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Thread: Stuck

  1. #1
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    Default Stuck

    I'm stuck with my mindcrafter, i'm too scared to go to ToEF and i don't want to let Khelavaster die. I killed the assassin prince for fun/exp and drank the pools in the darkforge. I'm also crowned L+, got shock immunity and the wanderer (meh). I've also found two scrolls of chaos resistance and i haven't yet visited the secret room in HMV.

    Also, i'm quite disappointed at my mindcrafting damage. Maybe it's because of my low stats?
    Last edited by head2; 05-10-2008 at 08:14 AM.
    2 Regular endings:
    - level 36 gnomish monk
    - level 50 hurthling beastfighter

    Random Mspaint drawings (laziness alert)

  2. #2
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    Code:
    Mielipuoli    St:21  Le:22  Wi:31  Dx:23  To:26  Ch:15  Ap: 1  Ma:21  Pe:22 L+
    DV/PV: 46/25   H: 224(224)    P: 197(197)    Exp: 20/501983     D: 9  Sp: 109
    Blessed
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Mielipuoli          Race: male Gnome          Class: Mindcrafter
    Age: 120 (grown-up, 18 years of unnatural aging added in)
    
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Swords                  10    +9    +6   +3   excellent            894
    Pole arms               10   +10    +6  +12   excellent            1611
    Bows                     6   +12    +9   +2   skilled              76
    Shields                  9   +18              excellent            1165
    
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +36 bonus to hit, 4d3+20 damage
    
    
    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 31, base range: 11, +31 bonus to hit, 1d6+20 damage
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Petrification:     6, 232pp     (Effectivity: +0) // PoW
    
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Backstabbing ............. 54    (good)         [+1d5]
      Bridge building .......... 10    (poor)         [+3d5] (mr)
      Climbing ................. 46    (fair)         [+1d3]
      Concentration ............100    (superb)       [+2d4]
      Courage .................. 58    (good)         [+1d5]
      First aid ................ 44    (fair)         [+1d5]
      Gemology ................. 41    (fair)         [+4d4]
      Haggling ................. 30    (mediocre)     [+4d5]
      Healing ..................100    (superb)       [+1]
      Herbalism ................ 74    (great)        [+1]
      Listening ................100    (superb)       [+3d3]
      Literacy .................100    (superb)       [+2d4]
      Mining ...................  9    (poor)         [+4d4]
      Music .................... 53    (good)         [+1d3]
      Pick pockets ............. 70    (good)         [+1]
      Stealth .................. 79    (great)        [+1]
      Tactics .................. 46    (fair)         [+1d3]
      Two weapon combat ........ 48    (fair)         [+1d3]
      Ventriloquism ............ 28    (mediocre)     [+3d4]
    
    
    ----------------------------------------------------------------------------
                                Effects of Corruption
    ----------------------------------------------------------------------------
    
    You rage (DV: -9, +6 melee damage)!
    You have grown a total of 12 eyes (Ap: -6, Pe: +6).
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 1590 stones                Carrying capacity: 2475 stones
    
    Head          : uncursed helm of water breathing [+0, +1]             [30s]
    Neck          : blessed ankh                                           [3s]
    Body          : uncursed ancient mummy wrapping [+1, +5] {Ap-8}       [60s]
    Girdle        : blessed girdle of strength [+0, +0] {St+1}            [15s]
    Cloak         : uncursed hooded cloak [+1, +0]                        [40s]
    Right Hand    : blessed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5}   [80s]
    Left Hand     : uncursed medium crystal shield (+1) [+9, +4]         [160s]
    Right Ring    : uncursed ring of ice                                   [1s] // Found 3 of these
    Left Ring     : blessed ring of the High Kings [+2, +3]                [1s]
    Bracers       : uncursed rusty bracers of speed [+0, +0] (+4 spd)     [10s]
    Gauntlets     : uncursed elemental gauntlets (-1, +0) [+0, +3]        [10s]
    Boots         : blessed seven league boots [+1, +0]                   [30s] // Bought from a shop
    Missile weapon: uncursed long bow (+2, +2)                            [30s]
    Missiles      : bundle of 31 uncursed arrows (+0, 1d6)                [62s]
    Tool          : -
    2 Regular endings:
    - level 36 gnomish monk
    - level 50 hurthling beastfighter

    Random Mspaint drawings (laziness alert)

  3. #3
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    Code:
    Total weight: 1058 stones   Carrying capacity: 2475 stones
    
    Boots ('[')
       uncursed seven league boots [+1, +0]                               [30s]
    Necklaces (''')
       uncursed necklace of rabies resistance                              [2s]
       uncursed amulet of balance                                          [3s]
       blessed amulet of free action                                       [3s]
       blessed amulet of health                                            [3s]
       uncursed amulet of health                                           [3s]
       heap of 2 uncursed necklaces of the silver tongue {Ch+3}            [4s]
       uncursed pendant of mana {Ma+2}                                     [3s]
       uncursed necklace of the silver tongue {Ch+3}                       [2s]
       cursed brass amulet                                                 [3s]
       uncursed brass amulet                                               [3s]
       uncursed necklace of the eye                                        [3s]
       blessed necklace of the silver tongue {Ch+3}                        [2s]
       uncursed amulet of the cold heart {Ch-12}                           [3s]
       heap of 2 blessed amulets of order                                  [6s]
       uncursed amulet of greed                                            [3s]
       cursed necklace of the eye                                          [3s]
    One-handed weapons ('(')
       uncursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1]      [10s]
    Missiles ('/')
       bundle of 20 uncursed arrows (+0, 1d6+3)                           [40s]
       bundle of 2 blessed arrows (+0, 1d6)                                [4s]
       uncursed arrow of thunder (+0, 1d6+2)                               [2s]
       bundle of 9 cursed arrows (+0, 1d6)                                [18s]
       bundle of 4 uncursed arrows of jelly slaying (+3, 2d4+4)            [8s]
       bundle of 6 uncursed adamantium quarrels (-2, 2d6+6)                [6s]
       bundle of 21 uncursed arrows of thunder (+0, 1d6)                  [42s]
       bundle of 5 uncursed mithril arrows (+0, 1d6+3)                    [10s]
       bundle of 10 uncursed arrows (+2, 1d6)                             [20s]
    Tools (']')
       uncursed torch                                                     [10s]
       blessed torch (4081 turns of fuel remaining)                       [10s]
       uncursed box with flint and steel (24)                              [5s]
       uncursed tinderbox (22)                                             [3s]
       heap of 2 uncursed small keys                                       [2s]
       heap of 3 blessed fireproof blankets                               [30s]
       uncursed tiny key                                                   [1s]
       heap of 2 uncursed triangular keys                                  [2s]
       heap of 8 blessed bandages                                         [16s]
       blessed waterproof blanket                                         [10s]
       blessed holy symbol                                                 [5s]
       uncursed thieves picks                                              [5s]
       uncursed climbing set                                             [180s]
    Instruments ('{')
       blessed mandoline                                                  [23s]
    Rings ('=')
       heap of 3 uncursed rings of stun resistance                         [3s]
       uncursed ring of the fish                                           [1s]
       blessed rusty ring of acid resistance                               [1s]
       heap of 2 uncursed rings of ice                                     [2s]
       heap of 2 uncursed brass rings                                      [2s]
       uncursed ring of luck                                               [1s]
       uncursed ring of acid resistance                                    [1s]
       cursed ring of damage                                               [1s]
       uncursed wedding ring                                               [1s]
       blessed ring of fire resistance                                     [1s]
       blessed ring of stun resistance                                     [1s]
       heap of 5 blessed rings of the fish                                 [5s]
       uncursed ring of damage                                             [1s]
       heap of 2 uncursed rings of damage                                  [2s]
       uncursed ring of cold resistance                                    [1s]
       cursed ring of cold resistance                                      [1s]
       uncursed ring of see invisible                                      [1s]
       uncursed ring of the clear mind                                     [1s]
    Wands ('\')
       uncursed wand of knocking (1 charge)                                [3s]
       uncursed wand of door creation (5 charges)                          [3s]
       uncursed wand of trap detection (1 charge)                          [3s]
       uncursed rusty wand of magic missiles (0 charges)                   [3s]
       uncursed wand of door creation (1 charge)                           [3s]
       uncursed wand of monster creation (1 charge)                        [3s]
       uncursed wand of trap detection (2 charges)                         [3s]
       uncursed rusty wand of monster creation (5 charges)                 [3s]
       uncursed wand of door creation (5 charges)                          [3s]
       uncursed wand of trap detection (0 charges)                         [3s]
       blessed wand of item detection (1 charge)                           [3s]
       uncursed wand of lightning (0 charges)                              [4s]
       blessed wand of monster creation (0 charges)                        [3s]
       uncursed wand of item detection (1 charge)                          [3s]
       uncursed wand of cold (0 charges)                                   [4s]
       blessed wand of acid (0 charges)                                    [4s]
       blessed wand of fireballs (4 charges)                               [3s]
       uncursed wand of stunning (1 charge)                                [3s]
       cursed wand of far slaying (4 charges)                              [3s]
       blessed wand of door creation (8 charges)                           [3s]
       cursed wand of webbing (2 charges)                                  [3s]
       cursed wand of door creation (6 charges)                            [3s]
       blessed wand of magic missiles (0 charges)                          [3s]
       uncursed wand of fireballs (0 charges)                              [3s]
       uncursed wand of cold (0 charges)                                   [4s]
       uncursed wand of door creation (2 charges)                          [3s]
       uncursed wand of monster creation (8 charges)                       [3s]
       uncursed wand of monster detection (4 charges)                      [3s]
       uncursed wand of teleportation (3 charges)                          [4s]
    Potions ('!')
       heap of 6 uncursed potions of healing                              [24s]
       cursed potion of booze                                              [4s]
       heap of 4 uncursed potions of cure poison                           [8s]
       heap of 7 uncursed potions of extra healing                        [14s]
       uncursed potion of poison                                           [4s]
       heap of 2 uncursed potions of boost speed                           [4s]
       heap of 3 uncursed potions of invisibility                         [12s]
       uncursed potion of raw chaos                                        [2s]
       heap of 2 blessed potions of healing                                [8s]
       potion of holy water                                                [4s]
       blessed potion of cure poison                                       [2s]
       uncursed potion of ultra healing                                    [2s]
       uncursed potion of oil                                              [2s]
       uncursed oil of rust removal                                        [2s]
       heap of 5 blessed potions of extra healing                         [10s]
       uncursed potion of potential dexterity                              [4s]
       uncursed potion of booze                                            [4s]
       uncursed potion of beauty                                           [4s]
       uncursed potion of balance                                          [4s]
       heap of 5 uncursed potions of water                                [20s]
       uncursed potion of raw mana                                         [2s]
       uncursed potion of youth                                            [4s]
       heap of 2 uncursed potions of carrot juice                          [8s]
       potion of cure poison                                               [2s]
    Scrolls ('?')
       heap of 2 uncursed scrolls of satiation                             [4s]
       heap of 2 uncursed scrolls of vermin control                        [4s]
       heap of 2 uncursed scrolls of item destruction                      [4s]
       uncursed scroll of dark predictions                                 [2s]
       uncursed scroll of amnesia                                          [2s]
       uncursed scroll of balance                                          [2s]
       uncursed scroll of gold detection                                   [2s]
       uncursed scroll of light                                            [2s]
       blessed scroll of light                                             [2s]
       heap of 2 uncursed scrolls of identify                              [4s]
       uncursed scroll of charging                                         [2s]
       uncursed blank scroll                                               [2s]
       uncursed scroll of darkness                                         [2s]
    Food ('%')
       heap of 29 cooked lizards                                          [87s]
    2 Regular endings:
    - level 36 gnomish monk
    - level 50 hurthling beastfighter

    Random Mspaint drawings (laziness alert)

  4. #4
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    Check the water dragon cave loot. You breathe water and have controlled teleport. The only thing that is troubling in my eyes is that you only have one scroll of darkness. To loot a hypothetical wand of wishing in the water dragon cave, you should have two sources of darkness. Being a gnome, I'd just mine for crystals. Why does your Gemology suck so much?

    I analyzed your chances of killing the wyrm. You have the Ring of the High Kings, the elemental gauntlets and hopefully intrinsic fire resistance and lots of blessed extra healing potions, and your HP and armour is at the low end of the spectrum, but not low enough to make me say you have no chance. I'm having trouble seeing an efficient way of slaying the wyrm right now, though. You even have a ring of ice, so you should be able to use dragon slaying ammo safely, but you don't have any! Even with your healing potions, the Sword of Nonnak sucks so hard in melee I'd not try that route. And you lack efficient spells completely, being a mindcrafter.

    You do not have a potion of blindness, nor do you have a cursed potion of invisibility. You do have a potion of poison and the Ventriloquism skill - untrained. You can also accept the corruption and confuse the wyrm with mindcraft though, I guess. With berserk arrows you might be able to kill him eventually.

    I'd just go to the Tomb of the High Kings and get myself some more loot and XP in the cavernous levels. You can also set up a gremlin bomb to get access to maybe a RoDS, or at least the equipment that would make killing the wyrm easier, like dragon slaying ammo and a potion of blindness or confusion. The gremlin bomb method is the safer and more powerful method, but also mighty boring and very scummy. Kicking ass in the Tomb of the High Kings is the more honorable way, so to speak.

    I've set up gremlin bombs in the dwarven graveyard before. I think it's the non-corrupting place highest in danger level, so it will get you the best stuff overall. The highest chances of getting a RoDS you have on D:8, but that would only solve your Khelly problem.
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

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  5. #5
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    Yeah i figured out i could do some gremlin-scumming for RoDS's and slaying ammo, but just like you said, it's extremely scummy ;(. I also thought about going in to the water caves. Do i have to kill Shyssiryxius?

    My gemology sucks because i've never thought it was that important. Maybe i should give mining a try. I just found a mace of destruction when i did a short trip to the darkforge's weaponry. I also pickpocketed ironfist gauntlets.

    Crap, got killed due to stupidity. New character, but definately not a mindcrafter ^^

    Maybe time for another cookie-cutter gray elven wizard.
    Last edited by head2; 05-10-2008 at 09:59 AM.
    2 Regular endings:
    - level 36 gnomish monk
    - level 50 hurthling beastfighter

    Random Mspaint drawings (laziness alert)

  6. #6
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    All right, let's see... First of all you're a little low level for the tower. You also have no decent offense. No useful melee weapons at all. I see you've been using bows a bit, but not crossbows at all. Putting all your eggs in one basket like that is a bad idea, especially since you tend to find a lot of slaying quarrels in the game. And gnomes get 25% off crossbow marks requirements, making it especially bad to ignore crossbows with them.

    Mindcraft damage is based entirely on level and willpower. Getting the water orb would help you a lot. However for Telekinetic Blast (which you'll want to use most) level is far more weighted than willpower. Diving down to the wall of fire might help a bit. Means letting Khelly die, but you've got to consider that as necessary now if you've exhausted all the methods of getting an AoLS. I'd suggest the Rift, but your Climbing is very low and you can't train with Yergius. You can get some xp just killing goons in the Tower. Invisibility helps a lot with this, and you can just gradually whittle everything down with Telekinetic Blast. It's easy enough to clear the siderooms in the top level without disturbing the Wyrm (if he does get disturbed and you don't feel up to fighting him then just run). Worth quite a few levels, though you'll likely have to keep leaving and re-entering to restore PP.

