Page 5 of 6 FirstFirst 123456 LastLast
Results 41 to 50 of 54

Thread: Q&A: How does this work again?

  1. #41
    Join Date
    Apr 2015
    Location
    Detroit, michigan
    Posts
    931

    Default

    I'm guessing that you aren't sword or dragon born, so my guess is that you'd make it to skill 10 to 12 by endgame depending on your playstyle. So at skill 11 you'll have a energy cost around 585 if I remember right, as opposed to 370 at grand mastery with the other weapons. You'll lose about 4 dmg and 8 DV, but the DV will be made up with polearm skill.

    So I say, keep using it until you find a cooler weapon. Duelists train skill so fast in other weapons that it really doesn't matter if you switch mid-game.

  2. #42
    Join Date
    Apr 2008
    Posts
    152

    Default

    add an additional -2ToHit/Damage from baseline Dualist which gets +1,+1 per 2 weapon skill levels ...

    So lets say Grand Mastery (lvl15) in Swords vs lvl11 Polearms

    Random Sword gets +25 ToHit, +19 Damage, +36 DV at 370 Energy
    Random Polearm gets +17 ToHit, +12 Damage, +36 DV at 585 Energy

    Closer than I anticipated ... Would the additional damage from the suffix be enough to make the slower swings and lower ToHit acceptable?
    Closed Gate with: Orc Barbarian, Orc Paladin
    Ultra'd with: Gnome Weaponsmith (L+)

  3. #43
    Join Date
    Apr 2015
    Location
    Detroit, michigan
    Posts
    931

    Default

    At higher levels, I'd say no. Mainly because more swings gives you more room to retreat, more chances to crit and penetrate. However, at low levels before you find anything else good, I think using it would be a good idea.

  4. #44
    Join Date
    Apr 2008
    Posts
    152

    Default

    Adamantium Warhammer of Slaughtering (+0,3d5+9) ... eh, close enough

  5. #45
    Join Date
    Apr 2008
    Posts
    152

    Default

    Gotten back to my Ultra attempt after letting it rest for a while and have just gotten Medal of Chaos by the old bitch ... Is it possible to go to my Alignment of choice and getting crowned (want to be Lawful) or is there something else that have to be done before?

  6. #46
    Join Date
    Aug 2011
    Posts
    701

    Default

    Yes. The only alignment check remaining (aside from extreme alignment for entering the gate) is being non-chaotic to receive the trident.
    Last edited by Grond; 09-02-2016 at 09:26 PM.

  7. #47
    Join Date
    Apr 2008
    Posts
    152

    Default

    okay then, beefed my gear a bit so now (with Vanquisher equipped) I'm at DV/PV 76/64 on normal tactics, with these intrinsics

    Code:
    You are fire resistant
    You are poison resistant (also through an item)
    You are cold resistant
    You are acid resistant
    You are lucky (also through items)
    Fate smiles upon you (also through an item)
    You are sleep resistant
    You are teleporting
    You are able to control teleportation
    You are strun resistant (gained through an item)
    you are paralyzation resistant (gained through an item)
    You are resistant to death rays (gained through an item)
    You are shock resistant
    You are able to see invisible things (also through an item)
    You are immune to shock attacks
    You are immune to fire attacks
    You are immune to acidic attacks
    You are able to resist confusion attacks (gained through an item)
    
    You naturally heal one hit point every 30 turns
    You naturally regenerate one mana point every 38 turns
    Only thing that for me springs to mind as missing is Petrification resistance ...

    Currently wearing Preserver, Vanquisher, Ring of the Master Cat, Bracers of War and Orb of Fire, and a load of heavily smithed items.

    How deep should I be able to dive without major issues? ...

  8. #48

    Default


    I'd say you're perfectly set for the rest of the game. Head for the blue dragon caves to grind for xp / items and finish the quest there.

    Also a friendly tip: no reason not to be at least on aggressive tactics. The +hit and +dmg bonii vs the dv lost are way +ev imo. At least if you have the skill, which you absolutely should always have.
    Sometimes I wish I would have a smaller dick.

  9. #49
    Join Date
    Apr 2008
    Posts
    152

    Default

    Quote Originally Posted by timeywimey View Post
    Also a friendly tip: no reason not to be at least on aggressive tactics. The +hit and +dmg bonii vs the dv lost are way +ev imo. At least if you have the skill, which you absolutely should always have.
    I usually default into using Very Aggessive ...

    my skills are:

    Code:
    Appraising 100
    Athletics 100
    Backstabbing 100
    Bridge Building 19
    Climbing 86 [+1d3]
    Concentration 100
    Courage 100  ---  First kill were a Giant Frog, and I've killed 21 of them so Flik shouldn't be stupidly far away
    Detect Traps 78 [+1d3]
    Find Weakness 100
    First Aid 64 [+1d5]
    Gemology 100
    Haggling 30  [4d5]
    Healing 100
    Listening 100
    Literacy 100
    Metallurgy 100
    Mining 100
    Pick Pockets 74 [+1]
    Smithing 100
    Swimming 89 [+1d3]
    Tactics 64 [+1]
    Two Weapon Combat 47 [+2d4]
    Ventriloquism 44 [+3d3]

  10. #50

    Default

    Quote Originally Posted by Sian View Post
    [/code]
    very aggressive works perfectly fine too as you obvously seem to know. I read you wrong, sorry about that. For some reason I had the impression you knew how it works and still used normal tactics etc etc.
    Sometimes I wish I would have a smaller dick.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •