease book 4 times until poof.
24266: Dug around north door hoping for corner stairs - found them. Also killed an assasin and ratling in one bounced wrath. Heard a vortex. Contemplating suiciding the prince on it or just descending.
24302: Found and ate a goblin rockthrower corpse from the ground. Lightning vortex came from BEHIND me. I got a lightning lizard between me and it and hoped to tame, but vortex exploded - at 2/74 hp!
24390: tamed lizard, named Don'tKillMe. Regenned a tiny bit, werewolf lord from the left. Got behind my lizard and wrathed, thinking the lizard wouldn't be angry (it's immune!). Was wrong, so wrong. Swapped to 2 flames, killed lizard and almost lord. Finished lord with a rock. Prince died way back somewhere.
24450: can't really regen safely in a long single corridor, decide to go forward instead of back to whatever killed prince. Found a fire giant around the corner and other stuff. Wrathed giant, finished ogre lord with rocks. Killed a swordsman around another corner with more rocks (lots of them). Back up to 15 hp.
24711: Found a door - could be a room with the door from the other side, or could be random corridors. Back up and found an annihilator coming. Killed it, then found a veritable gauntlet of creatures all the way back around the loop. Ate an ogre lord, no str gain. Killed a few weaker ones with the whip and rocks, tamed a new SuicideRat just before reaching stairs again.
24850: SuicideRat lived up to its name, promptly dying to a dark orc. Killed a few more stuff, no food, but one brought the weapon/arrow stash to me. Moved it to near the stairs.
24990: ran around a bit regenning, eventually saw an ancient minotaur. Decided not to fight it, ran to stairs grabbed stash and descended to I32.
25078: dumped stash immediately, explored, tension room on level. Found a couple doors, and downstairs after a long corridor to the left. Killed a ghul, dropped a corpse.
25238: returned to up stairs and grabbed stash, transported to down stairs. Almost no monsters, closed door and ate ghul. No paralysis - did we get resistance somehow?
25484: trained some strength by holding the stash (at strained) and digging for more rocks. Accidentally broke through to another corridor. In the middle kited and whipped a slow shadow to death.
25690: Explored corridor - empty room in one end, door in another (looks like a room match with another door (tension room?) Killed some stuff, ate a wolf. Slurping sounds, lots of them.
25880: scouted back from original corridor, whipped an orc, found claw bugs - tamed 3!
26000: Hungry at around 25910 (ish). led bugs to stairs and descended - we need food, and I assume you guys wouldn't want to try these doors even with 3 bugs. I33 threat room. Walked into a fireball trap right in front of an open door - lost lute, gloves, and a wrath spellbook on the ground i was going for. One bug fried, no corpse. Disarmed the trap via spell, dumped weapon/arrow stash cause i forgot. Walked down corridor, found down stairs, had bugs kill a hobgoblin (no levelup).
Phoenix.svg
Last edited by zliplus; 03-23-2016 at 02:08 AM.
Wins:
Fated Hurthling Weaponsmith Paragon | Mist Elf Steel Wizard | Gnome Wizard UCG | Dark Elf Beastfighter | Titanium Gnome Bard (w/ L548 giant boar)
Troll Healer ULE
Too long for screenshot - summary: got super duper lucky with a lightning vortex and lizard, have 2 tame claw bugs, lute (and some junk) got burned by a fireball trap, somehow hungry despite eating 4 corpses including a ghul (we have -Para?!), descended twice and standing on down stairs again.
Edit: looked up some stuff - eating the ghul took 9 turns so maybe was paralyzed after all. Apparently ghul paralysis is short (2d8). There was a message that I don't recall exactly but it didn't say paralyzed or anything.
Code:------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ############# #..........[# #..<........# #...........# ###########/# #.# #.# #.# #.# #.# #####/### ......ii.# ......@..# .........# ........# ........# ######## Phoenix St:16 Le:17 Wi: 8 Dx:20 To: 9 Ch:10 Ap: 4 Ma:12 Pe:12 N- DV/PV: 30/13 H: 48(74) P: 75(81) Exp: 14/132510 I33 M: 26000 Hungry Coward ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Character Information ---------------------------------------------------------------------------- Phoenix St:16 Le:17 Wi: 8 Dx:20 To: 9 Ch:10 Ap: 4 Ma:12 Pe:12 N- DV/PV: 30/13 H: 48(74) P: 75(81) Exp: 14/132510 M: 26000 ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Phoenix Race: male Drakeling Class: Druid Eye color: blue Hair color: bald Complexion: light green Height: 5'9" Weight: 167 pounds Age: 24 (grown-up, 1 year of unnatural aging added in) Star sign: Salamander Birthday: 15/Salamander (day 135 of the year) YOUR HISTORY: Your parents were poor people. They loved you and cared for you, although you had to hunger more than once. During your childhood one of your uncles taught you a lot of things about the history of your people. Your vast knowledge on the legends and the lore of your people made you very popular with your friends because of all the exciting stories you knew. In your youth you became seriously ill and suffered for many years. When your disease finally was cured you were left weakened, both physically and spiritually, and bereft of the joys of youth. As a young adult you were a credit to your family. Your parents supported your plans and were very understanding. They tried to help you along your way with all means at their disposal. You decided to become a Druid. ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 22 Daggers & knives 0 +0 +0 +0 unskilled 22 Clubs & hammers 0 +0 +0 +0 unskilled 22 Maces & flails 0 +0 +0 +0 unskilled 22 Swords 2 +2 +0 +0 basic 60 Axes 0 +0 +0 +0 unskilled 22 Whips 5 +5 +2 +5 skilled 207 Pole arms 0 +0 +0 +0 unskilled 22 Twohanded weapons 0 +0 +0 +0 unskilled 22 Staves 0 +0 +0 +0 unskilled 22 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 6 +12 +9 +2 skilled 187 Bows 1 +2 +1 +0 basic 7 Crossbows 0 +0 +0 +0 unskilled 10 Thrown axes & hammers 0 +0 +0 +0 unskilled 10 Thrown daggers 0 +0 +0 +0 unskilled 10 Thrown rocks & clubs 0 +0 +0 +0 unskilled 8 Thrown spears 0 +0 +0 +0 unskilled 10 Boomerangs & scurgari 0 +0 +0 +0 unskilled 10 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 1 +2 basic 35 Damage caused with your melee weapons: -------------------------------------- Right hand: +6 bonus to hit, 5d2+10 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 11, base range: 6, +17 bonus to hit, 1d4+9 damage ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Bless : 289, 8pp (Effectivity: +4) Cure Disease : 693, 8pp (Effectivity: +0) Disarm Trap : 292, 10pp (Effectivity: +1) Divine Wrath : 457, 7pp (Effectivity: +26) Farsight : 245, 16pp (Effectivity: +5) Hellish Flames: 68, 9pp (Effectivity: +10) Light : 213, 3pp (Effectivity: +1) ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness ................ 63 (good) [+1d5] Climbing ................. 38 (fair) [+4d4] Concentration ............100 (superb) [+1d5] First aid ................ 76 (great) [+1d3] Food preservation ........ 73 (great) [+1d5] Gardening ................ 7 (poor) [+4d5] Haggling ................. 25 (mediocre) [+2d4] Healing ..................100 (superb) [+1d5] Herbalism ................ 81 (great) [+3d3] Listening ................ 56 (good) [+3d3] Literacy ................. 99 (superb) [+1d5] Music .................... 56 (good) [+3d4] Survival ................. 38 (fair) [+4d5] Swimming ................. 73 (great) [+2d4] Woodcraft ................ 6 (poor) [+4d5] ---------------------------------------------------------------------------- Effects of Corruption ---------------------------------------------------------------------------- You rage (DV: -9, +6 melee damage)! ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1199 stones Carrying capacity: 1650 stones Head : rusty horned helmet [+1, +1] [100s] Neck : golden amulet [3s] Body : cursed mithril scale mail (+0, -3) [-1, +6] [320s] Girdle : girdle of strength [+0, +0] {St+1} [15s] Cloak : leather cloak (-1, +0) [+1, +2] [40s] Right Hand : whip of the snake (-2, 5d2+7) {Dx+9} (+9 spd) [15s] Left Hand : cursed medium mithril shield [+5, +1] [80s] Right Ring : iron ring [1s] Left Ring : jade ring [1s] Bracers : bracers of protection [+0, +2] [10s] Gauntlets : red gauntlets {1 PV} [10s] Boots : - Missile Weapon: cursed sling (+0, +1) [3s] Missiles : heap of 11 rocks (+3, 1d4) [55s] Tool : pick axe [75s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 471 stones Carrying capacity: 1650 stones Gauntlets ('[') gloves [6s] gauntlets {not peace} [10s] Cloaks ('[') hooded cloak [40s] Girdles ('[') hard girdle [15s] Necklaces (''') necklace of the silver tongue {Ch+5} [2s] brass amulet [3s] Bracers (',') bracers of defense [+2, +0] [10s] One-handed weapons ('(') whip of the snake (-2, 5d2+7) {Dx+7} (+7 spd) [15s] spear [36s] Missile weapons ('}') heap of 2 slings (+0, +1) [6s] sling (+0, +2) [3s] sling [3s] sling [3s] Missiles ('*') heap of 3 rocks (+0, 1d4) [15s] heap of 3 rocks (+0, 1d4+2) [15s] heap of 5 rocks (+0, 1d4) [25s] heap of 2 rocks [10s] heap of 4 rocks [20s] heap of 8 rocks [40s] rock [5s] heap of 4 rocks [20s] heap of 7 rocks [35s] heap of 5 rocks [25s] heap of 8 rocks [40s] Tools (']') heap of 2 bandages [4s] writing set [5s] Rings ('=') glowing ring [1s] Wands ('\') cedar wand {knock} [3s] golden wand [4s] brass wand [4s] Potions ('!') potion of raw mana [2s] heap of 2 potions of water [8s] potion of youth [4s] heap of 2 glowing potions [8s] thin potion [4s] turquoise potion [2s] silvery potion [4s] murky potion [2s] light blue potion [2s] glowing potion [4s] Scrolls ('?') scroll of identify [2s] scroll of light [2s] scroll labeled "Yik Mech'Shegoth" [2s] Gems ('*') green gem [1s] green gem [1s] ---------------------------------------------------------------------------- Killed Monsters ---------------------------------------------------------------------------- 555 monsters perished under his attacks. The following monsters were vanquished: 1 animated armor 1 ankheg 1 annihilator 2 annis hags 3 bandits 3 barbarians 3 barbarian leaders 4 berserkers 1 berserker king 3 berserker lords 2 berserker princes 1 black baby dragon 3 black hurthlings 1 black wizard 1 blue baby dragon 5 bugbears 1 bulette 2 carrion crawlers 1 cave bear 6 cave fishers 1 cave lizard 2 cave tigers 5 cavemen 1 chaos eye 2 chaos lizards 1 chaos plague bearer 11 chaos rats 5 chaos servants 2 chaos sisters 1 clay golem 1 clay statue 3 corpse fiends 2 cutpurses 2 cyclopes 3 dark elven lords 3 dark elven priestesses 3 dark elven princesses 2 dark elven warriors 9 dark orcs 1 dark sage 17 dire wolves 4 displacer beasts 2 doppelgangers 2 doppelganger lords 1 dwarf 5 dwarven chaos knights 2 eyes of destruction 1 fire drake 2 fire giants 1 fire lizard 3 flesh golems 4 floating eyes 2 fomorian giants 5 frost giants 2 gargoyles 1 gelatinous cube 12 ghosts 3 ghost bats 5 ghuls 1 giant lizard 7 giant rats 5 gnolls 1 gnoll chieftain 15 goblins 6 goblin berserkers 5 goblin chieftains 9 goblin rockthrowers 7 goblin slavemasters 2 gray oozes 2 gray slayers 1 greater chaos servant 1 greater mimic 1 greater mummy 1 green hag 2 green slimes 8 harpies 2 hill giants 3 hill orcs 3 hill orc sergeants 3 hippogriffs 3 hobgoblins 1 homunculus 3 hydras 1 ice vortex 2 imps 1 invisible stalker 11 jackals 2 jackalweres 10 kobolds 1 kobold chieftain 2 kobold shamans 5 large gnolls 11 large kobolds 8 large orcs 3 large rust monsters 43 large spiders 1 least daemon 1 leucrotta 1 lightning lizard 4 lizard men 2 master swordsmen 1 master thief 2 mimics 2 minotaurs 3 mummies 1 necromancer 1 ochre jelly 1 ogre 4 ogre lords 9 orcs 1 orc chieftain 2 orc scorchers 2 outlaws 4 outlaw leaders 1 owlbear 2 pixies 2 pixie archers 4 quasits 4 raiders 14 rats 2 ratling archers 2 ratling duelists 1 ratling fencer 5 ratling thieves 3 ratling warriors 1 revenant 3 rust monsters 1 shadow lord 2 shadow trolls 2 shambling mounds 6 silver wolves 6 skeletal warriors 2 skeletons 3 slow shadows 1 spectre 1 staring eye 3 stone giants 1 stone giant lord 1 stone ooze 2 stone snakes 2 stone statues 4 swordsmen 10 trolls 1 troll berserker 7 troll chiefs 4 wererats 10 werewolves 3 werewolf lords 10 white baby dragons 8 wolves 4 wraiths 1 yellow ooze 3 zombies ---------------------------------------------------------------------------- Achievements ---------------------------------------------------------------------------- He survived for 0 years, 10 days, 5 hours, 37 minutes and 42 seconds (26000 turns). 6 companions were killed during his adventures. Phoenix visited 2 places. His strength score was modified by +1 during his career. His learning score was modified by +4 during his career. His willpower score was modified by -1 during his career. His toughness score was modified by -9 during his career. His appearance score was modified by -1 during his career. His mana score was modified by +1 during his career. His perception score was modified by +2 during his career. He was unnaturally aged by 1 year. ---------------------------------------------------------------------------- Playing Time ---------------------------------------------------------------------------- You played for 6 hours, 42 minutes and 21 seconds. ---------------------------------------------------------------------------- Version Information ---------------------------------------------------------------------------- Ancient Domains Of Mystery Release 60 Windows Build: Aug 23 2015 14:39:12
Last edited by zliplus; 03-23-2016 at 02:13 AM.
Wins:
Fated Hurthling Weaponsmith Paragon | Mist Elf Steel Wizard | Gnome Wizard UCG | Dark Elf Beastfighter | Titanium Gnome Bard (w/ L548 giant boar)
Troll Healer ULE
Could be that the unID golden amulet is free action. I'll take my turn shortly.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.
Okay, so that was kind of hilarious. One of my favourite turns that I've ever played in TWL.
26000: Things are getting exciting. I guess I can be chaotic now, right?
26001: Drink potion of raw mana. Use scroll of ID on our potions. Some nice stuff. Drink potential strength and beauty.
26046: Fuck Fuck FUCK. First room I open is a threat room of molochs. Uh, time to bail, I think? Wait... they're not lightning resistant, are they? Fire some lightning bolts into the room. Nope, not lightning resistant. New plan.
26047: One of our claw bug dies.
26064: Advance to level 15. Take 4x Food Preservation, Potent Aura for talent.
26103: Find hulking armor. We could probably make good use of the 50 PV, honestly. But we're a little low on carrying capacity.
26205: Advance to level 16. Take more food preservation to dump up to 90. Rest in Alertness. Eat moloch corpse for +1 To, -1Dx. Good trade.
26596: Advance to level 17. Take more first aid. You guys better thank me for this later.
26730: Eat dwarven sausage.
26851: Eat another moloch corpse, another +1 To.
26981: We have at least 3, maybe 4 moloch armors now, btw.
27033: Eat another moloch corpse, another +1 To.
27065: Last moloch down. Well, that was productive. Descend.
27146: Eat another dwarven sausage. I'm up to Satiated now, so I think I'll just wait out the rest of my turn.
27621: I heard a popping sound, so there could be a breeder around. Find another book of divine wrath--just what we needed.
27862: Quickling king disturbs my rest. Kill him.
28000: Done. Never did find the breeder, so that's a problem for next player.
So just to be clear, our xps at the start of my turn was 132510. It is now 364750. So, pretty much I've now done three times the work as the rest of you combined Kill count for this turn is 22 molochs and a quickling king.
[edit]Fun fact: We have now killed more molochs than any other monster except large spiders.Code:------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ######### #.......# . #.......#######################################... #....@.[+...................................../... #.......###.###################################... #.......+...# . #######.##### #.# #######.# #.......# #..<..### #.....# ####### Phoenix St:16 Le:17 Wi: 8 Dx:17 To:12 Ch:10 Ap: 6 Ma:13 Pe:12 N- DV/PV: 27/13 H: 93(93) P: 103(103) Exp: 17/364750 I34 M: 28000 Coward ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Character Information ---------------------------------------------------------------------------- Phoenix St:16 Le:17 Wi: 8 Dx:17 To:12 Ch:10 Ap: 6 Ma:13 Pe:12 N- DV/PV: 27/13 H: 93(93) P: 103(103) Exp: 17/364750 M: 28000 ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Phoenix Race: male Drakeling Class: Druid Eye color: blue Hair color: bald Complexion: light green Height: 5'9" Weight: 167 pounds Age: 24 (grown-up, 1 year of unnatural aging added in) Star sign: Salamander Birthday: 15/Salamander (day 135 of the year) YOUR HISTORY: Your parents were poor people. They loved you and cared for you, although you had to hunger more than once. During your childhood one of your uncles taught you a lot of things about the history of your people. Your vast knowledge on the legends and the lore of your people made you very popular with your friends because of all the exciting stories you knew. In your youth you became seriously ill and suffered for many years. When your disease finally was cured you were left weakened, both physically and spiritually, and bereft of the joys of youth. As a young adult you were a credit to your family. Your parents supported your plans and were very understanding. They tried to help you along your way with all means at their disposal. You decided to become a Druid. ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 22 Daggers & knives 0 +0 +0 +0 unskilled 22 Clubs & hammers 0 +0 +0 +0 unskilled 22 Maces & flails 0 +0 +0 +0 unskilled 22 Swords 2 +2 +0 +0 basic 60 Axes 0 +0 +0 +0 unskilled 22 Whips 5 +5 +2 +5 skilled 201 Pole arms 0 +0 +0 +0 unskilled 22 Twohanded weapons 0 +0 +0 +0 unskilled 22 Staves 0 +0 +0 +0 unskilled 22 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 6 +12 +9 +2 skilled 187 Bows 1 +2 +1 +0 basic 7 Crossbows 0 +0 +0 +0 unskilled 10 Thrown axes & hammers 0 +0 +0 +0 unskilled 10 Thrown daggers 0 +0 +0 +0 unskilled 10 Thrown rocks & clubs 0 +0 +0 +0 unskilled 8 Thrown spears 0 +0 +0 +0 unskilled 10 Boomerangs & scurgari 0 +0 +0 +0 unskilled 10 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 1 +2 basic 28 Damage caused with your melee weapons: -------------------------------------- Right hand: +8 bonus to hit, 5d2+8 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 11, base range: 2, +7 bonus to hit, 1d4-1 damage ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Bless : 265, 7pp (Effectivity: +5) Cure Disease : 693, 8pp (Effectivity: +0) Disarm Trap : 292, 10pp (Effectivity: +1) Divine Wrath : 611, 6pp (Effectivity: +30) Farsight : 245, 16pp (Effectivity: +5) Hellish Flames: 68, 9pp (Effectivity: +10) Light : 213, 3pp (Effectivity: +1) ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness ................ 71 (great) [+1d3] Climbing ................. 38 (fair) [+4d4] Concentration ............100 (superb) [+1d5] First aid ................ 83 (great) [+1d3] Food preservation ........ 92 (superb) [+1d5] Gardening ................ 7 (poor) [+4d5] Haggling ................. 25 (mediocre) [+2d4] Healing ..................100 (superb) [+1d5] Herbalism ................ 81 (great) [+3d3] Listening ................ 59 (good) [+3d3] Literacy ................. 99 (superb) [+1d5] Music .................... 56 (good) [+3d5] Survival ................. 38 (fair) [+4d5] Swimming ................. 73 (great) [+2d4] Woodcraft ................ 6 (poor) [+4d5] ---------------------------------------------------------------------------- Effects of Corruption ---------------------------------------------------------------------------- You rage (DV: -9, +6 melee damage)! ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1178 stones Carrying capacity: 1650 stones Head : rusty horned helmet [+1, +1] [100s] Neck : golden amulet [3s] Body : cursed mithril scale mail (+0, -3) [-1, +6] [320s] Girdle : girdle of strength [+0, +0] {St+1} [15s] Cloak : leather cloak (-1, +0) [+1, +2] [40s] Right Hand : whip of the snake (-2, 5d2+7) {Dx+9} (+9 spd) [15s] Left Hand : cursed medium mithril shield [+5, +1] [80s] Right Ring : iron ring [1s] Left Ring : jade ring [1s] Bracers : bracers of protection [+0, +2] [10s] Gauntlets : red gauntlets {1 PV} [10s] Boots : - Missile Weapon: - Missiles : heap of 11 rocks (+3, 1d4) [55s] Tool : pick axe [75s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 453 stones Carrying capacity: 1650 stones Gauntlets ('[') gloves [6s] gauntlets {not peace} [10s] Cloaks ('[') hooded cloak [40s] Girdles ('[') hard girdle [15s] Necklaces (''') necklace of the silver tongue {Ch+5} [2s] brass amulet [3s] Bracers (',') bracers of defense [+2, +0] [10s] One-handed weapons ('(') whip of the snake (-2, 5d2+7) {Dx+7} (+7 spd) [15s] spear [36s] Missile weapons ('}') heap of 2 slings (+0, +1) [6s] sling (+0, +2) [3s] sling [3s] Missiles ('*') heap of 3 rocks (+0, 1d4) [15s] heap of 3 rocks (+0, 1d4+2) [15s] heap of 5 rocks (+0, 1d4) [25s] heap of 2 rocks [10s] heap of 4 rocks [20s] heap of 7 rocks [35s] rock [5s] heap of 4 rocks [20s] heap of 7 rocks [35s] heap of 5 rocks [25s] heap of 8 rocks [40s] Tools (']') heap of 2 bandages [4s] writing set [5s] Rings ('=') glowing ring [1s] Wands ('\') cedar wand {knock} [3s] golden wand [4s] brass wand [4s] Potions ('!') heap of 2 potions of water [8s] potion of youth [4s] heap of 2 potions of invisibility [8s] potion of cure poison [2s] potion of extra healing [2s] potion of invisibility [4s] light red potion [2s] potion of boost willpower [2s] Scrolls ('?') scroll of light [2s] scroll labeled "Yik Mech'Shegoth" [2s] Gems ('*') green gem [1s] green gem [1s] ---------------------------------------------------------------------------- Killed Monsters ---------------------------------------------------------------------------- 588 monsters perished under his attacks. The following monsters were vanquished: 1 animated armor 1 ankheg 1 annihilator 2 annis hags 3 bandits 3 barbarians 3 barbarian leaders 5 berserkers 1 berserker king 3 berserker lords 2 berserker princes 1 black baby dragon 3 black hurthlings 1 black wizard 1 blue baby dragon 5 bugbears 1 bulette 