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Thread: ADOM updates by TB ["future" spoilers]

  1. #1
    Join Date
    Dec 2008
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    Default ADOM updates by TB ["future" spoilers]

    Do you guys read these?

    E-mail notifications hailing from the Resurrection campaign have stopped for quite some time, but Thomas is apparently doing a lot of things. I click to the blog some times when I remember about ADOM from some sources.

    Perhaps we can repost the updates properly here or keep track about them in a somewhat regular fashion?

    The latest one: http://www.ancientdomainsofmystery.c...-progress.html

    Here are the most interesting things I got from there.

    0. Rolf quest and some new ending is arriving.
    1. "A new item material will be added to the game" + 41 new items
    2. "Levitation has been added as an ability that can be provided by items"
    3. ""Pure items" (which kind of increase your resistance to background corruption) have been added."
    I like my women like my ADOM loot - hunted as treasure and in extra quantity.

  2. #2
    Join Date
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    Wow some nice stuff. Can't wait to see that in-game.
    "Hell is empty and all the devils are here."

  3. #3
    Join Date
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    antediluvian orcs... Sounds promising.
    So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
    (after 15 I stopped counting...)

  4. #4
    Join Date
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    I'm just as excited for the new dungeon tiles and music. Looks and sounds beautiful in the samples.

  5. #5
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    wonder what happened to the "mega legend" guys who were supposed to get their own artifact and mini area? something like that?
    Wins:
    Gnome Assassin / Dwarven Paladin (ULE) / Ratling Duelist (UNE) / High Elf Archer / Gnomish Wizard x ~5 / Gray Elven Wizard (UCG) - Archmage / Gnomish Weaponsmith / Grey Elf Elementalist / Dwarven Priest / Trollish Barbarian / Drakling Farmer / Mist Elf Wizard / Human Beastfighter / Ratling Archer (UNE) / Gnomish Mindcrafter

    Classes Left
    Many!

  6. #6
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    Jul 2012
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    Quote Originally Posted by mjkittredge View Post
    I'm just as excited for the new dungeon tiles and music. Looks and sounds beautiful in the samples.
    I'm too old school and don't use the tiles, ASCII all the way.
    Wins:
    Gnome Assassin / Dwarven Paladin (ULE) / Ratling Duelist (UNE) / High Elf Archer / Gnomish Wizard x ~5 / Gray Elven Wizard (UCG) - Archmage / Gnomish Weaponsmith / Grey Elf Elementalist / Dwarven Priest / Trollish Barbarian / Drakling Farmer / Mist Elf Wizard / Human Beastfighter / Ratling Archer (UNE) / Gnomish Mindcrafter

    Classes Left
    Many!

  7. #7
    Join Date
    Sep 2012
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    did you try it with graphics to see how you felt about it?

  8. #8
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    Feb 2013
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    I've tried with graphics because I love the art, but ASCII for me is just so much better - I feel like I can see more. I suggested an RFE awhile back that would combine both elements so you can play with the ASCII but still enjoy the beautiful tiles. The Feature request didn't get much attention (http://www.adom.de/forums/project.php?issueid=2906) but the screenshot for how I envisioned it is (http://i.imgur.com/j3FPW6g.png?1)

    My first ever roguelike was Ragnarok/Valhalla that had a limited "tile" view (it was IIRC 3 tiles in every direction), and had a ASCII directly above it that would cover the entire level/map. That in my opinion was a great combination of both worlds.
    Last edited by Booster; 07-20-2016 at 01:42 PM.

  9. #9
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    Quote Originally Posted by Booster View Post
    but the screenshot for how I envisioned it is (http://i.imgur.com/j3FPW6g.png?1)
    You can achieve rather similar view with cutomization on mini-map (http://www.adom.de/forums/showthread...y-graphics-too -- I think mini map could be made wider int his example). You probably need change number for your screen size. (that's how it looked on mine -- https://www.youtube.com/watch?v=MpDUaKtuAQo)

    For me mini map is probably the only way to enjoy tiles, since any color letter I do know what it can be... pictures while nice don't bring me info in many cases.
    Last edited by Soirana; 07-20-2016 at 01:59 PM.
    So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
    (after 15 I stopped counting...)

  10. #10
    Join Date
    Feb 2016
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    Oslo, Norway
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    Its a great suggestion in my opinion, though I would perhaps have them side by side instead with tiles on the left and ascii to the right. More options is always better!

    I also applaud your choice in first roguelike, Booster. Ragnarok was (is!) a wonderful game!

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