Hello,
When I learned that August 30 means a guaranteed Amulet of Resurrection, I wanted to have some characters ready to take advantage. I also have been wanting to do OCG ending, and the extra SoCR are very helpful in the final fight against Andy. I was going to try to get as many guys as I could ready for it, and on the day itself I will probably gen quite a few more that rush to the BM and save.
However, this thread is about the three guys that made it through the very aggressive SMC -> UD dive and all have currently beaten the Pyramid, Griffyard, and are almost ready for the tower. I dove very hard, and many Gnomish Monks perished between SMC and UD:4, and in the end, I never got one of those through, since I was very reckless and would not leave without the blanket.
Anyway, below are the three that were blessed enough to make it through, kill Keethrax, and do the early CoC.
1. OCGYolo10, the Drakeling Wizard- http://pastebin.com/M4BxFHSZ
Standard mid game Wizard here, except that my spells are kinda meh. Precrowned with Shezestriakis, which are very, very helpful, and only make meleeing the trash mobs slightly annoying in exchange for those amazing defensive benefits. I cannot imagine a RC combo that would benefit from the gauntlets of eternal peace more.
Stairhopping for blink dogs is probably in this guy's future, especially if I can afford the Amulet and get the book of teleport. I do not know when do to the Rift, but I should start pumping Climbing now to be ready.
2. OCGYolo39, the Dark Elven Beastfighter- http://pastebin.com/gfwKsxxU
Nothing too notable about this guy. Just doing standard DE Beastfighter things. Check out those red d'hide gauntlets though. He needs to go to Darkforge and look for better armor and any artifact weapons for ratling fodder. The terrible Waldy prices will make the Amulet purchase later in the game, unless I want to hoof it back to HMV to sell the si stack every time. Beastfighter is kinda meh for this (OCG or die trying), as they hurt a lot from the late crowning, plus they are melee and have to walk through the ID.
This guy does have teleport control and a back up corpse at Waldy's, so that is one thing he has going for him. I should probably work on crossbow marks, but I probably won't and will just melee the ACW. I think that the Guth'Alak wand is still unclaimed, so I am good for the Tomb as well. If any one of these guys should head to ICQ and do whatever people do there, it would be this guy.
3. OCGYolo45, the Dwarven Monk- http://pastebin.com/H6Hn4SS9
I was so impressed from my Monk gate closer that I had to do it again. This guy is the strongest and needs to head straight to ID, get TP Control and get the RCT. Precrowned with Wyrmlance and ready at any time to smith up a storm, this would be my bet for best chance to complete the OCG if Wizards were not so broken. Phase Dagger already achieved for ASB carnage, 6 stack of artifacts sitting in OC, and the best Waldy shop prices to get the needed 90k. Potion shop and two pools directly under DT.
The one tiny downside is that he is a no good, dirty rotten cat killer. 38 cave tigers. Thirty-eight.
So there you have it. Probably none of these will finish OCG. I really want to complete the hardest ending though, so it is OCG or bust. I do have one question though- what is the interaction of OCG and TotRR? if I enter with Trinity equipped, and kill with Trident, do I still get OCG? Or do I get UCG? I am only asking since the Trident is the best weapon, especially for the Monk, as I am getting the AoLS automatically, and Monk scales with levels very well. Even if I have to drop it to get OCG.