Originally Posted by
Automater
I prefer Melee.
Me too. And I've won with every class except for assassins (I'm trying to do an ultra on them). For my advice:
1. Run away when things are hard. Don't take on mixed tension rooms or vaults until your several levels higher than you would take on a normal room. You DONT have to clear a whole room if you open it. They can kill you, just avoid them. If you get them just run to the stairs. Risk reward is something you get a feel for the more you play.
2. If you are fortunate enough to get an early wish (I like to clear out pools in the HMV if my character is only midling in strength, if they're doing very well then avoid pools typically) I would suggest either rings! of regeneration (especially if you don't have healing) or red dragon scale mails. I would suggest not getting an AoLS - especially with the reduction on the rate of corruptions, Khelly's gifts are only midling for a non-spell caster.
3. Even if you prefer melee, some levels in missile skills is incredibly helpful. Somewhere in the mid-game take your biggest stack of arrows and/or bolts and fire them all in the big room. Save slaying ammo. Then use that ammo when your in a tight situation. Particularly useful is just plain slaying ammo or humanoid.
4. Raven birthsign is amazing. +10 speed is strong and getting the trident at 16 is silly powerful. It can easily be gotten if you have a blessed ring of the fish (or helm or amulet of water breathing), and either (a) invisibility or (b) teleport control and the guaranteed wand of teleport. I've done it without water breathing but that's a dicey proposition and I would not suggest it. The trident makes a really strong missile so I suggest it even for beastfighters.
5. Get crowned. It's often a great way to buff your PV/DV or your damage. Dwarves and Hurthlings have easier crownings since they get full value at Waldy and they can sell accumulated crap to get large mounds of money. Hurthlings also can cook corpses and sac them for good value. Other easy methods of crowning include: having an alter on a cavernous level (or up or downstairs is doable provided the alter is close enough). Places to look: above/below the big room. Vault levels (always explore these for opening a vault). Puppy cave (level 10+). Putrid caves (level 15+). TotHK (level 18+).
6. That said: play a class with good crowning gifts. I also prefer a class-race combo that can get 25 in toughness by default - dwarves or orcs. Munching on cursed morgia roots (the top and bottom row herbs of any level) to up your To is great.
7. Know when to pray. Don't forget about it but never rely on it. After praying sac that worthless pile of gold you've been hauling around with you. It serves no other purpose. (I never look through the casino)
8. Don't kick down every locked door. Explore as much as you can before kicking down a locked door. If you know there is a trap there, try not to kick down that door at all.
9. The puppy is a usually a trap. So is finding the raider lord. Do them at your own risk.
10. I try to only do the dwarven halls when I have teleport control and a wand of teleport.
Have fun.
Last edited by Tyrnyx; 03-19-2016 at 10:06 PM.
Completed: All Races, All Classes. Twice.
Fastest Run: Dwarf Mindcrafter - 34803 turns. No wand of tele.
Challenge Games: C- CK (stupid ending), Platinum Girdle x10, Westside Story, Team Teleport - illiterate troll barb, Scroll of Omnipotence obtained
ULE - DE Archer