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Thread: Harvesting from corpses

  1. #1

    Lightbulb Harvesting from corpses

    I don't think it's been talked through before, but it can be seen (and is quite popular) in several RPGs/MMORPGs out there: harvesting special items from dead bodies such as behemoth claws, dragon teeth, dragon leather, demon horns, feathers, lizard scales, turtle shells and wolf fur.
    Various items could be used for alchemy, crafting, fletchery and stuff like that or sold.

  2. #2
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    Actually I think gathering those things should completely replace *eating* corpses. This widespread cannibalism is the most ludicrous thing in ADoM. Just picture yourself devouring a raw, bloody, dirty outlaw corpse, veins and all! Bleh!

    Instead, there should be a new skill to gain things from slain beasts. Suitible creatures, like wild animals, could supply you with meat. Others could be used for some rare ingredients and materials.

    Leave eating carcasses just for trolls!!

  3. #3
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    Quote Originally Posted by reich View Post
    Actually I think gathering those things should completely replace *eating* corpses. This widespread cannibalism is the most ludicrous thing in ADoM. Just picture yourself devouring a raw, bloody, dirty outlaw corpse, veins and all! Bleh!
    And a corpse weighs about as much as a piece of armor...
    But no matter of the realism of it, corpse eating is a tradition in roguelikes and I don't think it needs to be removed.

  4. #4
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    Right, it's in the tradition of normal roguelikes, JADE is the next level of them.

  5. #5
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    Quote Originally Posted by reich View Post
    Actually I think gathering those things should completely replace *eating* corpses


    In Stone Soup, you first have to 'D'issect the corpse to make chunks, then you can only 'e'at in if you are at least ungry, because if the PC is not hungry he will just reject to eat that meat.


    Code:
    . This widespread cannibalism is the most ludicrous thing in ADoM. Just picture yourself devouring a raw, bloody, dirty outlaw corpse, veins and all! Bleh!
    mmmmmmmmmmmmmmmmmmmmmmmmmmmm.. blood....
    I never won a Adom game...

  6. #6

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    Yeah, that makes sense. The player should just be able to eat humanoid corpses if he's starving.

  7. #7
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    any C- character should be able to be a cannibal. Orcs, and trolls too.

  8. #8
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    As to the whole cannibalism thing, should depend on race (as it is now in ADOM), as orcses would be more liberal at eating their kin than more sophisticated races. I also think the ADOM 'you feel uneasy' and '-foo doesn't sit well with you' messages sum it all up pretty well.

    As to the OP, take a look at my long forgotten (but not really old) thread:
    http://www.adom.de/forums/showthread.php?t=61

    Maybe it could all work together and make a nice, detailed RFE?
    Last edited by spectre; 05-13-2008 at 11:12 AM.

  9. #9
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    "You eat the giant rat corpse (rotten). Mmmh... tasty."

    No. Just no. This was one of my gripes in ADOM.
    My idea: Rotten meat should cause something bad to you. Simple and necessary.
    As to the eating corpses bit: what's wrong with that? You don't eat the whole corpse in ADOM anyways, you probably throw away the disgusting parts. And I would eat any raw meat if I knew it would make me able to teleport around the house, whether I'm hungry or not. Eating only when hungry = not needed IMO.

    Let me also comment the OP. It'd be a GREAT idea, under certain circumstances. I can think of two kinds of games where you can get something other than meat from most animals. One is Unreal World, where you can skin everything. Those are very useful for crafting clothes and other items as well, and they are a sort of more expensive currency as people will trade you nice stuff for it. The other is the Gothic series, where you can get many different parts from the different creatures you find (teeth, claws, fur, tongues of fire lizards, dragon blood, even), some of which are used in diverse activities such as alchemy, enhancing weapons. What's common in them?

    Monsters (animals) are not really common in either.

    In Gothic 2, the apex of the Gothic so-far-trilogy, eventually you'll encounter a monster in every corner in the later chapters. The world is very huge too. Yet you might not have an overabundance of anything, unless you are very good at conserving things. This is especially true as the number of monsters are, for the most part, limited. In Unreal World, every weasel won't go up to you to be beaten - if you wield a spear and a bow, ready to roll, good for you, but smaller and medium animals will run from you, making your hunt difficult as you have to catch up and/or hide. And larger animals pose a great threat.
    In ADOM, on the other hand, you are swimming in monsters. Every second corner you'll encounter one or more bloodthirsty, harmless or not so harmless enemies who just want to tear out your guts. You'll kill thousands of monsters per game. Assuming, for example, that you can learn to take rat tails, which are an important ingredient in making a PoGA, you'll find many hundred of them throughout the game, especially if ratlings count as well. Learn to take wolf furs, black wizard balls and hill orc tusks and you can just live in the hills until you can get enough to be set for life.

    The one idea that would work in this aspect is: rare corpse parts. Let's say, something you can't find infinite of in the wilderness. If this was in ADOM, for example, snake tails, ettin heads, golem cogwheels, the like would work. Whew, that was long.

  10. #10
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    Humans should definitely be able to eat corpses. Look in the news, humans are the ones who made cannibalism cool in the first place.

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