First, some general points.
Originally Posted by
M_bowwarrior
another question : it's me who start to increase slings. for me it's obvious we need to use a weapon, because a weapon can increase caracteristics. Is the race/profession we have change something to that ?
Yes! Hurtlings have a racial bonus to thrown rocks. I think the notion of the small folks being good throwers goes as far back as JRR Tolkien's The Hobbit, where Bilbo used to kill giant spiders with stones. Slings are okay, but in our case it's probably better to use bare hands, especially as we have a very lousy sling with -1 to hit.
Originally Posted by
M_bowwarrior
and another question, what mean rng (something about the random creation, but...)
Random Number Generator is a mathematical algorithm that ADOM (and other roguelikes) uses to create a random number from a given set. It's like some virtual dice. If a weapon deals 1 d8 damage, each time it hits the RNG gives you a random number from 1 to 8. In fact, the RNG is used to determine every random element of the game: monsters spawned, items generated, size & layout of rooms on a dungeon level etc. So the RNG rules everything in a roguelike game, and it's been quite cruel to Xantia.
And now...
######################THE REPORT: 14 000 turns#############################
The bad news: Xantia still doesn't have any offensive spells
The good news: Xantia has plenty of food now. And other things. Here's what happened:
- For a warm-up, I decided to fight the white worms for a while. A paricularily nasty panzer-white worm almost killed me, so I retreated to ID 13.
- The threat of starvation was temporarily prevented when I found a displacer beast corpse. Eating it put me in minor trouble, as I found myself dazed & confused next to a hostile gnoll chieftain and master swordsman! They pushed me around a little, but when my mind cleared and I defeated them I found an orcish spear of vampirism. It has -2 to hit, which sucks, but it gives a nice little bonus to health each time Xantia hits a living enemy. Now we can even kill something in melee, finally!
- An encounter with a wererat left Xantia with a supply of 5 giant rat corpses, no less. I cooked them of course. This should be enough for at least the next two players
- Death was close when two flesh golems and a hill giant trapped me in a corridor. Desperately, I tried out the tin wand, which turned out to be a wand of magic missiles! I used up the two remaining charges to blast my way out of the trap, so sorry guys! Maybe you will find some booze on the way Still, I had to ask for divine help to get out alive. But I used the holy symbol quite a lot and Xantia is still comfortable with her goddess.
- Xantia is now level 12. I upgraded First Aid to 100, Food Preservation to 100, Archery and Music (hey, we have a harp and could use the help of a tame gizzly bear!). New Talent: Good Shot (I was also considering Stealthy).
- Thanks to the corpse of said hill giant and to me for carrying a lot of things we had +3 Str in total. Xantia is now at her current maximum!
- I intended to stay on ID 13 for the rest of my turns, but the situation got hairy. More master swordsmen, clay golems and such started chasing me around, and I still had just a couple of not-stacked rocks left. So I had to venture deeper to ID 14.
- Explored part of the level. Found a strange metal girdle (never knew what those were for - it gives -1 DV) and an iron ration. Small key broke when I locked some doors.
- Watch out for monsters! THere's a lightning vortex directly behind the closed and locked door to the west (I locked the door so no pesky kobold opens it). And, frustratingly, more white worms in the locked room to the east!!! They had some time to multiply when I stopped for healing, so getting through them can be tough! Better to check out the door to the north first, maybe they lead to the stairs.
CLOSING COMMENTS:
Those 2000 turns were not as bad as I expected, despite a few tense moments. Xantia gained a level, 3 points of Strenght, a good weapon and a supply of food. The current situation may be troublesome, but hey, it could have been far worse!