=======
Strategy Discussion:
Our starting races are Human, Drakeling, Orc, Gnome, Troll. This is, in my opinion, the second-best, if not the best race assignment of the teams, and is pretty nicely balanced overall. Here are the considerations for each race, and my feelings on what works well for them:
Human: One of the weaker races in ADOM. Terrible skillset and mediocre starting stats. Equipment tends to be average, but usually has a few points of PV from leather armor or something similar. Lifespan is modest, but usually long enough to avoid problems with careful play.
Jelly's Class suggestions: As one of our weakest races, my preference would be to balance this with one of the stronger classes. Human fighters, paladins, and priests all start with excellent PV and otherwise reasonable skillsets. Of the races we have, humans would also probably be our best archer kit, although orcs aren't bad either once they get going.
Drakeling: Arguably the best race in the game. Excellent skillset, plus nice acid breath ability. Good starting stats, including decent To. Starting equipment is usually junk except for one or two classes. ToEF and D:49 have special issues, but these aren't usually a huge problem as long as you're prepared. Lifespan is dreadful, but they always have a ranged attack available at least. In fact, most people consider drakelings to have a huge advantage in the ToEF.
Jelly's Class suggestions: Pretty much anything goes here. Drakelings can be good casters in a pinch, although if the RNG is cruel they may have dreadful learning to start with. Thanks to decent To and St, they also make pretty good melee fighters, and are complemented nicely by ones that generally have poor starting gear anyway: monks, beastfighters, although assassins are respectable too. To be honest though, given the early game advantage of drakeling breath and decent To, I think it would be our best bet to put this race with our weakest pick: a weaponsmith, mindcrafter, farmer, merchant, etc.
Orc: Great To and St, starts with Find Weakness. Equipment is usually pretty good for most classes--orcs rarely start with less than 5 PV unless they're playing a caster. One of the shortest lifespans, poor shop prices from Waldenbrook.
Jelly's Class suggestions: First in line for barbarian, beastfighter, and maybe ranger. Some people really like orcs for casters as well, since their high starting To helps push them through the early game despite their low Le and Ma. Orc priests and druids aren't bad, then, and wizards and necromancers are playable if the roll is halfway decent. Good starting race for any of our new players. If need be, we can also put this race against one of our bad picks--an orc merchant or farmer isn't as terrible as it sounds, for example.
Gnome: Our only real natural caster pick. Le and Ma are above average, and To is respectable. Minor bonus to crossbow proficiency, decent lifespan. One free talent at startup. Levels very fast.
Jelly's Class suggestions: If we land a bard or thief, I think it might be worth trying our gnome on them, since that will greatly increase the chances of getting an heir gift. If we don't get the gift though, a thief in particular will be at a huge disadvantage. Otherwise, any caster or semi-caster is good: wizards, necros, elementalists. Gnome archers are also pretty playable, as are assassins, although the early game is tricky. Gnome paladins also are decent, although we have better paladin races IMHO.
Troll: Incredible St, To, but pretty much all other stats suck. Levels 3x slower than other races, needs twice as much food to survive. Starting gear is basically always the same--which is usually pretty good. Dreadful lifespan. Did I mention they level 3x slower than other races? Don't count on getting to level 50 without being very scummy.
Jelly's Class suggestions: Any class that doesn't care about levelling is good for trolls. Druids, rangers, and maybe fighters are pretty solid choices for a troll--druids may be one of the easiest choices if food problems can be dealt with early on. Healers are popular, of course, although I haven't seen many troll healers get to completion, actually. I also like assassins and monks because the skillset is absolutely insane (monks also negate the troll's food problems). If need be, a troll farmer or mindcrafter is also playable.
Last edited by JellySlayer; 08-10-2009 at 04:57 AM.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.