    You can still get willpower higher though by abusing sickness and herbs. Assuming you still have a source of herbs, try and get some more morgia and a fair few devil's roses and curaria mancoxes. Herb training is based purely on the currently displayed stats, so if you remove the sword and use sickness it'll decrease your willpower into the trainable range. This'll let you train toughness higher too, which is handy for the tower. You only need to reduce your stats for the moment you eat the herbs - you can cure yourself straight after and still get the stat increase.

    I'd suggest training up bows and crossbows more and looking out for more ammo. Dragon slaying missiles make very short work of the wyrm when well-trained, though they can be rare. Construct slaying ammo does wonders on the elementals, and blessed demon slaying ammo quickly kills demons and grues. Swamp hydras are good to train up with - you get 5 marks per hit (best to use your least damaging arrows to get the most out of them). It's also easy to avoid their attacks with SLBs. You can find them in any of the wilderness swamp squares.

    Telekinetic Blast will work on the Wyrm, but slowly. I've not actually gotten a mindcrafter this far, but I assume confusion blast is a bad idea to use (though its results would be very nice). If you want to use TB on the Wyrm then get yourself a buffer of elementals between you and him or trap him with some webs. Potions of blindness or confusion can also work wonders. Your arrows of thunder can help too if you manage to land a hit against him, and dipping them in a potion of poison certainly wouldn't hurt (well, wouldn't hurt you - he'd obviously suffer). With him disabled or yourself protected just keep firing away till he falls. Wands of acid and lightning are good to fall back on if you run out of PP (though you can just pray for more).

  7. #7
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    Damn, posted too late :/ How did you die?

  8. #8
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    Quote Originally Posted by Grey View Post
    Damn, posted too late :/ How did you die?
    Accidently mindblasted a tension room full of undead, through a door, in ID. Didn't remember to make a memorial file.

    :/

    Thanks for bothering though

    I just created a gray elven wizard, started with frost bolt and a potion of cure corruption, found AoLS in SMC when looking for stairs, found medium crystal shield [+9 +4] immediately after descending to UD1. Found second potion of cure corruption in UD2.

    Why all these boring characters have so good luck?
    2 Regular endings:
    - level 36 gnomish monk
    - level 50 hurthling beastfighter

    Random Mspaint drawings (laziness alert)

  9. #9
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    Gray elven wizards, boring?

    There are other powerful race/class combos out there.
    Orc barbarians, and high elven archers to name a
    couple. Mindcrafters are pretty challenging, I think.
    If you are looking for a PC with some fancy class
    powers, to add some spice to the game, assasins and
    necromancers can be fun. They are kind of weak to
    start off, but should be much tougher than your
    mindcrafter was, at the same point.

    I was too late to post anything for your MC, but I
    would have advised getting on with the game. Either
    by killing Khelly, or the ACW. The downside of
    mindcrafters is that they have to depend on wands
    for EVERYTHING, but if you go in knowing that, they
    aren't so bad.

    You had all the wands you needed for an easy ToEF
    victory: cold, acid, and stunning. You just didn't have
    them fueled up. I will list the best wand fueling method
    I know of, in case you want to give mindcrafters one
    more try sometime.

    There is an unlimited source of booze in Lawenilothehl,
    in the form of beggars. Give them ~45 gold, then chat
    with them to collect a cursed potion of booze. You
    may have to do this a few times, to get the booze.
    Now kill him or lure him out of town. Roam through the
    town, killing everything that is not a merchant or a
    beggar. This will cause infinite beggars to be spawned.
    Your booze will all come cursed of course, but that's a
    good thing. It stacks, making it easier to bless it.
    Last edited by gut; 05-10-2008 at 12:50 PM.

  10. #10
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    Relying on wands is the one thing that puts me off mindcrafters most. I'd mostly use the beggar thing just so I could get teleport through a wand of wonder... GTB looks awesome though - at level 50 with 50 Wi it would do 60-360 damage. Romping through D50 with that would be immense fun

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