2 carrion crawlers 1 cave bear 6 cave fishers 1 cave lizard 2 cave tigers 5 cavemen 1 chaos eye 2 chaos lizards 1 chaos plague bearer 12 chaos rats 6 chaos servants 2 chaos sisters 1 claw bug 1 clay golem 1 clay statue 3 corpse fiends 2 cutpurses 2 cyclopes 3 dark elven lords 3 dark elven priestesses 3 dark elven princesses 2 dark elven warriors 9 dark orcs 1 dark sage 17 dire wolves 4 displacer beasts 2 doppelgangers 2 doppelganger lords 1 dwarf 5 dwarven chaos knights 2 eyes of destruction 1 fire drake 2 fire giants 1 fire lizard 3 flesh golems 4 floating eyes 2 fomorian giants 5 frost giants 2 gargoyles 1 gelatinous cube 12 ghosts 3 ghost bats 5 ghuls 1 giant lizard 7 giant rats 5 gnolls 1 gnoll chieftain 15 goblins 6 goblin berserkers 5 goblin chieftains 9 goblin rockthrowers 7 goblin slavemasters 3 gray oozes 2 gray slayers 1 greater chaos servant 1 greater mimic 1 greater mummy 1 green hag 2 green slimes 8 harpies 2 hill giants 1 hill giant chieftain 3 hill orcs 3 hill orc sergeants 3 hippogriffs 3 hobgoblins 1 homunculus 3 hydras 1 ice vortex 2 imps 1 invisible stalker 11 jackals 2 jackalweres 10 kobolds 1 kobold chieftain 2 kobold shamans 5 large gnolls 11 large kobolds 8 large orcs 3 large rust monsters 43 large spiders 1 least daemon 1 leucrotta 1 lightning lizard 4 lizard men 2 master swordsmen 1 master thief 2 mimics 2 minotaurs 22 molochs 3 mummies 1 necromancer 1 ochre jelly 1 ogre 4 ogre lords 9 orcs 1 orc chieftain 2 orc scorchers 2 outlaws 4 outlaw leaders 1 owlbear 2 pixies 2 pixie archers 4 quasits 1 quickling king 4 raiders 14 rats 2 ratling archers 2 ratling duelists 1 ratling fencer 5 ratling thieves 3 ratling warriors 1 revenant 3 rust monsters 1 shadow lord 2 shadow trolls 2 shambling mounds 6 silver wolves 7 skeletal warriors 2 skeletons 3 slow shadows 2 spectres 1 staring eye 3 stone giants 1 stone giant lord 1 stone ooze 2 stone snakes 3 stone statues 4 swordsmen 10 trolls 1 troll berserker 7 troll chiefs 1 vampire 4 wererats 10 werewolves 3 werewolf lords 10 white baby dragons 8 wolves 4 wraiths 1 yellow ooze 3 zombies ---------------------------------------------------------------------------- Achievements ---------------------------------------------------------------------------- He survived for 0 years, 10 days, 22 hours, 33 minutes and 2 seconds (28000 turns). 8 companions were killed during his adventures. Phoenix visited 2 places. His strength score was modified by +1 during his career. His learning score was modified by +4 during his career. His willpower score was modified by -1 during his career. His dexterity score was modified by -3 during his career. His toughness score was modified by -6 during his career. His appearance score was modified by +1 during his career. His mana score was modified by +2 during his career. His perception score was modified by +2 during his career. He was unnaturally aged by 1 year. ---------------------------------------------------------------------------- Playing Time ---------------------------------------------------------------------------- You played for 6 hours, 55 minutes and 7 seconds. ---------------------------------------------------------------------------- Version Information ---------------------------------------------------------------------------- Ancient Domains Of Mystery Release 60 Windows Deluxe Build: Aug 23 2015 16:09:49
Last edited by JellySlayer; 03-23-2016 at 07:50 PM.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.
I'll try to play tonight.
Alright, couldn't play last night but I'll play in a few hours, I'm definitely here.
long overdue
So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
(after 15 I stopped counting...)
Playing now!