Full melee results for positive to-hit, damage, and DV. X% represents X% of base value, rounded down (for these purposes -3.5 would round to -4, while 3.5 would round to 3). True berserk increases the base values for to-hit and damage by 6. Values without tactics skill should be completely correct, values with tactics skill may be somewhat off (+/- 1% ?).
Without tactics:
Code:
To-hit
CO: -4 - 45%
VD: -4 - 30%
DE: -2 - 15%
AG: 2 + 10%
VA: 4 + 25%
BE: 4 + 50%
Damage
CO: -3 - 30%
VD: -2 - 20%
DE: -1 - 10%
AG: 1 + 5%
VA: 2 + 15%
BE: 3 + 30%
DV
CO: 3 + 50%
VD: 2 + 30%
DE: 1 + 15%
AG: -1 - 10%
VA: -2 - 20%
BE: -3 - 40%
With 100 tactics:
Code:
To-hit
CO: -4 - 26%
VD: -4 - 8%
DE: -2 - 6%
AG: 2 + 30%
VA: 4 + 44%
BE: 4 + 70%
Damage
CO: -3 - 16%
VD: -2 - 6%
DE: -1 - 6%
AG: 1 + 18%
VA: 2 + 28%
BE: 3 + 44%
DV
CO: 3 + 60%
VD: 2 + 40%
DE: 1 + 24%
AG: -1 - 6%
VA: -2 - 10%
BE: -3 - 30%
So with 100 tactics and +50 base damage, you are getting +25 (3+.44*50) in berserk without Sword and +27 (25*1.1) with Sword.