Originally Posted by
Nezur
I often see advice against meleeing bosses and certain dangerous monsters, while magic or missile use seems to constitute a safer way to play the game in general. Do you think there are too many enemies that can fairly easily kill one at close quarters?
Well, lots of monsters have multiple attacks at close range. Even if titans are a threat at range, you might prefer being shot instead of getting 4+ melee attacks each of which might crit. Multiple attacks also somewhat negate saving throw... It's cute that crit reduced you to 1HP, but hey it's still three more attacks incoming. Also stat drains and other nasty effects...
I think more of problem is that none of monsters is a threat from range more than in melee (titan, maybe, but one vs one I'd rather stay in range).
p.s. the only range drawback I can recall is mobs (but char also) having higher multiplier on criticals. Ranged can go up to 6x through rolls, while melee is stable 2x
Last edited by Soirana; 12-26-2017 at 07:39 PM.
So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
(after 15 I stopped counting...)