Page 1 of 2 12 LastLast
Results 1 to 10 of 16

Thread: Drawing ideas from other games..

  1. #1
    Join Date
    Jul 2008
    Posts
    18

    Default Drawing ideas from other games..

    So I was wondering, have any of you guys played Dominions 3? It's a really really huge and in depth game with lots of background.. http://en.wikipedia.org/wiki/Dominions_3:_The_Awakening

    LOTS of ideas can come about from that game, mainly monsters and spells and such.

  2. #2
    Join Date
    Mar 2008
    Location
    Cleveland, OH
    Posts
    678

    Default

    I was just thinking the same thing about another game actually. I've been playing dungeon crawl stone soup alot lately, never got into it before because its even harder and less forgiving than ADOM but having been through the draklor chain I dont know how many times I decided to tackle it. Im loving the game now actually, and ran into something really cool in it that would be neat to have something similar in it in JADE. I was making my way through the dungeon as a Sludge elf Transmuter, GREAT class btw sooo much fun I love the way its built and the way its magic dosent directly effect enemies but makes changes in yourself, them, and the environment. Anyways, ran into a human healer ghost of an old char of mine that fell in the orc mines and since most of my abilities revolved around poisoning and status ailments, I was doing next to no damage to the ghost while he whupped me so I retreated back to the dungeon. Went down another level, and encountered a unique Ogre Mage. I immediately super-heated a potion of confusion adn threw it at her leaving a noxious cloud behind leaving her helpless. I did the same to a potion of poison, left a lingering poison cloud. I then Took about 30 arrows and transformed them all to snakes (Sticks to Snakes it a fuuun spell!)

    Eventually she killed off my snake army and the confusion ran its course. I inspected her, she was almost dead and still poisoned. I decided to save my energies and let the poison run its course to kill her. So I waited a round. With her dying breath, she used some ancient evocation, and banished me to the abyss!!! I quickly found myself in a panic, having never been there before and having no idea how to get out. I rested, I prepared myself, brought out a few snakes as decoys incase something scary came at me. While looking for a gate out of the abyss I was quickly surrounded by hellwings and all sorts of mean demons...I didnt stand a chance even after transforming myself into a huge arachnid of course my poison did nothing so I then polymorphed into an ice beast...I was no match for the demons though. Very cool concept to be banished to another plane/pocket dimension!!! Would be interesting for this in JADE. Maybe when you die you get ONE chance to resurrect if you can make your way out of hell/halls of the dead/heaven/whatever the stronger your character the deeper in you get placed. Just a thought.

    BTW I havent had interned access lately since I recently moved, dont have it hooked up yet im on someone elses PC so im not sure when i will be able to get back on. Happy gaming!
    Last edited by Sradac; 07-14-2008 at 10:33 PM.

  3. #3
    Join Date
    Mar 2008
    Location
    London, England
    Posts
    5,014

    Default

    I've heard a lot of complaints about that feature of SSDC actually - you can have a promising character pretty much insta-killed because you get sent to the Abyss without any hope of surviving. Kinda like pit viper traps can be for early chars in ADOM, but imagine them summoning balors instead. In ADOM you can prepare for everything - I hope JADE respects the same ideas and doesn't throw you into out of depth areas at the roll of a dice.

    Still, the idea of dangerous extra planes and such is excellent - the ChAoS plane especailly.

  4. #4
    Join Date
    Mar 2008
    Posts
    366

    Default

    There must also be in-game hints about very dangerous monsters. In ADOM the hints are a bit too cryptic and scarce.

    Ideally you should be able to escape almost any possibly fatal situation with the right use of tactics and the right equipment even with a seemingly weak character. ADoM has achieved that pretty well but there's always room for improvement.

  5. #5
    Join Date
    Mar 2008
    Location
    Lewes, England
    Posts
    45

    Default

    I took a look at stonesoup but it's just a bit much to get in to. I remember when I first started playing ADOM it took ages to learn even the relative basics (before that I'd only ever played Rogue so there's a pretty big jump between the two!).

    Seems like stonesoup has some great ideas and some cool sounding classes and races but I honestly couldn't find time in my life to get the hang of it.

  6. #6
    Join Date
    Jun 2008
    Posts
    238

    Default

    Something i particularly enjoyed about Nethack was bones levels:

    When an PC would die, there is a chance that that level in it's current state is saved as a bones level. When a new PC would come through the place, there is a small% chance that the level would be generated as it was (the monster that killed you still lurking around), with a corpse of your former PC and all his gear (now cursed), as well as a named ghost.

    In nethack, bones files were only single use, meaning it was deleted after it appears in another one of your games. There was a coded program called Hearse made by the community that allowed you to exchange random bones files with other Nethack players, so it was pretty awesome to see corpses of other people's PCs. (and their loot).

    Also, all artifacts revert to their base item types in the corpse.



    Now this idea has some things I don't like about it. Particularly powerful PCs dying kind of makes the game easy from that point on if it's later found in a bones pile. In one game, i found a corpse with 2 wands of wishing and all my exceptional equipment (nethack doesn't use many artifacts, all the exceptional equip is stuff like dragon scale mail) intact. The game was a breeze from there. Granted, you have to LOSE a powerful hero to find a powerful corpse, and there's a good chance that no bones file is generated from the death at all, but nevertheless can make some "challenging" race/classes have a disappointingly easy time getting through.

    I think the implementation of a balanced version of this feature would add a lot of flavor, though. It can be coded so that all the high quality items can have a very high chance to be excluded from the bones spawn (base it on danger level), which would reduce the number of useful items found.
    Last edited by LFk; 07-17-2008 at 09:11 AM.

  7. #7
    Join Date
    Mar 2008
    Posts
    366

    Default

    Quote Originally Posted by LFk View Post
    I think the implementation of a balanced version of this feature would add a lot of flavor, though. It can be coded so that all the high quality items can have a very high chance excluded from the bones spawn (base it on danger level), which would reduce the number of useful items found.
    Passers-by might strip the corpse of highly valuable and powerful items. Perhaps some of those beings will still be around when you find the corpse so you'll still have to fight for the powerful items. The beings will be harder to defeat because they will be wearing the high quality equipment.

  8. #8
    Join Date
    Mar 2008
    Location
    Lewes, England
    Posts
    45

    Default

    Alternatively, you could just make the level of the ghost that haunts the loot relate to the power of the items therein.

    The ghost could be non-hostile so it could be generated at any point in the game without creating an out of depth opponent. Naturally, if you want the kit your gonna have to take out the ghost - a bit like the water dragon's lair.

  9. #9
    Join Date
    Mar 2008
    Location
    Finland
    Posts
    599

    Default

    Quote Originally Posted by electric_wizard View Post
    Alternatively, you could just make the level of the ghost that haunts the loot relate to the power of the items therein.

    The ghost could be non-hostile so it could be generated at any point in the game without creating an out of depth opponent. Naturally, if you want the kit your gonna have to take out the ghost - a bit like the water dragon's lair.
    I had thought about the Bones feature in JADE ages ago, but then forgot it. This is pretty close to my version, which went ike this:

    A gravestone will be generated on the spot where the "bone PC" (BPC) died, with a text like "Here lies [name], the [race\class] that was killed by [reason]. May he/she rest in peace." The PC may decide to ignore the grave or rob it. If he/she digs it open, a ghost of the BPC will jump out. This is similiar to "Great Treasures" graves, except that the treasures are in the the ghost's inventory. (And maybe a special monster type should be developed for this purpose, as normal undead monsters could be unbalanced with their special powers and weaknesses. I will call this monster "Memory" from now on.) Artifacts convert into similiar non-artifact items. The Memory also gets the same attributes, spell and skill list etc. as BPC. In other words, the Memory would be as similiar as possible when it was alive.

    That way high-level Memories would have good equipment, but also be very deadly. And weak PCs can just ignore the grave if they don't want to risk their lives. And because the Memory carries all it's items, it MUST be killed in order to gain them.

    I hope I didn't write this in a confusing way :|
    Last edited by Laukku; 07-20-2008 at 07:07 AM. Reason: Corrected pronouns to include females. Why on Earth english doesn't have a neutral personal pronoun???
    You hit Andor Drakon, the ElDeR cHaOs GoD, and severely wound him.
    The greater balor summons some help!
    The ratling duelist disarms you. You drop your blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12]. It flies to the west.
    Andor Drakon, the ElDeR cHaOs GoD, picks up the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].
    Andor Drakon, the ElDeR cHaOs GoD, wields the blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12].

  10. #10
    Join Date
    Mar 2008
    Location
    London, England
    Posts
    5,014

    Default

    That's quite a nice idea of how to do it, especially since JADE has the philosophy of "monsters are people too" (ie all the stats are the same). I'd say many items should randomly go missing though, just to make it less predictable. The graveyards where these appear should themselves be in the late game.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •