Page 9 of 23 FirstFirst ... 567891011121319 ... LastLast
Results 81 to 90 of 229

Thread: Team Silfir: From Zero to Hero in Six Small Steps

  1. #81
    Join Date
    May 2009
    Posts
    608

    Default

    Generating two test characters (hurthling healer and high elf paladin)

    Test 1:
    Hurthling Healer - Dragon, 2 talents. Took Hardy and Tough Skin. Also considered the missile weapon talents and the Healthy talent.
    21 toughness, 20 dx, 23 hp.

    Had Clothes +0 +2, and cloak +1 +0. I have to take off both for berserking?
    Tension room on SMC - L altar on PC 2 - shame this was a test character.

    Test 2:
    High Elf Paladin - Wand - 1 Talent - unsure, took Quick
    Toughness 10 - 19 hp, 15/6 on normal, 25/6 on coward
    Healer seems better, so done with this test.


    I'll take the Hurthling Healer.

    Edit: And it sounds like Subconscious prefers the paladin, so that works out nicely.

  2. #82
    Join Date
    Mar 2008
    Location
    Esslingen, Germany
    Posts
    3,973

    Default

    Well, with PV on starting equipment you don't need to take it off!

    Alright then, with the classes and players and the roster decided, it's time to kick off...

    Team Silfir: START!
    Last edited by Silfir; 08-12-2009 at 02:53 PM.
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

    Check out my youtube channel to see my ADOM videos, including a completed playthrough of the game. I try to give instructions, so if you want to see some place you haven't been before and get some hints on how to deal with it, this might help! There's also some other games featured there that you might find interesting.

  3. #83
    Join Date
    May 2009
    Posts
    608

    Default

    What's the trick for scumming rocks off ants in the PC - lure a few up to PC 1 and then run away?

    They spawn quickly enough on PC2 that if I don't kill them, hard to get rocks... and if I do kill them, I gain a ton of levels.

  4. #84
    Join Date
    Mar 2008
    Location
    Esslingen, Germany
    Posts
    3,973

    Default

    I'm not sure. Your plan sounds better than goofing around on PC:2 for sure. Ant WORKERS are not very scary.
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

    Check out my youtube channel to see my ADOM videos, including a completed playthrough of the game. I try to give instructions, so if you want to see some place you haven't been before and get some hints on how to deal with it, this might help! There's also some other games featured there that you might find interesting.

  5. #85
    Join Date
    May 2008
    Location
    Finland
    Posts
    153

    Default

    I just noticed that I dont have 100 dead heroes in my hall of fame (not at this computer). Do we NEED the entrance to BUGWIL? Especially with Paladin? What happens if the save file is moved to computer where the hall of fame has the prerequired 100 dead characers?

    Anyways it seems that I dont have time to play properly in few days, but we got time right?

  6. #86
    Join Date
    Mar 2008
    Location
    Cleveland, OH
    Posts
    678

    Default

    Here is the Human Ele, just got to terinyo. Wand born pretty good had 3 starting talents, took Hardy, Tough Skin, and Potent Aura. 3 potions of water, good early blessing going on.

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
                    .........
                   ...........
                   ...........
                  .............
                  ......@......
                  ##........t..
                   #.....#####
                   ...t..#
                    .....#
                     ....#
                       ..#
    
    
    
    
    
    
    
    
    
    Cortain       St:14  Le:15  Wi:12  Dx:16  To:13  Ch:11  Ap:13  Ma:18  Pe:14 N+
    DV/PV: 14/2    H: 22(22)      P: 32(32)      Exp: 1/0           Vlge  Sp: 101
    
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Character Information
    ----------------------------------------------------------------------------
    
    Cortain    St:14  Le:15  Wi:12  Dx:16  To:13  Ch:11  Ap:13  Ma:18  Pe:14  N+
    DV/PV: 14/2   H: 22(22)   P: 32(32)   Exp: 1/0   M: 9
    
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Cortain             Race: male Human          Class: Elementalist
    Star sign: Wand           Birthday: 18/Wand (day 78 of the year)
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         0    +0    +0   +0   unskilled            30
    Daggers & knives         0    +0    +0   +0   unskilled            30
    Clubs & hammers          0    +0    +0   +0   unskilled            30
    Maces & flails           0    +0    +0   +0   unskilled            30
    Swords                   0    +0    +0   +0   unskilled            30
    Axes                     0    +0    +0   +0   unskilled            30
    Whips                    0    +0    +0   +0   unskilled            30
    Pole arms                0    +0    +0   +0   unskilled            30
    Twohanded weapons        0    +0    +0   +0   unskilled            30
    Staves                   0    +0    +0   +0   unskilled            30
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   0    +0    +0   +0   unskilled            14
    Bows                     0    +0    +0   +0   unskilled            14
    Crossbows                0    +0    +0   +0   unskilled            14
    Thrown axes & hammers    0    +0    +0   +0   unskilled            14
    Thrown daggers           0    +0    +0   +0   unskilled            14
    Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
    Thrown spears            0    +0    +0   +0   unskilled            14
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            14
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  0    +0              unskilled            30
    
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +1 bonus to hit, 1d4+1 damage
    
    
    Damage caused with your missile weapons:
    ----------------------------------------
    No missile weapons available.
    
    
    
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Burning Hands:    55,   7pp     (Effectivity: +0)
       Frost Bolt   :    17,  11pp     (Effectivity: +0)
    
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Climbing ................. 50    (fair)         [+2d4]
      Concentration ............ 56    (good)         [+3d3]
      First aid ................ 35    (fair)         [+3d3]
      Food preservation ........ 11    (mediocre)     [+3d3]
      Gemology ................. 25    (mediocre)     [+3d4]
      Haggling ................. 25    (mediocre)     [+3d4]
      Healing .................. 13    (mediocre)     [+3d5]
      Listening ................ 35    (fair)         [+2d4]
      Literacy ................. 53    (good)         [+3d4]
      Metallurgy ............... 39    (fair)         [+3d5]
      Swimming ................. 45    (fair)         [+3d5]
    
    
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 240 stones                Carrying capacity: 1400 stones
    
    Head          : -
    Neck          : -
    Body          : robe [+2, +1]                                         [60s]
    Girdle        : -
    Cloak         : -
    Right Hand    : dagger (+0, 1d4)                                      [10s]
    Left Hand     : -
    Right Ring    : ring of fire resistance                                [1s]
    Left Ring     : ring of acid resistance                                [1s]
    Bracers       : -
    Gauntlets     : -
    Boots         : sandals [+0, +0]                                       [6s]
    Missile weapon: -
    Missiles      : -
    Tool          : -
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 162 stones   Carrying capacity: 1400 stones
    
    Tools (']')
       heap of 3 torches                                                  [30s]
       box with flint and steel (1)                                        [5s]
       tinderbox (16)                                                      [3s]
    Wands ('\')
       wand of trap creation (4 charges)                                   [3s]
       wand of magic missiles (6 charges)                                  [3s]
       wand of far slaying (8 charges)                                     [3s]
    Potions ('!')
       heap of 3 potions of water                                         [12s]
    Scrolls ('?')
       scroll of gold detection                                            [2s]
    Food ('%')
       iron ration                                                       [100s]
    Valuables ('$')
       152 gold pieces                                                     [1s]
    
    
    ----------------------------------------------------------------------------
                                   Killed Monsters
    ----------------------------------------------------------------------------
    
    He did not manage to vanquish any monsters.
    
    
    
    ----------------------------------------------------------------------------
                                    Achievements
    ----------------------------------------------------------------------------
    
    He survived for 0 years, 0 days, 8 hours, 32 minutes and 2 seconds (9
    turns).
    Cortain visited 2 places.
    To this day I have not once scummed in ADOM.
    Probably why I dont have a win.

  7. #87
    Join Date
    May 2009
    Posts
    608

    Default

    Quote Originally Posted by Subconscious View Post
    I just noticed that I dont have 100 dead heroes in my hall of fame (not at this computer). Do we NEED the entrance to BUGWIL? Especially with Paladin? What happens if the save file is moved to computer where the hall of fame has the prerequired 100 dead characers?

    Anyways it seems that I dont have time to play properly in few days, but we got time right?
    BUGWIL access is determined at char creation. If you don't have 100 dead chars now, that char won't get to BUGWIL.

  8. #88
    Join Date
    Mar 2008
    Location
    Esslingen, Germany
    Posts
    3,973

    Default

    Not that it matters. In a regular ending a bug temple visit is hardly mandatory.

    EDIT: I have created account teamsil1.

    Password is "fiddlesticks".

    I'm going to create my dwarven merchant there, and play him hopefully till the HMV. If the player after me doesn't want to play on the server it's easy to copy the savegame off it for him.

    EDIT2:

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
    
                                                                            ^^^^^
                                                                            ^^@.^
                                                                            ^..^^
                                                                             .^^
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    Dagobin       St:19  Le:12  Wi:19  Dx:13  To:19  Ch:10  Ap:10  Ma:12  Pe:15 L
    DV/PV: 7/5     H: 31(31)      P: 3(3)        Exp: 1/0           DrCh  Sp: 100
    
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Character Information
    ----------------------------------------------------------------------------
    
    Dagobin    St:19  Le:12  Wi:19  Dx:13  To:19  Ch:10  Ap:10  Ma:12  Pe:15  L
    DV/PV: 7/5   H: 31(31)   P: 3(3)   Exp: 1/0   M: 0
    
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Dagobin             Race: male Dwarf          Class: Merchant
    Eye color: brown          Hair color: brown         Complexion: tanned
    Height: 3'11"             Weight: 196 pounds
    Age: 62 (grown-up)
    Star sign: Falcon         Birthday: 14/Falcon (day 224 of the year)
    
    YOUR HISTORY:
            Your parents belong to the nobility. They are rich, respected,
     wealthy and own more than they can count.
            As a young child you were often alone. You did not have any
     friends. You do not like to remember those times. They were very sad.
            In your youth you enjoyed competition against others to the
     fullest. You were a very active kid.
            Your path was always clearly lying before you. You knew about your
     destiny since your earliest years and fortunately your grandfather
     supported your wishes. You managed to find a competent trainer and began
     your studies.
            You decided to become a Merchant. During your apprenticeship you
    specialized on magical potions.
    
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         0    +0    +0   +0   unskilled            15
    Daggers & knives         0    +0    +0   +0   unskilled            15
    Clubs & hammers          2    +2    +0   +0   basic                40
    Maces & flails           0    +0    +0   +0   unskilled            15
    Swords                   0    +0    +0   +0   unskilled            15
    Axes                     0    +0    +0   +0   unskilled            15
    Whips                    0    +0    +0   +0   unskilled            15
    Pole arms                0    +0    +0   +0   unskilled            15
    Twohanded weapons        0    +0    +0   +0   unskilled            15
    Staves                   0    +0    +0   +0   unskilled            15
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   0    +0    +0   +0   unskilled            7
    Bows                     0    +0    +0   +0   unskilled            7
    Crossbows                0    +0    +0   +0   unskilled            7
    Thrown axes & hammers    0    +0    +0   +0   unskilled            7
    Thrown daggers           0    +0    +0   +0   unskilled            7
    Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
    Thrown spears            0    +0    +0   +0   unskilled            7
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            7
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  0    +0              unskilled            15
    
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +4 bonus to hit, 2d3+5 damage
    
    
    Damage caused with your missile weapons:
    ----------------------------------------
    No missile weapons available.
    
    
    
    
    
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alchemy ...................  7    (poor)         [+4d5]
      Appraising ................ 60    (good)         [+3d5]
      Climbing .................. 35    (fair)         [+3d5]
      Detect item status ........ 16    (mediocre)     [+3d4]
      Detect traps .............. 10    (poor)         [+4d5]
      First aid ................. 28    (mediocre)     [+3d4]
      Gemology .................. 56    (good)         [+3d5]
      Haggling .................. 41    (fair)         [+4d5]
      Herbalism ................. 13    (mediocre)     [+4d5]
      Listening ................. 22    (mediocre)     [+4d4]
      Literacy .................. 51    (good)         [+3d3]
      Metallurgy ................ 41    (fair)         [+3d5]
      Mining .................... 65    (good)         [+3d3]
      Pick pockets .............. 38    (fair)         [+4d5]
      Smithing .................. 23    (mediocre)     [+3d4]
      Survival .................. 38    (fair)         [+3d4]
    
    
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 646 stones                Carrying capacity: 2100 stones
    
    Head          : -
    Neck          : -
    Body          : chain mail (-1, -3) [-3, +5]                         [400s]
    Girdle        : -
    Cloak         : -
    Right Hand    : warhammer (+0, 2d3+2)                                 [60s]
    Left Hand     : -
    Right Ring    : -
    Left Ring     : -
    Bracers       : -
    Gauntlets     : -
    Boots         : leather boots [+0, +0]                                [25s]
    Missile weapon: -
    Missiles      : -
    Tool          : -
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 161 stones   Carrying capacity: 2100 stones
    
    Potions ('!')
       potion of training                                                  [2s]
       heap of 2 potions of water                                          [8s]
       potion of potential willpower                                       [4s]
       potion of poison                                                    [4s]
       potion of potential learning                                        [4s]
       heap of 2 potions of invisibility                                   [8s]
       potion of visibility                                                [4s]
       potion of water                                                     [4s]
       potion of potential charisma                                        [4s]
    Food ('%')
       iron ration                                                       [100s]
    Valuables ('$')
       1962 gold pieces                                                   [19s]
    
    
    ----------------------------------------------------------------------------
                                   Killed Monsters
    ----------------------------------------------------------------------------
    
    He did not manage to vanquish any monsters.
    
