Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 26

Thread: ADOM updates by TB ["future" spoilers]

  1. #11
    Join Date
    Feb 2013
    Posts
    151

    Default

    @Soriana - Interesting! I will try and emulate that next time! Ideally I would like the tiles to be bigger but maybe that is something I can play with. EDIT: I see in the first post of the thread you linked has this. Amazing!

    @Couchfighter - This must have been close to 20 years ago that I discovered it... I remember my first time actually beating the game was polymorphed into a Sandiff of all things! Once I learned the ropes I was all about the Borgon Vile / Swordsman... it really was a great game that I have fond memories of.
    Last edited by Booster; 07-20-2016 at 02:26 PM.

  2. #12
    Join Date
    Jul 2012
    Posts
    489

    Default

    Quote Originally Posted by Booster View Post
    I've tried with graphics because I love the art, but ASCII for me is just so much better - I feel like I can see more. .
    same here. Also being a long term player you get the "spidey sense" of knowing where the stairs are going to be on each level (its not truly random) with the full ascii view. Not sure i'd get that on the tiles.
    Wins:
    Gnome Assassin / Dwarven Paladin (ULE) / Ratling Duelist (UNE) / High Elf Archer / Gnomish Wizard x ~5 / Gray Elven Wizard (UCG) - Archmage / Gnomish Weaponsmith / Grey Elf Elementalist / Dwarven Priest / Trollish Barbarian / Drakling Farmer / Mist Elf Wizard / Human Beastfighter / Ratling Archer (UNE) / Gnomish Mindcrafter

    Classes Left
    Many!

  3. #13
    Join Date
    Sep 2012
    Posts
    334

    Default

    I just feel tile graphical mode looks so much better. It's like going from an Atari console game to a Super Nintendo game. Why play ET when you can play Final Fantasy 6? :P

  4. #14
    Join Date
    May 2015
    Posts
    167

    Default

    Graphical mode killed my imagination, I had my own personal idea of what monsters and stuffs looks like ...it's like the difference between reading a book or watching TV...but it's so cute and nice that I can't go back to ASCII and 'L'ook at everything anymore....

  5. #15
    Join Date
    May 2008
    Location
    Lithuania
    Posts
    4,280

    Default

    Quote Originally Posted by mjkittredge View Post
    Why play ET when you can play Final Fantasy 6? :P
    Both of these graphics are obsolete in modern days. Once you wrap in nostalgia factor I am not o sure Final fantasy beats E.T. (for example I never played any FF game...)

    IMHO, current tile set (or any tileset honestly) does not offer enough to bother changing anything.
    So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
    (after 15 I stopped counting...)

  6. #16
    Join Date
    Feb 2016
    Location
    Oslo, Norway
    Posts
    92

    Default

    For those of you who don't check the Adom blog every 30 minutes in case there's a post, there is a fresh one now.

  7. #17
    Join Date
    Apr 2008
    Posts
    152

    Default

    Eh, the only thing that annoys me about the graphical tile set (and the GUI in general) is that the minimap jumps around all 4 corners as a demented squirrel on crack, and i can't figure out how to stop it from doing so
    Closed Gate with: Orc Barbarian, Orc Paladin
    Ultra'd with: Gnome Weaponsmith (L+)

  8. #18
    Join Date
    Feb 2013
    Posts
    151

    Default

    Just saw the pre-release update - any idea what is meant by "5 new dungeon variants"?

  9. #19
    Join Date
    Jul 2012
    Posts
    489

    Default

    Quote Originally Posted by Booster View Post
    Just saw the pre-release update - any idea what is meant by "5 new dungeon variants"?
    assume he is talking about the shifting sands and other dungeon features. Shifting sands caused a irretrievable game breaking crash - my level of interest isn't quite high enough to play to past DT if there is a potential crash lurking there!
    Wins:
    Gnome Assassin / Dwarven Paladin (ULE) / Ratling Duelist (UNE) / High Elf Archer / Gnomish Wizard x ~5 / Gray Elven Wizard (UCG) - Archmage / Gnomish Weaponsmith / Grey Elf Elementalist / Dwarven Priest / Trollish Barbarian / Drakling Farmer / Mist Elf Wizard / Human Beastfighter / Ratling Archer (UNE) / Gnomish Mindcrafter

    Classes Left
    Many!

  10. #20
    Join Date
    Apr 2015
    Location
    Detroit, michigan
    Posts
    931

    Default

    Quote Originally Posted by Carter View Post
    assume he is talking about the shifting sands and other dungeon features. Shifting sands caused a irretrievable game breaking crash - my level of interest isn't quite high enough to play to past DT if there is a potential crash lurking there!
    In the newest version released 2 days ago? I havnt had a chance to download it yet, but tb says that bug got fixed

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •