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Thread: 2008 Creator's Day Contest Characters Thread

  1. #11
    Join Date
    Jun 2008
    Posts
    4

    Default

    Male Human Archer Wand

    Code:
    RFP    St:10  Le:15  Wi:10  Dx:15  To:10  Ch:10  Ap:13  Ma:15  Pe:13  N+
    DV/PV: 13/2   H: 15(15)   P: 14(14)   Exp: 1/0   M: 0
    I rarely play archers, but I guess it could be much worse.

    Talents:
    Alert, Long Stride, Miser.

    My first kill was a Bandit.
    I was ambushed by Kranach while travelling from the SMC to the VD, and I killed him.

    I run into a Werewolf in the last level of the VD, the door was blocked and i escaped with my wand of digging going to a position where i could fight one at a time, I still ,somehow, managed to get myself killed by the single surviving wolf because I attacked when I should have prayed.

    Code:
    ----------------------------------------------------------------------------
                  His achievements during his adventures:
    ----------------------------------------------------------------------------
    
    RFP, the human archer, was killed by a wolf.
    He scored 12380 points and advanced to level 9.
    He survived for 0 years, 13 days, 12 hours, 39 minutes and 28 seconds (7314
    turns).
    RFP visited 14 places.
    His strength score was modified by +2 during his career.
    His perception score was modified by +1 during his career.
    He was a member of the thieves guild.
    He ended his adventuring life in the small village dungeon on dungeon level
    7.
    159 monsters perished under his attacks.
    He possessed the following intrinsics:
      He was lucky.
      Fate smiled upon him.
    He had the following talents: Alert, Healthy, Long Stride, Miser.
    He had a final speed score of 100 (final base speed: 100).
    He was religious.
    He did not ask for divine help.
    He was neutrally aligned.
    Last edited by RFP; 07-02-2008 at 03:33 AM.

  2. #12
    Join Date
    May 2008
    Location
    Lithuania
    Posts
    4,280

    Default

    Raven born female gnome healer

    Code:
    Dalwyn    St:11  Le:17  Wi:13  Dx:14  To:19  Ch:13  Ap:11  Ma:16  Pe:17  LN
    DV/PV: 14/0   H: 21(21)   P: 11(11)   Exp: 1/0   M: 0
    
      Alertness ............ 13    (mediocre)     [+3d3]
      Climbing ............. 31    (fair)         [+3d3]
      Concentration ........ 22    (mediocre)     [+4d5]
      Cooking .............. 13    (mediocre)     [+4d4] (mr)
      Find weakness ........ 18    (mediocre)     [+4d5]
      First aid ............ 38    (fair)         [+4d5]
      Gemology ............. 17    (mediocre)     [+3d3]
      Haggling ............. 33    (fair)         [+4d5]
      Healing .............. 68    (good)         [+3d5]
      Herbalism ............ 50    (fair)         [+4d4]
      Listening ............ 49    (fair)         [+4d4]
      Literacy ............. 70    (good)         [+1d5]
      Mining ...............  5    (poor)         [+3d5]
      Pick pockets ......... 10    (poor)         [+3d5]
      Ventriloquism ........ 21    (mediocre)     [+3d4]
    crosses fingers for getting early bookshop

    Edit: was going good with herbs and potion shop and... and crash while dropping items. I will reload from backup but that killed half the fun.

    Edit2: dealt in gut's terms with east river side. The only mdangerous moment was crossing river. I haven't miscalculated totally but... but that left me on 3hp from 200+.
    Edit3: done with Tomb of High king, half darkforge (gave me wyrmlance), dwarven graveyard. Currently doing gremlin bomb.
    Edit4: cleared air and earth temples and red dragon greater vault bellow earth temple. Skipped greater undead vault.

    Code:
    Character Information
    Dalwyn    St:51  Le:44  Wi:39  Dx:69  To:48  Ch:21  Ap:23  Ma:39  Pe:26  NL
    DV/PV: 102/51   H: 1034(1034)   P: 655(655)   Exp: 50/19132818   M: 133829
    Daggers & knives        10   +10    +6   +3   excellent            1400
    Pole arms               12   +14    +8  +16   Mastery              1412
    Bows                     9   +18   +13   +3   excellent            436
    Crossbows                7   +14   +10   +2   skilled              159
    Shields                  8   +16              excellent            253
    
    
       Calm Monster       :  5850,   8pp     (Effectivity: +0)
       Cure Disease       :  5850,   8pp     (Effectivity: +0)
       Cure Light Wounds  :  6288,   5pp     (Effectivity: +0)
       Cure Serious Wounds:  2200,  10pp     (Effectivity: +0)
       Darkness           :  1420,   4pp     (Effectivity: +0)
       Disarm Trap        :     5,  19pp     (Effectivity: +0)
       Fireball           :   207,  19pp     (Effectivity: +5)
       Frost Bolt         :  1086,  11pp     (Effectivity: +8)
       Knock              :   757,  12pp     (Effectivity: +3)
       Lightning Bolt     :   867,  12pp     (Effectivity: +1)
       Mystic Shovel      :     9, 191pp     (Effectivity: +0)
       Neutralize Poison  :  2200,  10pp     (Effectivity: +0)
       Remove Curse       :   882,  50pp     (Effectivity: +0)
       Slow Poison        :  6175,   6pp     (Effectivity: +0)
       Stun Ray           :     8,  15pp     (Effectivity: +0)
       Summon Monsters    :   606,  30pp     (Effectivity: +0)
       Web                :   927,  12pp     (Effectivity: +0)
    
    
      Alertness ................100    (superb)       [+1]
      Backstabbing .............100    (superb)       [+2d4]
      Climbing .................100    (superb)       [+1d3]
      Concentration ............100    (superb)       [+2d4]
      Cooking .................. 13    (mediocre)     [+4d4] (mr)
      Courage ..................100    (superb)       [+1]
      Detect traps .............100    (superb)       [+1d3]
      Disarm traps .............100    (superb)       [+1d3]
      Find weakness ............100    (superb)       [+1d5]
      First aid ................100    (superb)       [+2d4]
      Gemology .................100    (superb)       [+1]
      Haggling .................100    (superb)       [+2d4]
      Healing ..................100    (superb)       [+2d4]
      Herbalism ................100    (superb)       [+2d4]
      Listening ................100    (superb)       [+3d5]
      Literacy .................100    (superb)       [+1d5]
      Mining ...................100    (superb)       [+1]
      Pick locks ............... 68    (good)         [+1d3]
      Pick pockets .............100    (superb)       [+1d3]
      Smithing ................. 88    (great)        [+1d3]
      Stealth ..................100    (superb)       [+3d4]
      Swimming ................. 97    (superb)       [+1d3]
      Tactics ..................100    (superb)       [+1]
      Two weapon combat ........ 80    (great)        [+1]
      Ventriloquism ............ 88    (great)        [+1d3]
    
    
    ----------------------------------------------------------------------------
                                Effects of Corruption
    ----------------------------------------------------------------------------
    You rage (DV: -9, +6 melee damage)!
    You exhale sulphur (Ch: -4).
    You have become extremely thin and nimble (1/2 weight, DV: +6).
    //all quite nice
    
    Head          : uncursed adamantium cap [+3, +2]                      [36s]
    Neck          : blessed amulet of balance                              [3s]
    Body          : uncursed red dragon scale mail (-1, -4) [-1, +13]    [220s]
    Girdle        : blessed girdle of carrying [+0, +0]                   [15s]
    Cloak         : uncursed cloak of defense [+6, +0]                    [20s]
    Right Hand    : blessed frozen eternium spear (+2, 2d8+8)             [25s]
    Left Hand     : uncursed tower eternium shield (+2) [+15, +4]         [70s]
    Right Ring    : blessed ring of ice                                    [1s]
    Left Ring     : blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd)
    Bracers       : uncursed bracers of war [+8, +4] {Dx+8}               [10s]
    Gauntlets     : uncursed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7}
    Boots         : blessed seven league boots [+6, +4]                   [30s]
    Missile weapon: uncursed short bow of accuracy (+7, +0)               [20s]
    Missiles      : bundle of 2 uncursed arrows (+0, 1d6+3)                [4s]
    Tool          : uncursed Chaos Orb of Elemental Fire {St+10}         [100s]
    
    
    Killed Monsters
    
    6864 monsters perished under her attacks.
          1 Ancient Chaos Wyrm
          1 Ancient Stone Beast
          1 banshee
          1 bunny master
          2 dwarven elite guardians
          4 dwarven guardians
          1 dwarven inn keeper
          2 emperor liches// gravedigging
          2 fairy dragons
         10 great red wyrms
         13 greater molochs// tesnion room
       3087 gremlins
          3 lich kings
          1 master necromancer
          1 Master Summoner
           1 quickling queen
           1 skeletal king
           1 Snake from Beyond
          37 steel golems
    She survived for 0 years, 87 days, 3 hours, 51 minutes and 23 seconds
    (133829 turns).
    Dalwyn visited 92 places.
    Her strength score was modified by +23 during her career.
    Her learning score was modified by +27 during her career.
    Her willpower score was modified by +26 during her career.
    Her dexterity score was modified by +31 during her career.
    Her toughness score was modified by +29 during her career.
    Her charisma score was modified by +12 during her career.
    Her appearance score was modified by +12 during her career.
    Her mana score was modified by +23 during her career.
    Her perception score was modified by +10 during her career.
    //for normall win that is more than enough
    She was unnaturally aged by 10 years - looking for chance to fix it.
    She was the champion of the arena.
    She was a member of the thieves guild.
    She made a little water dragon very happy.
    She adhered to the principles of the Cat Lord and thus rose to great fame.
    p.s. i wasted one wish on eternium spears and had one more djinni ring... well, i think i close the gate first and only after go for my crazy idea.
    Last edited by Soirana; 07-06-2008 at 05:46 PM. Reason: update

  3. #13
    Join Date
    Mar 2008
    Location
    Russia
    Posts
    150

    Default

    Code:
    Dorten    St: 9  Le:14  Wi:17  Dx:20  To:13  Ch: 9  Ap:14  Ma:19  Pe:15  C
    DV/PV: 14/1   H: 19(19)   P: 12(12)   Exp: 1/0   M: 0
    
    Name: Dorten            Race: male Dark Elf       Class: Mindcrafter
    
      Alertness ............ 37    (fair)         [+4d5]
      Climbing ............. 42    (fair)         [+1d3]
      Concentration ........ 65    (good)         [+3d5]
      Find weakness ........ 14    (mediocre)     [+3d3]
      First aid ............ 31    (fair)         [+2d4]
      Gemology ............. 20    (mediocre)     [+4d5]
      Haggling ............. 28    (mediocre)     [+4d5]
      Herbalism ............ 18    (mediocre)     [+3d4]
      Listening ............ 34    (fair)         [+4d4]
      Literacy ............. 66    (good)         [+3d4]
      Music ................ 24    (mediocre)     [+3d3]
      Stealth .............. 44    (fair)         [+1d5]
    Never've seriously played with mindcrafters. Time to start

    I wasn't playing ADOM for long! I went to PC, thinking, it was a VD... Then met a tension room and run to ID, saw a VD entrance end laughed. RNG was nice to give crude spear on first level. A poisonous one!
    And a lawful altar on VD3! I'm so lucky!!! (But I begin to worry about RNG's retaliation later. Carpenter will kill me for sure )

    Meh! Overconfidence and dooming from a pool...

    Code:
    ----------------------------------------------------------------------------
                  His achievements during his adventures:
    ----------------------------------------------------------------------------
    
    Dorten, the dark elven mindcrafter, was killed by a large gnoll.
    He scored 11076 points and advanced to level 9.
    He survived for 0 years, 5 days, 6 hours, 20 minutes and 54 seconds (6200
    turns).
    Dorten visited 16 places.
    His strength score was modified by +3 during his career.
    He was unnaturally aged by 20 years.
    He ended his adventuring life on level 6 of a dangerous cave at the Drakalor
    Pass.
    194 monsters perished under his attacks.
    He possessed the following intrinsics:
      He was poison resistant.
      He was lucky (enhanced through an item).
      Fate smiled upon him.
      He was doomed.
      He was cursed.
      He was able to control teleportation.
      He was invisible.
      He was stun resistant (gained through an item).
    He had the following talents: Alert, Healthy, Long Stride, Miser, Treasure
    Hunter.
    He had a final speed score of 92 (final base speed: 102).
    He was religious.
    He did not ask for divine help.
    He was lawfully aligned.
    Last edited by Dorten; 07-02-2008 at 09:09 AM.
    Me is troll, me is moomintroll! Me likes ADoM... Me likes Dwarf Fortress... Dis two games is the ones best!

    Oh, me likes zombies too!

  4. #14
    Join Date
    Mar 2008
    Location
    Kentucky
    Posts
    5,067

    Default

    Lets see what I get...

    Code:
    Newidd    St:14  Le:17  Wi:11  Dx:15  To:11  Ch: 6  Ap:20  Ma:22  Pe:16  N=
    DV/PV: 13/2   H: 18(18)   P: 23(23)   Exp: 1/0   M: 1
    
    Name: Newidd  Star sign: Unicorn  Race: male Gray Elf  Class: Druid
    
      Climbing ............. 58    (good)         [+3d4]
      Concentration ........ 38    (fair)         [+3d4]
      Dodge ................ 15    (mediocre)     [+4d4]
      First aid ............ 48    (fair)         [+3d3]
      Gardening ............  7    (poor)         [+4d5]
      Haggling ............. 19    (mediocre)     [+3d3]
      Healing .............. 49    (fair)         [+3d5]
      Herbalism ............ 68    (good)         [+3d5]
      Listening ............ 46    (fair)         [+3d4]
      Literacy ............. 71    (great)        [+1d5]
      Stealth .............. 37    (fair)         [+3d4]
      Survival ............. 30    (mediocre)     [+4d5]
      Swimming ............. 32    (fair)         [+3d5]
      Woodcraft ............  5    (poor)         [+4d5]
    
