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Thread: Reducing the number of ADOM keybindings

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  1. #1
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    Default Reducing the number of ADOM keybindings

    For the next release I'm trying to do away with as many redundant commands as possible in order to short the number of commands ADOM actually provides (and uses to frighten new players). ':w' (monster wound status) just went away because the revised 'l'ook command does all that and more. Similarly 'Ctrl-l' is gone with the next version of ADOM.

    Now there are quite a number of commands that provide some informational detail ($ for your current number of gold pieces, :b for burden levels, something I can't even remember for the name of your deity, etc.) which e.g. all can be retrieved via '@' for the general character information screen.

    Would anybody cry if that stuff goes away? Personally I believe that it would be good to reduce the clutter.

    Other opinions? (and if someone asks: "What's the harm of having those?" my response would be "It frightens away new players because currently the command list contains 131 commands).
    Thomas Biskup
    ADOM & Ultimate ADOM Maintainer
    https://www.adom.de - https://www.ultimate-adom.com

  2. #2
    Join Date
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    Personally I use some of the miscellaneous key bindings, however I wouldn't be discouraged by their removal. But perhaps instead of removing them, there could be 2 lists, one for new players the 'essentials' list and another for misc. commands.

  3. #3
    Join Date
    Jan 2010
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    The key is that removing something should only be done if it's possible to do the exact same thing, which it often isn't.

    Take for example burden status: that command also shows your burden levels, so you know exactly how much you need to drop to drop a burden level.

    In fact, most commands have this problem. I would object to the removal of :w because :w always leaves you in the game context once it has executed. For 'look', you subsequently have to exit the command to continue. (The same goes for :b and many other commands.)

    I like the idea of a normal and advanced keyboard commands, tbh. You should be able to do everything you need to do with the normal commands, similar to what you'd do if you removed them. Then the advanced commands would make it easier for advanced players.

    For what it's worth, I am totally on board with the idea that all of the keyboard commands are confusing for new people, since I certainly felt that way some number of years ago. But I've found that many of the keyboard commands are extremely well executed and differentiated.
    Last edited by SirTheta; 07-01-2017 at 04:39 AM.
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  4. #4
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    I learned how to type by playing Nethack and ADOM. Been playing so long now that I don't think about the keys in the slightest — I just know that my fingers are making sounds on the keyboard somewhere below me and the character is doing what I want.

    I personally love it the way it is and wouldn't want to see it changed, but I can see that the hundred or so commands might be a bit inimidating to the uninitiated.

    Why not just do both? Make the change to the simplified version for the noobs, and then have an option in the config file available (default false) to restore the original keybindings for us crotchety old-timers. :⁠)
    Last edited by Wigdaddy; 06-26-2017 at 03:25 PM.
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  5. #5
    Join Date
    Feb 2016
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    As a newer player, I honestly don't find myself using a lot of the key bindings. I would definitely be on board for them being integrated into the general character screen instead.

  6. #6
    Join Date
    Aug 2011
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    I use $, :b, W, and M regularly, and would be very irritated to see them go. They don't require covering up the main screen with a menu, and I know exactly where to look for the output - the message buffer, not some spot on a page with a ton of other information.

  7. #7
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    Aug 2009
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    Quote Originally Posted by SirTheta View Post
    I like the idea of a normal and advanced keyboard commands, tbh. You should be able to do everything you need to do with the normal commands, similar to what you'd do if you removed them. Then the advanced commands would make it easier for advanced players.
    This sounds like a great idea. For newer players, the most important need is to have a help feature that gives you a shortlist for the essential keybindings, without all the extras.

    For veterans it would be great if there was some option that allows you to use advanced shortcuts. Many of them are quite helpful. For example, when playing a mindcrafter it is a great help to have a shortcut to invoke mindcraft.
    You steal a scroll labelled HITME. The orc hits you.

  8. #8
    Join Date
    Sep 2012
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    Perhaps some of the very-rare commands, like Wipe face or Clean Ears can be merged into generic First Aid skill.

  9. #9
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    Quote Originally Posted by Mobius View Post
    Perhaps some of the very-rare commands, like Wipe face or Clean Ears can be merged into generic First Aid skill.
    I feel like that would be even more confusing. As it is, new players can at least figure out what to do by reading the command list; using first aid for those things is not intuitive. However, I think if you really want to be newbie-friendly you would just get rid of the wipe face functionality. Mud spa rooms pretty much exist just to troll new players.
    Last edited by Grond; 06-27-2017 at 06:15 PM.

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