    
    
    ----------------------------------------------------------------------------
                                    Achievements
    ----------------------------------------------------------------------------
    
    He survived for 0 years, 0 days, 0 hours, 0 minutes and 0 seconds (0 turns).
    Dagobin visited 1 place.
    His toughness score was modified by +1 during his career.
    His perception score was modified by +1 during his career.
    This is a very nice roll! I got 19 St and 19 To!
    Last edited by Silfir; 08-12-2009 at 04:30 PM.
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

    Check out my youtube channel to see my ADOM videos, including a completed playthrough of the game. I try to give instructions, so if you want to see some place you haven't been before and get some hints on how to deal with it, this might help! There's also some other games featured there that you might find interesting.

  9. #89
    Join Date
    May 2009
    Posts
    608

    Default

    Those invis potions can sure help in the SMC.

    You took Alert and +Toughness as talents?

  10. #90
    Join Date
    Mar 2008
    Location
    Esslingen, Germany
    Posts
    3,973

    Default

    Code:
    
             #########################################                   #########
             #.........../.................../.......#                   #.......#
             #...........#####################.......#               #####.......###
             #...........# #.......#         #.......#        ########.../...=..===#
             #####/####### #.......# ####### #.......##########=======.============#
                 #.#       #.......# #@....###...........==..======================#
    ############ #/#########.....==###...<.#===#########=====================#==####
    #==...=====###.......+==========....========##=============#######.##########
    #==...=>====##....===================================#############.###
    #===..=========.=============..=========###=========## #...../.......#
    ####=######=====.=====##/#######====########==##########.....###.....#
       #.#    ##======...###.............................../.....# #.....#
       #.#########.......# #################################.....# #######
       #...../...........#                                 #.....#
       #.....#############                                 #######
       #.....#
       #######
    
    
    Dagobin       St:19  Le:10  Wi:17  Dx:13  To:19  Ch:10  Ap: 8  Ma:12  Pe:15 N-
    DV/PV: 16/11   H: -3(99)      P: 21(21)      Exp: 11/31489      UD: 7 Sp: 95
    Burdened Coward
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Dagobin             Race: male Dwarf          Class: Merchant
    Eye color: brown          Hair color: brown         Complexion: tanned
    Height: 3'11"             Weight: 196 pounds
    Age: 62 (grown-up)
    Star sign: Falcon         Birthday: 14/Falcon (day 224 of the year)
    
    YOUR HISTORY:
            Your parents belong to the nobility. They are rich, respected,
     wealthy and own more than they can count.
            As a young child you were often alone. You did not have any
     friends. You do not like to remember those times. They were very sad.
            In your youth you enjoyed competition against others to the
     fullest. You were a very active kid.
            Your path was always clearly lying before you. You knew about your
     destiny since your earliest years and fortunately your grandfather
     supported your wishes. You managed to find a competent trainer and began
     your studies.
            You decided to become a Merchant. During your apprenticeship you
    specialized on magical potions.
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 1672 stones                Carrying capacity: 2100 stones
    
    Head          : blessed metal cap (+1, +1) [+0, +3]                   [50s]
    Neck          : -
    Body          : blessed studded leather armor (-1, +0) [-1, +3]      [250s]
    Girdle        : -
    Cloak         : blessed leather cloak (-1, +0) [+1, +0]               [40s]
    Right Hand    : uncursed weeping adamantium scimitar (+1, 1d8+6)      [28s]
    Left Hand     : -
    Right Ring    : uncursed ring of fire resistance                       [1s]
    Left Ring     : -
    Bracers       : -
    Gauntlets     : -
    Boots         : -
    Missile weapon: -
    Missiles      : 1466 gold pieces                                      [14s]
    Tool          : -
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 1289 stones   Carrying capacity: 2100 stones
    