    Head          : hood [+0, +0]      
    Body          : leather armor [+0, +2]  
    Cloak         : light cloak [+1, +0]    
    Right Hand    : scimitar (+1, 1d8)  
    Boots         : leather boots [+0, +0]   
    
       wooden shield [+3, +1] 
       potion of booze    
       potion of toughness  
       spellbook of Divine Wrath    
       91 gold pieces    
    
    Talent choices were 'quick' and 'very quick'.
    A very powerful PC! I have no excuse for failure in this one, well except for
    a stone block trap : ) I could have asked for a better star sign, but you
    can't have every thing. Restrictions are as follows: No praying, no smithing,
    no pickpockets skill, no casino gold, no dragon gold doubling, no piety
    abuse, and no ring dipping.

    EDIT 1: Just finished with the eastern part of the map. I will head
    west after posting this. Once I find some herbs, I should be set.
    Code:
    Newidd    St:17  Le:18  Wi:11  Dx:15  To:17  Ch: 7  Ap:21  Ma:25  Pe:16  N=
    DV/PV: 48/7   H: 108(110)   P: 124(124)   Exp: 13/68695   M: 13934
    
    Swords                   2    +2    +0   +0   basic  
    Axes                     4    +3    +2   +0   skilled   
    Pole arms                2    +2    +0   +1   basic   
    
    Thrown rocks & clubs     5   +10    +7   +1   skilled     
    
    Shields                  3    +6              basic   
    
       Calm Monster     :   401,   8pp     (Effectivity: +0)
       Cure Disease     :   458,   8pp     (Effectivity: +1)
       Darkness         :   823,   4pp     (Effectivity: +3)
       Divine Wrath     :   248,  10pp     (Effectivity: +11)
       Hellish Flames   :   167,   9pp     (Effectivity: +6)
       Light            :   435,   3pp     (Effectivity: +0)
       Neutralize Poison:   463,  10pp     (Effectivity: +0)
    
    Head          : helm of mental stability [+0, +1] {Le+1}   
    Neck          : splendid necklace  //  balance       
    Body          : leather armor of travelling [+0, +2] 
    Girdle        : girdle of carrying [+0, +0]     
    Cloak         : cursed cloak of defense [+3, +0]      
    Right Hand    : cursed stone axe of devastation (+0, 5d7+7)   
    Left Hand     : tower mithril shield [+9, +2]   
    Right Ring    : topaz ring  // minor elemental mastery   
    Left Ring     : cursed iron ring  //  ring of fishy     
    Bracers       : bracers of toughness [+0, +0] {To+5}   
    Boots         : iron boots [-1, +1]   
    Missile weapon: long bow (+2, -1)    
    Missiles      : bundle of 33 arrows (+0, 1d6)  
    Tool          : -
    
    524 monsters perished under his attacks.
    
    The following monsters were vanquished:
          
         47 blink dogs
    // Yes, it took that many to get a corpse! Food preservation is sorely missed.     
         
         70 brown worms
    // Druids! : (
    
          1 giant ant queen
         11 giant ant warriors
          2 giant ant workers
    // Why were these hostile? I guess it just happens sometimes : (      
    
          5 giant centipedes
          2 giant slugs
          2 giant spiders
          2 large snakes
          9 large spiders
          5 ogres
          3 tarantulas
          1 viper
    // Not a single corpse in this whole mess. I was poisoned a few times, but first aid saved me.
       
        22 greater claw bugs
    //  Visited the BUGWIL for some extra exp. levels, before fighting Keethrax.      
       
        24 large gnolls
    //  The PC vault. Actually had a bit of a scare when one made me bleed!
    
    He survived for 0 years, 37 days, 9 hours, 57 minutes and 27 seconds (13934 turns).
    // Taking my time with this guy.
    EDIT 2: Just finished the Griffyard. I found 3 rooms full of herbs
    in the CoC, so I should be set for victory. I had a scary moment
    with the ogre lord in the ogre cave, he took me down to 20 HP's.
    I had found a random TP wand though, so had an escape, but that was
    a bit too close.
    Code:
    Newidd    St:21  Le:22  Wi:24  Dx:28  To:24  Ch:13  Ap:13  Ma:26  Pe:21  N=
    DV/PV: 38/22   H: 187(187)   P: 159(159)   Exp: 16/219520   M: 28216
    
    Axes                     7    +5    +4   +1   skilled    
    Shields                  6   +12              skilled      
    
       Baptism of Fire     :   226,   8pp     (Effectivity: +2)
       Bless               :   407,   8pp     (Effectivity: +1)
       Calm Monster        :   401,   8pp     (Effectivity: +0)
       Cure Disease        :   458,   8pp     (Effectivity: +1)
       Darkness            :   823,   4pp     (Effectivity: +3)
       Dispel Undead       :   472,   8pp     (Effectivity: +0)
       Divine Wrath        :   710,  10pp     (Effectivity: +12)
       Greater Divine Touch:   279, 100pp     (Effectivity: +0)
       Hellish Flames      :   127,   9pp     (Effectivity: +7)
       Light               :   848,   3pp     (Effectivity: +3)
       Lordly Might        :   263,  10pp     (Effectivity: +3)
       Minor Punishment    :   224,   8pp     (Effectivity: +1)
       Neutralize Poison   :   463,  10pp     (Effectivity: +0)
       Petrification       :   322, 120pp     (Effectivity: +0)
       Revelation          :   303,  33pp     (Effectivity: +0)
       Slow Poison         :   667,   6pp     (Effectivity: +3)
       Web                 :     8,  23pp     (Effectivity: +0)
    
    Neck          : ankh        
    Body          : ancient mummy wrapping [+1, +5] {Ap-8}   
    Girdle        : uncursed mithril girdle [+0, +2]    
    Cloak         : uncursed cloak of defense [+3, +0]   
    Right Hand    : blessed stone axe of devastation (+0, 5d7+7) 
    Left Hand     : blessed tower mithril shield [+9, +2]  
    Right Ring    : blessed ring of damage   
    Left Ring     : uncursed ring of minor elemental mastery [+0, +0]  
    Bracers       : -
    Gauntlets     : elemental gauntlets (-1, +0) [+0, +3]   
    
    1478 monsters perished under his attacks.
    
    He survived for 50 days (28216 turns).
    EDIT 3: Actually killed the ACW in melee, just because of this cool axe. I am just past the casino
    now. I skipped a greater vault of giants to take the shortcut to the surface, and sort my casino loot.
    Code:
    Newidd    St:33  Le:26  Wi:26  Dx:26  To:34  Ch:16  Ap:23  Ma:30  Pe:22  N=
    DV/PV: 59/46   H: 334(387)   P: 280(280)   Exp: 26/2540637   M: 46210
    
    Axes                     9    +7    +6   +2   excellent    
    Shields                  8   +16              excellent  
    
    Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
    
    He: uncursed mithril cap [+0, +5]  
    Ne: uncursed ankh   
    Bo: blessed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd)  
    Gi: uncursed mithril girdle [+3, +6]    
    Cl: uncursed cloak of defense [+3, +0] 
    RH: blessed stone axe of devastation (+0, 5d7+7)    ]
    LH: blessed medium obsidian shield (named) [+20, +4] {To+2}   
    RR: uncursed ring of slaying (+7 melee damage, +6 missile damage)  
    LR: uncursed ring of slaying (+6 melee damage, +6 missile damage)  
    Br: uncursed bracers of toughness [+0, +0] {To+5}   
    Ga: uncursed elemental gauntlets (-1, +0) [+0, +3]  
    To: uncursed mithril boots [+1, +5]  
    
    2405 monsters perished under his attacks.
    
          1 shopkeeper
    // This guy nearly killed me! I zapped the casino shopkeeper with a long
       acid bolt, somehow no alarm went off, and I didn't even get cursed.      
       I beat him up in darkness, but after he fled, he turned on me. In one
       round, he took me down to ~70 HP's. 
    
    He survived for 0 years, 67 days,  (46210 turns).
    
    He saved Khelavaster from certain death. 
    // For a change! I had to pool sip for it, but it was fun.
    I now return to my giant vault, collect my cat ring, and finish.
    Last edited by gut; 07-02-2008 at 06:11 PM.
    "Whip me!" pleads the adom player. The rng replies... "No."

  5. #15
    Join Date
    May 2008
    Location
    Daventry, Midlands, England
    Posts
    186

    Default

    Time to roll the dice of fate.

    Gnomish Thief - Oh damn. I don't do thieves very well

    4 Talents to start with - not so bad. Alert, Charming, Boon, Heir (I want that dagger - might make all the difference)

    Skills not too bad

    Rif St:12 Le:17 Wi:14 Dx:17 To:13 Ch:15 Ap:14 Ma:19 Pe:15 N=
    DV/PV: 14/2 H: 19(19) P: 5(5) Exp: 1/0 DrCh Sp: 101

    Decent learning and dex at least. Should be fun to see if I can live past 2 minutes.
    _____________________________________

    LoRd Of CoRrUpTiOn

  6. #16
    Join Date
    May 2008
    Location
    Finland
    Posts
    153

    Default

    Haha here we go...

    Starsign: Wand
    Race: Troll
    Class: Thief

    GG no synergy at all!

    Well he got marvelous physical stats: 30 Str and 23 To.
    Learning is 4 but Dexterity is still 15 so this is quite a good roll after all.
    Lets see how far I will get.

  7. #17
    Join Date
    May 2008
    Location
    Finland
    Posts
    153

    Default

    Blah I died so stupidly.

    Blob - Exp: 5/6301

    I was in PC:6 and got hit by lightning bolt coming from beyond my sight -> Down to 7 hp, when I was retreating a Revenant came out of blue and killed me with one blow.

    Blob, the trollish thief, was killed by a revenant.
    He scored 5055 points and advanced to level 5.

    Edit: sry for 2 posts :|
    Last edited by Subconscious; 07-02-2008 at 08:55 AM. Reason: doublepost

  8. #18
    Join Date
    Jun 2008
    Location
    Warsaw, Poland
    Posts
    59

    Default

    Rolled Raven Orc Weaponsmith named Dolg.
    Code:
    Dolg    St:21  Le:10  Wi:13  Dx:14  To:18  Ch:12  Ap: 8  Ma:10  Pe:12  C
    DV/PV: 1/5   H: 25(25)   P: 7(7)   Exp: 1/106   M: 380
    Let's see what will come of this..

    [2008.07.02 16:21]
    He had potential, but Ogre mage killed him in PC. Thought it's invisible stalker, should've run but well. Tried to precrown in VD but ran out of food.

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
    
                       #########################################     ###########
                       #...........................@.I.sd/.....#     #.........#
         #########     #.#################################.....#     #......<..#
         #.......#     #...../.........................# #.....#     #.........#
         #.......#     #.....#########################.# #######     #######/###
         #.......#     #.....#                       #.#                   #.#
         #.......#     #.....#                     ###.#######             #.#
         #.......#     #.....#                     #.........#             #.#
         #######+#     #######                     #.........#             #.#
               #.#                                 #.........#             #.#
               #.###################################.........#         #####/###
               #.................................../.........#         #.......#
               #############################################/###########..>....#
                                                           #.........../.......#
                                                           #####################
    
    
    
    
    Dolg          St:22  Le: 9  Wi:12  Dx:16  To:19  Ch:12  Ap: 7  Ma:10  Pe:11 C
    DV/PV: 21/5    H: -9(97)      P: 36(36)      Exp: 9/13829       PC: 3 Sp: 106
    Stunned Burdened
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 2485 stones                Carrying capacity: 2700 stones
    
    Head          : -
    Neck          : -
    Body          : cursed auto-locking shell armor (+0, -2) [-1, +2]    [300s]
    Girdle        : -
    Cloak         : cursed leather cloak (-1, +0) [+1, +0]                [40s]
    Right Hand    : uncursed spear (+1, 1d8+2)                            [50s]
    Left Hand     : uncursed wooden shield [+5, +1]                       [80s]
    Right Ring    : uncursed ring of fire resistance                       [1s]
    Left Ring     : -
    Bracers       : -
    Gauntlets     : uncursed gloves [+0, +1]                               [6s]
    Boots         : uncursed leather boots (+1, -1) [+0, +0]              [25s]
    Missile weapon: uncursed short bow (+1, +0)                           [20s]
    Missiles      : bundle of 9 uncursed arrows (+0, 1d6)                 [18s]
    Tool          : uncursed rusty holy symbol                             [5s]
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         0    +0    +0   +0   unskilled            15
    Daggers & knives         0    +0    +0   +0   unskilled            15
    Clubs & hammers          4    +3    +1   +1   skilled              6
    Maces & flails           0    +0    +0   +0   unskilled            15
    Swords                   0    +0    +0   +0   unskilled            15
    Axes                     3    +2    +1   +0   basic                7
    Whips                    0    +0    +0   +0   unskilled            15
    Pole arms                2    +2    +0   +1   basic                30
    Twohanded weapons        0    +0    +0   +0   unskilled            15
    Staves                   0    +0    +0   +0   unskilled            15
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   0    +0    +0   +0   unskilled            7
    Bows                     1    +2    +1   +0   basic                7
    Crossbows                0    +0    +0   +0   unskilled            7
    Thrown axes & hammers    0    +0    +0   +0   unskilled            7
    Thrown daggers           0    +0    +0   +0   unskilled            7
    Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
    Thrown spears            0    +0    +0   +0   unskilled            7
    Boomerangs & scurgari    0    +0    +0   +0   unskilled            7
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  2    +4              basic                5
    
    Damage caused with your melee weapons:
    --------------------------------------
    ĆRight hand: &#206;+13Ć bonus to hit, &#206;1d8+7Ć damage
    
    
    Damage caused with your missile weapons:
    ----------------------------------------
    ĆAmmunition: &#206;9Ć, base range: &#206;4Ć, &#206;+1Ć bonus to hit, &#206;1d6+3Ć damage
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Appraising ........... 59    (good)         [+3d3]
      Athletics ............ 61    (good)         [+3d5]
      Backstabbing ......... 35    (fair)         [+3d3]
      Climbing ............. 44    (fair)         [+2d4]
      Concentration ........ 18    (mediocre)     [+4d5]
      Detect traps ......... 44    (fair)         [+2d4]
      Find weakness ........ 50    (fair)         [+1d5]
      First aid ............ 42    (fair)         [+2d4]
      Haggling ............. 34    (fair)         [+4d5]
      Healing .............. 60    (good)         [+1d3]
      Listening ............ 43    (fair)         [+1d5]
      Literacy ............. 41    (fair)         [+1d5]
      Metallurgy ........... 63    (good)         [+3d5]
      Mining ............... 30    (mediocre)     [+3d3]
      Pick pockets .........  9    (poor)         [+3d4]
      Smithing ............. 66    (good)         [+3d5]
    
    ----------------------------------------------------------------------------
                  His achievements during his adventures:
    ----------------------------------------------------------------------------
    
    Dolg, the orcish weaponsmith, was killed by an ogre magus.
    He scored 25615 points and advanced to level 9.
    He survived for 0 years, 12 days, 7 hours, 20 minutes and 0 seconds (12010
    turns).
    Dolg visited 16 places.
    His strength score was modified by +1 during his career.
    His learning score was modified by -1 during his career.
    His willpower score was modified by -1 during his career.
    His dexterity score was modified by +2 during his career.
    His toughness score was modified by +1 during his career.
    His appearance score was modified by -1 during his career.
    His perception score was modified by -1 during his career.
    He ended his adventuring life on level 3 of a dangerous cave at the Drakalor
    Pass.
    358 monsters perished under his attacks.
    He possessed the following intrinsics:
      He was fire resistant (gained through an item).
      He was lucky.
      Fate smiled upon him.
    He had the following talents: Hardy, Healthy, Long Stride, Tough Skin.
    He had a final speed score of 106 (final base speed: 111).
    He was a messiah of The One Who Rages.
    He asked for 2 divine interventions.
    He was chaotically aligned.
    He was slightly tainted by Chaos.
    Last edited by omega_red; 07-02-2008 at 03:19 PM.

  9. #19
    Join Date
    Jun 2008
    Posts
    474

    Default

    Month: Candle
    Sex: Female
    Race: Orc
    Class: Mindcrafter

    Not one of my favourite classes, but it could have been worse. Candle is very nice.

    Starting Talents: Long-Lived, Aggressive

    Stats: St:10 Le:12 Wi:19 Dx:15 To:8 Ch:5 Ap:7 Ma:5 Pe:4

    I have 18 HP and 6 PP (not enough for mind blast). Early death, here I come!

    Well that didn't last long. I first cleared PC1 to gain a few levels and then decided to do the druid quest, since I didn't really need the healing skill. I got to the bottom level without much difficulty. Once there, I killed some monsters including a giant slug. Then a confused snake stumbled into me with his poisonous teeth. I went back up to heal. I figured it would wear off before killing me, so I just used first aid and waited. Then a hobgoblin chief and a corpse fiend showed up. I decided to fight the latter on berserk. With the natural berserker talent and the find weakness skill, I should be able to kill him quickly. No such luck. He hit me, which not only took me down to 1 HP, but also made me sick. I prayed for healing, but being poisoned and sick while fighting two enemies at once proved too much for my mindcrafter. It was a very stupid death, as I should have at least confused the hobgoblin chief (who in fact delivered the final blow). I guess not being used to mindcrafters clouded my judgement there for a moment. And checking my inventory showed that my one unidentified potion was cure poison.

    Final level: 7
    Points: 5658
    Last edited by meh; 07-02-2008 at 11:14 AM.

  10. #20
    Join Date
    Apr 2008
    Posts
    17

    Default

    Gnicotina, Dragon-born female gnomish archer

    3 starting talents: Alert, Good Shot, Long Stride.

    She started in the SMC, killed a kobold first, then several other creatures, got the blanket, a scythe, a spear and a large shield.
    Then she visited the shop in the outlaw village to identify the items there. After leading the ratling trader to Terinyo she went to the ID for some melee training and looting. There she went down to level 3 and then returned to Terinyo.

    New talents: Eagle-Eyed, Quick (had to outrun a cave lion).

    She is now lvl 7 and planning to do the carpenter quest next.

    EDIT: Gnicotina's Adventure Notes

    Altar of Berwyn on VD3.
    Tension room on VD4, kicked the booby-trapped door in. Bugbears and gremlins, Jharod the Healer among them. Luckily he was not standing behind the door when it exploded.
    On VD5 found a large mithril shield.
    VD6 tension room, mostly large gnolls with some lizard men and a kobold chieftain. Had to pray Berwyn for healing.
    VD7 ice vortex and a flesh golem. Equipped two shields and a scale mail which turned out to be cursed. Managed to lead Yrrigs to Jharod.
    On the way back to Terinyo ran out of food but survived. Emptied the Munxip?s store. Dropped some useless stuff in the outlaw village. Going to head for the CoC next.
    ---------------------
    D1: killed a goblin berserker, advanced to lvl 10.

    D2: a gray pool
    1. "You feel bold at the thought of danger."
    2. "The water is suddenly writhing with snakes!" (7 water snakes, easy kill)
    3. "Urgh! Poison!"
    4. "You feel slightly strengthened."
    5. "You hear a voice calling you 'Iceberg'."
    6. "Nothing happens. The pool suddenly dries up."
    A tension room of kobolds and a kobold chieftain, no trouble there.
    Ran into a fire vortex, lost 22 hp, a torch and a potion of confusion.

    D3: Got a blink dog corpse.
    Arena fights and rewards:
    1. rat
    2. kobold 117 gp
    3. goblin 82 gp
    4. ratling warrior zombie 195 gp
    5. lizard man 168 gp, dropped clothes
    6. wolf 229 gp
    ---------------------
    D4: Advanced to level 11.
    Tension room of rats, regular and giant.
    Found a stone amulet, 10 quarrels of undead slaying

    D5: Tension room of goblins and hobgoblins.
    Found a leather amulet.
    A yellow pool:
    1. 6 water snakes
    2. "Your blood seems to cool down."
    3. "You become depressive."
    4. "Your digestion calms down."
    5. "Wow! Pure beer!"
    6. "You feel hot-headed."
    7. 6 water snakes
    8. "You suddenly hate the thought of jumping around."
    9. "You swallow hard."
    10. 7 water snakes, got a girdle of carrying
    11. "You feel cool."
    12. "Nothing happens. The pool suddenly dries up."

    D6: The Big Room
    Advanced to level 12. Near death experience, prayers unheard, forced to retreat. Identified my amulets, one turned out to be of Health, probably saved my life.
    Decided to return to the altar in the VD.
    Another near death experience on the hills near the VD, ambushed by hill orcs and sergeants. Got several crude spears and one hill orc corpse.

    End this session resting in Terinyo.
    ---------------------
    VD3: The altar room is spawning claw bugs. I killed two of them and got my alignment to N-. Not exactly what I wanted.
    Berwyn still appears to be very pleased with me and blessed my potions of water.
    I poured one potion of holy water on my scale mail and got rid of the curse.
    I notice I have learned the spell Magic Missile. I wonder when that happened.
    I explored the rest of the dungeon and found an uncursed Cloak of Invisibility (-1,+0)[+1,+0] and blessed Clothes [+0,+3].

    PC1: I found a holy symbol, used it to pray and felt comfortable.
    In the next room I encountered a necromancer and killed him and unkilled his zombies and skeletons.

    PC2: Clicking sounds, tension room of rats. Advance to level 13.
    A gray pool
    1. 6 water snakes
    2. "You feel elated."
    3. "You age!"
    4. "You feel translucent."
    5. "Wow! Pure beer!"
    6. "You feel flexible."
    7. "You feel corrupted!"
    8. 8 water snakes
    9. "You suddenly feel like jumping around."
    10. "You feel dizzy for some seconds."
    11. "You age!"
    12. "No effect... as far as you notice."
    13. "You feel much better."
    14. "You feel very controlled."
    15. 5 vipers
    16. 5 water snakes
    17. "You age!"
    18. "You feel inflexible."
    19. 7 water snakes
    20. 6 water snakes
    21. "You age!"
    22. "You age!"
    23. "You feel slightly strengthened."
    24. "Nothing happens. The pool suddenly dries up."

    PC3: Found a thin dagger, a mithril broadsword.

    PC6: A lesser vault (?) packed with various monsters... trolls, vortices, ogres, dark sages, baby dragons,...
    Unfortunately most of them can see invisible, but I feel confident.

    Oh, I died, killed by a gorgon.
    ---------------------
    Final stats:
    St:17 Le:14 Wi:8 Dx:18 To:16 Ch:12 Ap:10 Ma:16 Pe:18 N-
    DV/PV:60/6 H:-1(86) P:41(41) Exp:13/66890 PC6 Sp:93
    Invisible Strained Coward

    21028 Gnicotina. L13 gnomish archer (F). 66890 xps. 16801 turns.
    She was killed by a gorgon on level 6 of a dangerous cave at the Drakalor Pass.
    Last edited by Sintaluva; 07-04-2008 at 09:45 AM.

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