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Thread: Waltuo, Orcish wizard, closed the gate.

  1. #1
    Join Date
    Jul 2016
    Location
    Poland
    Posts
    31

    Default Waltuo, Orcish wizard, closed the gate.

    After many attempts, finally I succeeded to win the game with an Orcish wizard. While his predecessors were dying tragically (one even on D:50), this one's quest was just a walk. The only mistake made was experimenting with "Moon Sickle" just after acquiring it. Trying to transform brass bracers caused their explosion and five corruptions as a result. While I had only anti corruption scroll from HMV and Mystic did not give me any, I decided to visit the library. After leaving it I was really a spell machine. First time in history I've cleaned Tower of Flames at first. All guardians were dispatched very easily. Most surprising was the battle in Mana Temple, that I consider the hardest place in the game. When I reached the entry to the inner chamber, I realized that I didn't set to proper item set (AMW, amulet of light and ring of clear mind). So I went back to the upper corridor, put it on, and just after that met Varn just behind the corner. So many times I was struggling very long to lure him out of his room, this time he behaved weirdly. So I blasted him quickly with acid balls (after reading blessed scroll of power, and also some of hp). D:50 was a piece of cake - quick and easy wand of destruction ending. I used remaining ?oCR before leaving, and even one was left in my backpack. First time I did not acquire courage skill and also quite few altars were generated. Using alchemy, I mixed 8 potions of longevity and drank all of them blessed, so that orc probably had quite an extended lifespan (though luckily no ghost managed to hit me). Full log here: Waltuo .


    Code:
    Waltuo        St:32  Le:29  Wi:32  Dx:48  To:37  Ch:16  Ap:19  Ma:28  Pe:10 N=
    DV/PV: 73/49   H: 443(443)    P: 410(410)    Exp: 35/8437117   DrCh   Sp: 138
    Blessed
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Waltuo              Race: male Orc            Class: Wizard
    Eye color: black          Hair color: brown         Complexion: gray
    Height: 5'10"             Weight: 189 pounds
    Age: 16 (grown-up)
    Star sign: Tree           Birthday: 4/Tree (day 334 of the year)
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 6909 stones                Carrying capacity: 11450 stones
    
    Head          : uncursed eternium cap [+0, +5]                        [28s]
    Neck          : uncursed rustproof amulet of free action               [3s]
    Body          : blessed robes of resistance (-4, -4) [+3, +12] {To+5} [60s] // crowning
    Girdle        : blessed girdle of carrying [+0, +0]                   [15s]
    Cloak         : uncursed cloak of Oman (+2, +0) [+4, +4] {Dx+8}       [20s]
    Right Hand    : blessed rustproof mace of destruction (+4, 5d6+8)    [120s]
    Left Hand     : uncursed medium crystal shield (+3) [+12, +3]        [160s]
    Right Ring    : uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd)
    Left Ring     : blessed ring of the clear mind                         [1s]
    Bracers       : uncursed rusty bracers of speed [+0, +0] (+4 spd)     [10s]
    Gauntlets     : uncursed elemental gauntlets (-1, +0) [+0, +3]        [10s]
    Boots         : uncursed eternium boots [+0, +5]                      [55s]
    Missile Weapon: uncursed short bow of accuracy (+6, +2)               [20s]
    Missiles      : bundle of 5 uncursed arrows (+0, 1d6+1)               [10s]
    Tool          : heap of 25 blessed spenseweeds                        [50s]
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         2    +2    +0   +0   basic                60
    Daggers & knives         1    +1    +0   +0   basic                35
    Clubs & hammers          9    +7    +5   +3   excellent            1744
    Maces & flails           7    +5    +3   +2   skilled              341
    Swords                   4    +3    +1   +1   skilled              45
    Axes                     1    +1    +0   +0   basic                50
    Whips                    1    +1    +0   +1   basic                50
    Pole arms                6    +6    +2   +5   skilled              395
    Twohanded weapons        1    +1    +1   +0   basic                50
    Staves                   4    +4    +1   +5   skilled              210
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   0    +0    +0   +0   unskilled            14
    Bows                     1    +2    +1   +0   basic                10
    Crossbows                0    +0    +0   +0   unskilled            14
    Thrown axes & hammers    0    +0    +0   +0   unskilled            14
    Thrown daggers           0    +0    +0   +0   unskilled            14
    Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
    Thrown spears            0    +0    +0   +0   unskilled            14
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            14
    