    Helmets ('[')
       uncursed mithril cap [+0, +2]                                      [40s]
       cursed mithril cap [+0, +2]                                        [40s]
    Armor ('[')
       blessed rusty chain mail (-1, -3) [-3, +5]                        [400s]
    Cloaks ('[')
       blessed cloak of adornment [+0, +0] {Ap+4}                         [40s]
    Girdles ('[')
       uncursed girdle of greed [+0, +0]                                   [7s]
    Boots ('[')
       uncursed light boots [+0, +0]                                      [20s]
    ')
       heap of 2 uncursed brass bracers [+0, +0]                          [20s]
    One-handed weapons ('(')
       uncursed rusty warhammer (+0, 2d3+2)                               [60s]
       uncursed orcish spear (+1, 1d8+2)                                  [75s]
       uncursed dagger (+0, 1d4)                                          [10s]
    Two-handed weapons ('(')
       cursed two-handed sword (+3, 3d5+6) [-1, +0]                      [100s]
    Missile weapons ('}')
       uncursed sling of accuracy (+5, +1)                                 [3s]
       uncursed rusty heavy crossbow (+3, +3)                            [140s]
    Missiles ('/')
       uncursed heavy throwing club (-2, 2d6+6)                           [80s]
       bundle of 2 uncursed quarrels (+1, 2d6)                             [4s]
       bundle of 8 uncursed rusty quarrels (+3, 2d6)                      [16s]
       bundle of 6 uncursed black hurthling quarrels (+1, 1d3+2)          [12s]
       heap of 2 uncursed rocks (-1, 1d4)                                 [10s]
       bundle of 4 uncursed black hurthling quarrels (+4, 1d3+2)           [8s]
       cursed adamantium arrow (+1, 1d6+6)                                 [1s]
       bundle of 2 uncursed arrows (+0, 1d6)                               [4s]
       bundle of 18 uncursed arrows (+0, 1d6+2)                           [36s]
       heap of 2 uncursed rocks (+2, 1d4+3)                               [10s]
       heap of 6 uncursed rocks (+0, 1d4)                                 [30s]
       heap of 4 cursed rocks (+0, 1d4)                                   [20s]
       heap of 5 uncursed rocks (+1, 1d4)                                 [25s]
       bundle of 5 uncursed quarrels (+2, 2d6)                            [10s]
    Tools (']')
       uncursed tiny key                                                   [1s]
    Wands ('\')
       cursed wand of stunning (2 charges)                                 [3s]
    Potions ('!')
       heap of 3 uncursed potions of water                                [12s]
       blessed potion of potential willpower                               [4s]
       blessed potion of poison                                            [4s]
       uncursed potion of potential learning                               [4s]
       uncursed potion of visibility                                       [4s]
       potion of holy water                                                [4s]
       uncursed potion of potential charisma                               [4s]
       uncursed potion of uselessness                                      [2s]
       heap of 2 uncursed potions of potential toughness                   [8s]
       blessed potion of sickness                                          [2s]
    Scrolls ('?')
       heap of 2 uncursed scrolls of identify                              [4s]
    Food ('&#37;')
       cursed herb seed                                                    [2s]
       uncursed herb seed                                                  [2s]
       cursed alraunia antidote                                            [2s]
       uncursed demon daisy                                                [2s]
       blessed alraunia antidote                                           [2s]
    Gems ('*')
       uncursed opal                                                       [1s]
       uncursed turquoise                                                  [1s]
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         0    +0    +0   +0   unskilled            14
    Daggers & knives         0    +0    +0   +0   unskilled            15
    Clubs & hammers          5    +3    +2   +1   skilled              106
    Maces & flails           0    +0    +0   +0   unskilled            15
    Swords                   3    +2    +1   +0   basic                4
    Axes                     0    +0    +0   +0   unskilled            15
    Whips                    0    +0    +0   +0   unskilled            15
    Pole arms                1    +1    +0   +0   basic                4
    Twohanded weapons        0    +0    +0   +0   unskilled            15
    Staves                   0    +0    +0   +0   unskilled            15
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   1    +2    +1   +0   basic                12
    Bows                     0    +0    +0   +0   unskilled            7
    Crossbows                3    +6    +4   +1   basic                18
    Thrown axes & hammers    0    +0    +0   +0   unskilled            4
    Thrown daggers           0    +0    +0   +0   unskilled            7
    Thrown rocks & clubs     0    +0    +0   +0   unskilled            4
    Thrown spears            0    +0    +0   +0   unskilled            7
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            7
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  0    +0              unskilled            15
    
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +3 bonus to hit, 1d8+4 damage
    
    
    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 1466, base range: 4, +7 bonus to hit, 1d2+5 damage
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

    Check out my youtube channel to see my ADOM videos, including a completed playthrough of the game. I try to give instructions, so if you want to see some place you haven't been before and get some hints on how to deal with it, this might help! There's also some other games featured there that you might find interesting.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •