I have found challenge games all over the interweb for ADOM. I have tried many of them, but I feel like I'm missing many of them out there. Does anyone know if there is a fairly comprehensive list? I used to use Andy Williams, but I have done all of those as much as I would like to try. Any help would be much appreciated.
Some are there - http://www.andywlms.com/adom/challenge.html
and i heard of "fling the bling" - complete the game using only coins as weapon.
I've at least attempted most of those, but some of the others like spitting acid the whole game are new to me.
I have no skill (or patience) for the really weird ones there.
I have completed one (which was on the hall of fame forums a year or so back) - start the game on friday the 13th - and never remove the cursing. (Means no precrowns, no pool-driunking, no eating karmics, no reading unID scrolls that might be luck). Finish the game.
Oh, another one which I made up myself - the Drizzt challenge. Play a dark elf ranger, and never use anything other than dual-wielded dagger/scimitars for the whole game. Dual all the time. Completed that too.
So restricted games are easy to make, and can be fun and not masochistic to complete. And can be thematic too
How about a staff-wielding wizard (restart until you have a starting staff, then never use anything else in melee.Finally wanderer is not totally useless)
Idea from ToME: The "Unbeliever". He does not believe in gods nor in magic, just plain common sense. No praying or saccing or using altars, obviously like atheist man. Also, no scrolls, magic effect potions. Poison would be okay, confusion mabye too (hallucinating drug mabye?), blindness (methanol), Berzio, cure poison (antidote), oil and oil of rust removal, sickness, plain water (useless, of course), booze (just for drinking). No wands. No magical effect on weapons or items (no dragon scale mails). No articacs used, orbs just picked up and throw in the slots.
Herbs - No morgia, no moss of mareillon. Stomachemptia - I guess a powerful vomiting herb could produce this effect. Fillia - no i just don't buy that. A 2s herb filling up more than several orc corpses - nope. Alrunia antidote we can accept - powerful antidote. Curaria too - fights sickness, yeah that might work. I'd say pepper petal or spenseweed would have to be okay - have to have some healing. And there are certain medicines that help poeple...which can be interpreted as healing. I don't like this, but have no choice, as ToEF would probably be impossible without.
Eating a corpse for poison resistance would have some root in reality and is okay. But not eating other intrinsic-giving creatures.
The Unbeliever Challenge is thus born.
Last edited by Molach; 05-23-2008 at 11:08 AM.
The problem with many of the challenges is indeed: where's the fun? Eternium Man and Iron Man are the best because there is always action and you can just keep trying every time you die. But for challenges like Steel Man... the wilderness monsters will eventually be the same so you'll probably just do the same thing over and over.
After gut's obsession, I too have found myself increasingly just trying to go for victory in as few turns as possible - being in a hurry = constantly being out of depth = hard. ONly draw back with limited turns game is that you die a lot.
Similar but not quite as hard-core as Molach's suggestion, I have been trying recently Wizards who hate the written word after being abused by their masters - no reading at all in game, try to eat cursed corpes to achieve illiteracy, steal every book from library and burn them on top level of ToEF, etc etc.
hhmm...what happens if you eat a karmic being?
Originally Posted by Molach
It gives you luck. If doomed/cursed, that's removed, or otherwise gives Lucky, if you got that already, the Fate Smiles.
Originally Posted by Kato
I've recently been playing a challenge game of my own. The only restriction is that you may not carry any gold at any point in the game. The biggest consequences of this are:
-You must play as a monk, as all other classes start with a bit of gold.
-You cannot train with Yergius or Garth.
-Glod won't teach you smithing or fix your stuff.
-You cannot buy anything.
-You cannot sacrifice gold.
-You cannot pickpocket (well you can, but that risk of instant failure is too big).
All game endings are possible with this restriction. The game is probably at the easy end of the spectrum of challenges, but still far from trivial. For someone like me, it's just the right level of difficulty.