Last December, I made a post here about my first win- a Mist Elven Wizard gate closer.

Now, I'm back only a short six months later with my first ultra winner, a drakish bard!

I started with concentration and find weakness. I got crowned with the Cloak of Oman, and found the Scorched Spear and Bugbiter in a greater fire vault in the lower parts of the caverns of chaos.

One thing I'm incredibly grateful for is that corruption was no where near as annoying is I expected it to be when in all these end-game locations. I never needed any corruption removal beyond the six Khelevaster gives when saved and the complete removal from the white unicorn.

I used the three wishes I obtained, all from pool sipping, to get sets of red dragon scale mail, the AoLS to save khelevaster, and on a scroll of danger to satisfy Gaab'Baay. I never found any Rings of Djinni Summoning.

I obtained Sun's Messenger from an Ancient Black Dragon on D:44, True Aim from a Great Karmic Wyrm on SC:1, and the silver key from a potion of uselessness.

I used my melee weapon to end Andor, thus resulting in all of my stats being put at hilariously low numbers and my carrying capacity shrinking to a degree where it was simply more prudent to drop all of my equipment (hence the low total weight and carrying capacity).

Code:
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                                 Screenshot
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DrBa/50 L+ DV/PV: 41/56 H: 431/522   P: 2/330      ----b-i------H*%0 ChAoS


                                                               ##.#
                                                              #      ..
                                                                  .= #
                                                             #   ... .  #
                                                             # ..#(.#    #
                                                             ###=.[=.. ..
                                                               ##=@.#
                                                           #   #=...#.. #
                                                           #    =....
                                                           #=    ..#    .
                                                            .#
                                                            ...#    # #.
                                                             ...=.# ##
                                                              .... #.
                                                                .



themselves!
The corrupting energies are turned into benevolent rays of cleaning
nature and free your spirit and your body from all corruption!
Then you are suddenly pulled back into your reality!
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                            Background Information
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Name: Pink                Race: male Drakeling      Class: Bard
Eye color: light blue     Hair color: bald          Complexion: light blue
Height: 5'10"             Weight: 81 pounds
Age: 34 (grown-up, 11 years of unnatural aging added in)
Star sign: Candle         Birthday: 11/Candle (day 281 of the year)

YOUR HISTORY:
        Your father is a guildmaster. Your family generally is rather
 wealthy and well-known in your home town.
        During your childhood one of your uncles taught you a lot of things
 about the history of your people. Your vast knowledge on the legends and
 the lore of your people made you very popular with your friends because of
 all the exciting stories you knew.
        As a kid you often watched the adult adventurers preparing for new
 exciting journeys. They sparked your imagination.
        Your path was always clearly lying before you. You knew about your
 destiny since your earliest years and fortunately your grandfather
 supported your wishes. You managed to find a competent trainer and began
 your studies.
        You decided to become a Bard.


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                                  Inventory
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Total weight: 518 stones                Carrying capacity: 1097 stones

He: uncursed eternium cap [+0, +4]                                    [28s]
Ne: blessed amulet of light                                            [3s]
Bo: cursed red dragon scale mail (-1, -4) [-1, +13]                  [220s]
Gi: cursed eternium girdle [+0, +7]                                   [12s]
Cl: cursed cloak of Oman (+2, +0) [+4, +4] {Dx+8}                     [20s]
RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: cursed ring of the clear mind                                      [1s]
LR: cursed ring of the High Kings [+2, +3]                             [1s]
Br: cursed bracers of toughness [+0, +0] {To+4}                       [10s]
Ga: cursed elemental gauntlets (-1, +0) [+0, +3]                      [10s]
Bo: cursed seven league boots [+1, +0]                                [30s]
MW: cursed elven long bow "Sun's Messenger" (+15, +15)                [30s]
Mi: cursed silvery arrow "True Aim" (+10, 15d5)                        [2s]
Tl: cursed silver key                                                  [1s]


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                                    Stuff
----------------------------------------------------------------------------

          -snipped-

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                                Weapon Skills
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Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         3    +2    +1   +0   basic                61
Daggers & knives         3    +2    +1   +0   basic                11
Clubs & hammers         10    +9    +6   +3   excellent            947
Maces & flails           1    +1    +0   +0   basic                25
Swords                   2    +2    +0   +0   basic                17
Axes                     1    +1    +0   +0   basic                25
Whips                    3    +3    +1   +3   basic                65
Pole arms               15   +20   +12  +22   Grand Mastery
Twohanded weapons        0    +0    +0   +0   unskilled            15
Staves                   1    +1    +0   +1   basic                25

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks

---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                     9   +18   +13   +3   excellent            8
Crossbows                0    +0    +0   +0   unskilled            7
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            1
Thrown spears            3    +6    +4   +1   basic                23
Boomerangs & scurgari    1    +2    +1   +0   basic                12

Shields                Lvl   DV               Level          Required marks

---------------------  ---   ---              -------------  --------------
Shields                 12   +24              Mastery              383

Damage caused with your melee weapons:
--------------------------------------
Right hand: +199 bonus to hit, 6d12+46 damage

Damage caused with your missile weapons:
----------------------------------------
Ammunition: 1, base range: 18, +122 bonus to hit, 15d5+38 damage




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                                   Skills
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  Alertness .................100    (superb)       [+1d3]
  Athletics .................100    (superb)       [+2d4]
  Climbing ..................100    (superb)       [+2d4]
  Concentration .............100    (superb)       [+2d4]
  Detect item status ........100    (superb)       [+1d3]
  Detect traps ..............100    (superb)       [+2d4]
  Find weakness .............100    (superb)       [+1d3]
  First aid .................100    (superb)       [+2d4]
  Fletchery .................100    (superb)       [+1d3] (mr)
  Food preservation .........100    (superb)       [+2d4]
  Gemology ..................100    (superb)       [+1d5]
  Haggling ..................100    (superb)       [+2d4]
  Healing ...................100    (superb)       [+2d4]
  Listening .................100    (superb)       [+2d4]
  Literacy ..................100    (superb)       [+1d5]
  Music .....................100    (superb)       [+2d4]
  Pick pockets ..............100    (superb)       [+2d4]
  Survival ..................100    (superb)       [+1d5]
  Swimming ..................100    (superb)       [+1d3]
  Tactics ...................100    (superb)       [+1d3]
  Ventriloquism .............100    (superb)       [+2d4]


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                                   Spells
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   Acid Ball        :   263,  35pp     (Effectivity: +1)
   Burning Hands    :   505,   5pp     (Effectivity: +15)
   Calm Monster     :   669,   8pp     (Effectivity: +1)
   Cure Disease     :   550,   8pp     (Effectivity: +0)
   Cure Light Wounds:   690,   5pp     (Effectivity: +0)
   Darkness         :     9,   7pp     (Effectivity: +0)
   Death Ray        :   364, 100pp     (Effectivity: +1)
   Fire Bolt        :   499,  10pp     (Effectivity: +2)
   Frost Bolt       :   719,  10pp     (Effectivity: +13)
   Identify         :   277,  75pp     (Effectivity: +1)
   Invisibility     :   532,  10pp     (Effectivity: +0)
   Knock            :   502,  12pp     (Effectivity: +0)
   Light            :   524,   3pp     (Effectivity: +0)
   Lightning Ball   :   347,  30pp     (Effectivity: +0)
   Magic Missile    :   381,   6pp     (Effectivity: +13)
   Neutralize Poison:   543,  10pp     (Effectivity: +0)
   Scare Monster    :  1393,  12pp     (Effectivity: +0)
   Slow Monster     :   156,   7pp     (Effectivity: +0)
   Strength of Atlas:     3,  19pp     (Effectivity: +0)
   Teleportation    :   157,  93pp     (Effectivity: +6)
   Web              :     3,  23pp     (Effectivity: +0)




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                              His further life:
----------------------------------------------------------------------------

After slaying Andor Drakon and dispersing his malevolent energies the
pillars of Order appear before you. All the forces of Order seem to be
united behind them. You are lifted to the status of an Avatar of Order and
the tales of your deeds are spread all over Ancardia.

Your deeds are recounted at camp fires and interpreted by philosophers and
priests alike. The common man looks up to you and you slowly start to be
revered as a minor power of Order. After a few millennia have passed you are
raised to the position of a demigod to guard and protect Ancardia from the
forces of Chaos and Balance forever.

Under your guidance Ancardia becomes an orderly and organized world without
striking changes. Peaceful order (and boredom?) spreads and the world enters
an era of peace and tranquility never again leaving it.


----------------------------------------------------------------------------
              His achievements during his battles:
----------------------------------------------------------------------------

Pink, the drakish bard, transformed into an avatar of Order.
He scored 8320500 points and advanced to level 50.
He survived for 0 years, 146 days, 21 hours, 27 minutes and 45 seconds
(177864 turns).
9 companions were killed during his adventures.
Pink visited 168 places.
His strength score was modified by -17 during his career.
His learning score was modified by -13 during his career.
His willpower score was modified by -14 during his career.
His dexterity score was modified by -13 during his career.
His toughness score was modified by -3 during his career.
His charisma score was modified by -14 during his career.
His appearance score was modified by -2 during his career.
His mana score was modified by -10 during his career.
His perception score was modified by -9 during his career.
He was unnaturally aged by 11 years.
He was the champion of the arena.
He made a little water dragon very happy.
He brought back joy into the life of a tiny girl.
He defeated the arch enemy of a mighty karmic wyrm.
He saved Khelavaster from certain death.
He ended his adventuring life in the palace of Andor Drakon.
9110 monsters perished under his attacks.
The following 33 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the golden gladius "Death's Sting"
  the elven long bow "Sun's Messenger"
  the Iron Crown of Havlor
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the silvery arrow "True Aim"
  the staff of the Wanderer
  the heavy cudgel "Black Thumb"
  the ebony spear "Bugbiter"
  the lead-filled mace "Big Punch"
  the silver key
  the scorched spear
  the cloak of Oman
  the rune-covered trident
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the crown of science
  the ancient mummy wrapping
  the ankh
  the hammer of the gods
  the Crown of Chaos
  the black torc
  the Medal of Chaos
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the iron gauntlets "Ironfist"
  the Trident of the Red Rooster
  the rune-covered halberd "Wyrmlance"
He possessed the following intrinsics:
  He was fire resistant (also through items).
  He was poison resistant (also through an item).
  He was cold resistant (also through items).
  He was acid resistant.
  He was lucky.
  Fate smiled upon him.
  He was petrification resistant.
  He was able to teleport (also through an item).
  He was able to control teleportation.
  He was invisible.
  He was paralyzation resistant.
  He was resistant to death rays (gained through an item).
  He was shock resistant (also through items).
  He was able to see invisible things (also through an item).
  He was immune to shock attacks (gained through an item).
  He was immune to fire attacks (gained through items).
  He was immune to acidic attacks.
  He was immune to ice attacks.
  He was able to breathe water (gained through an item).
  He was able to resist confusion attacks (gained through an item).
He had the following talents: Beast of Burden, Boon to the Family, Charming,
Extremely Hardy, Far Shot, Good Shot, Hardy, Healthy, Heir, Immune to Pain,
Iron Skin, Keen Shot, Master Packager, Porter, Shield Expert, Shield
Specialist, Steel Skin, Tough Skin, Very Hardy.
He had a final speed score of 106 (final base speed: 113).
He was a messiah of Sssracht.
He asked for 15 divine interventions.
He was a holy champion of Order.

The following monsters were vanquished:
     -snipped-

Dispatched the legendary lizard man Grakkus.
Dispatched the legendary goblin berserker Gregor the Mighty.
Dispatched the legendary chaos warrior gOdSgRaVe the Immortal.


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                               Playing Time
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You played for 26 hours, 57 minutes and 0 seconds.


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                             Version Information
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Ancient Domains Of Mystery
Release 72
Windows Deluxe (Steam) Build: Oct 16 2016 14:24:42