    Shields                Lvl   DV               Level          Required marks
    
    ---------------------  ---   ---              -------------  --------------
    Shields                  9   +18              excellent            1960
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +57 bonus to hit, 5d6+24 damage
    
    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 5, base range: 10, +40 bonus to hit, 1d6+20 damage
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alchemy .................. 96    (superb)       [+2d4]
      Backstabbing .............100    (superb)       [+1d3]
      Climbing .................100    (superb)       [+1d3]
      Concentration ............100    (superb)       [+2d4]
      Detect traps ............. 99    (superb)       [+1d3]
      Find weakness ............100    (superb)       [+1d3]
      First aid ................ 76    (great)        [+1d3]
      Gardening ................ 58    (good)         [+3d3]
      Haggling ................. 23    (mediocre)     [+3d4]
      Healing ..................100    (superb)       [+1d3]
      Herbalism ................100    (superb)       [+3d3]
      Listening ................100    (superb)       [+1d5]
      Literacy .................100    (superb)       [+2d4]
      Metallurgy ...............  5    (poor)         [+4d5]
      Mining ................... 27    (mediocre)     [+3d3]
      Pick pockets ............. 89    (great)        [+1d3]
      Stealth ..................100    (superb)       [+1d3]
      Swimming ................. 62    (good)         [+1]
      Tactics .................. 76    (great)        [+1]
      Two weapon combat ........ 39    (fair)         [+1d5]
      Ventriloquism ............ 45    (fair)         [+3d3]
    
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Acid Ball           :   536,  18pp     (Effectivity: +15)
       Acid Bolt           :  2902,   7pp     (Effectivity: +31)
       Bless               :   734,   5pp     (Effectivity: +1)
       Burning Hands       :   900,   4pp     (Effectivity: +19)
       Calm Monster        :   778,   5pp     (Effectivity: +0)
       Create Item         :   414, 150pp     (Effectivity: +0)
       Cure Critical Wounds:   759,   9pp     (Effectivity: +0)
       Cure Disease        :  1034,   5pp     (Effectivity: +1)
       Cure Light Wounds   :  1128,   3pp     (Effectivity: +4)
       Cure Serious Wounds :   807,   6pp     (Effectivity: +0)
       Darkness            :  2082,   3pp     (Effectivity: +1)
       Death Ray           :   880,  60pp     (Effectivity: +2)
       Destroy Undead      :   852,   5pp     (Effectivity: +1)
       Disarm Trap         :   761,   6pp     (Effectivity: +4)
       Earthquake          :   793,  48pp     (Effectivity: +1)
       Farsight            :  1644,  11pp     (Effectivity: +1)
       Fire Bolt           :  1380,   5pp     (Effectivity: +22)
       Fireball            :   853,  11pp     (Effectivity: +9)
       Frost Bolt          :  1921,   6pp     (Effectivity: +27)
       Greater Identify    :   345,  60pp     (Effectivity: +0)
       Heal                :   726,  24pp     (Effectivity: +1)
       Ice Ball            :  1002,  12pp     (Effectivity: +15)
       Identify            :   683,  45pp     (Effectivity: +1)
       Invisibility        :   660,   6pp     (Effectivity: +3)
       Knock               :  1854,   7pp     (Effectivity: +9)
       Know Alignment      :   833,   6pp     (Effectivity: +0)
       Light               :  3094,   1pp     (Effectivity: +6)
       Lightning Bolt      :  3260,   6pp     (Effectivity: +15)
       Magic Lock          :  1005,   4pp     (Effectivity: +5)
       Magic Map           :  1297,  23pp     (Effectivity: +9)
       Magic Missile       :  3729,   4pp     (Effectivity: +14)
       Mystic Shovel       :  1302,  60pp     (Effectivity: +4)
       Neutralize Poison   :   586,   6pp     (Effectivity: +0)
       Petrification       :   539,  72pp     (Effectivity: +0)
       Remove Curse        :  1112,  29pp     (Effectivity: +5)
       Revelation          :  1100,  20pp     (Effectivity: +2)
       Scare Monster       :  1026,   8pp     (Effectivity: +4)
       Slow Monster        :  1391,   5pp     (Effectivity: +2)
       Slow Poison         :   992,   4pp     (Effectivity: +0)
       Strength of Atlas   :   923,   5pp     (Effectivity: +7)
       Stun Ray            :  1791,   4pp     (Effectivity: +5)
       Summon Monsters     :   332,  18pp     (Effectivity: +0)
       Teleportation       :  2393,  14pp     (Effectivity: +14)
       Web                 :  1134,   8pp     (Effectivity: +1)
    ----------------------------------------------------------------------------
                  His achievements during his battles:
    ----------------------------------------------------------------------------
    
    Waltuo, the orcish wizard, saved the world with his brave efforts and became
    a great ruler while saving himself 17 times.
    He scored 13077184 points and advanced to level 35.
    He survived for 0 years, 132 days, 2 hours, 5 minutes and 49 seconds (106659
    turns).
    1 companion was killed during his adventures.
    Waltuo visited 160 places.
    His strength score was modified by +15 during his career.
    His learning score was modified by +14 during his career.
    His willpower score was modified by +11 during his career.
    His dexterity score was modified by +12 during his career.
    His toughness score was modified by +15 during his career.
    His charisma score was modified by +6 during his career.
    His appearance score was modified by +10 during his career.
    His mana score was modified by +16 during his career.
    His perception score was modified by +3 during his career.
    He was the champion of the arena.
    He was a member of the thieves guild.
    He made a little water dragon very happy.
    He adhered to the principles of the Cat Lord and thus rose to great fame.
    He left the Drakalor Chain after completing his quest and became a great
    leader and famous hero.
    4846 monsters perished under his attacks.
    The following 24 artifacts were generated during his adventure:
      the si
      the scythe of corruption "Moon Sickle"
      the ring of the master cat
      the golden gladius "Death's Sting"
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Air
      the Chaos Orb of Elemental Fire
      the Chaos Orb of Elemental Earth
      the lead-filled mace "Big Punch"
      the silver key
      the cloak of Oman
      the sword of Nonnak
      the elemental gauntlets
      the ring of the High Kings
      the phial of Caladriel
      the crown of science
      the ancient mummy wrapping
      the ankh
      the black torc
      the Chaos Orb of Elemental Mana
      the robes of resistance
      the staff of the archmagi
      the weird tome
      the rune-covered halberd "Wyrmlance"
    He possessed the following intrinsics:
      He was fire resistant (also through items).
      He was poison resistant.
      He was cold resistant (gained through an item).
      He was acid resistant (gained through an item).
      He was lucky.
      Fate smiled upon him (also through an item).
      He was able to teleport (gained through an item).
      He was able to control teleportation.
      He was paralyzation resistant (gained through an item).
      He was shock resistant (also through items).
      He was able to see invisible things (gained through an item).
      He was immune to acidic attacks.
      He was able to resist confusion attacks (gained through an item).
    He had the following talents: Alert, Greased Lightning, Healthy, Master
    Packager, Miser, Porter, Quick, Shield Expert, Shield Master, Shield
    Specialist, Treasure Hunter, Very Quick.
    He had a final speed score of 138 (final base speed: 118).
    He was a messiah of The One Who Kills.
    He did not ask for divine help.
    He was a holy champion of Balance.
    He was slightly tainted by Chaos.
    
    (...)
    
    Dispatched the legendary wolf Gworth.
    Dispatched the legendary kobold Tikbuz.
    Dispatched the legendary diamond golem Doom Jewel. // tough one!
    Last edited by zymnos; 10-22-2017 at 11:41 AM.

  2. #2
    Join Date
    Oct 2017
    Posts
    19

    Default

    congratulations! Just one question: why didn't you use those scrolls of defense/protection on your equip?
    And extra question: rdy for ultra?

  3. #3
    Join Date
    Jul 2016
    Location
    Poland
    Posts
    31

    Default

    I see one scroll of defense in my backpack - probably I found it in late game, and didn't want to spend holy water on it (I had few of it and altars were far away).
    Yes, if only I will find AOLS before meeting Khelk I will try to go for ultra.

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