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Thread: YA 'fling the bling'

  1. #1
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    Default YA 'fling the bling'

    Second victory for the 'fling the bling' challenge. The last PC 'Berchant'
    had a few mistakes in his journey : ) This time through, I had a few more
    experience points under my belt, and so was able to get the 'perfect'
    victory. I never inflicted damage on any monster, in any way other than
    coin throw.

    I got a lucky start with this PC, as there were two ant levels in the
    puppy cave. I collected many valuable gems for use and sale, the healing,
    darkness, and light crystals were a great help. I got the healing skill
    in the chaos way (sorry Jharod), killed Hotz and gang, and returned to
    the PC for exp. points and teleport control. I aquired the TP wand from
    the VDDL, raided DF, and netted a +12 mithril scale mail! Next I found
    some early herbs in one of the first few CoC levels. I proceded to (had
    to) utilize sickness and starvation, in order to get my 'bling' damage
    to respectable levels.

    The pyramid and Griffyard were easy. The RotHK was easy enough as well,
    but I had no way of lake crossing upon entering the dungeon. Happily
    enough, there was a book shop spawned on the first level, only there was
    no frost bolt book in there. I forced a few re-stocks, and finally got
    an ice ball book. I got a few bad effects from trying that, as merchants
    aren't wizards, but eventually I learned enough to cross the lake. I
    was very careful not to accidentally freeze the skeletal king ; )

    For some reason, I decided I wanted a L+ dark elf. I figured that the
    SoCR were not guaranteed from the mystic, and I could sac the artifact
    axe for a heap of piety. The axe plus the gold from selling gems (not
    to Waldenbrook!), was enough to get an early crowning. I was hoping for
    =fire, but I got =shock instead. I got the artifact dwarf shield from
    Thrundarr, and used it through the whole game. I do like that shield,
    +15 overall, with some resistances to boot : )

    I cleared the first half of DF, and pool sipped. I like to do it this
    way, to avoid the interferance that comes from fully clearing DF, then
    sipping. I generated 13 pools, and only had to drain 8 to get my wish.
    In most games, I just let the sage die, but my last blinger had some
    trouble with late game corruption, so I needed those SoCR from Khelly : )
    I finished DF without event, and headed for the tower.

    I had to enter the ToEF without proper fire resistance, and no fireproof
    blanket. I breezed through the pre-temple levels, and even picked up
    intrinsic -fire one the way, from a friendly lizard : ) Healing was a big
    problem on the orb level though, as I had no Water Orb yet, to rely upon.
    I made a few trips back to my item stash on D:1, to pick up a small
    supply of spenseweed. Strangely enough, none of it was burning away in my
    temple fight, so when I made my next trip, I brought a horde of the stuff.
    Even with no fireproof blanket, it just didn't burn up??? Oh well, good
    for me I guess! : ) Being crowned probably played a big part in that.
    The ACW did panic, so I had to kill nearly half the temple to finish him
    off, but eventually he fell.

    The Air temple was a breeze (ha!). The earth temple fell just as easily,
    but with the ASB only being hurt by criticals, it took a while. I skipped
    a couple of greater undead vaults along the way. I miss the extra artifacts,
    but I don't miss the stat drains : ) I had to kill about a gazillion chaos
    servants to reach the Archmage. I then lured him out of the temple area,
    using a chaos servant 'meat shield' to protect me from death rays. I stood
    out of line with the Archmage, and he shot stupid frost bolts at me until he
    died.

    D:50 was a lot easier this time, than the last. I tunneled through the top
    and bottom areas, and cleared the monsters with a combination of the
    'farsight' spell, and a long range 'bling' attack. The coin throw range
    increases with exp. level (two squares every ten levels?), and I was at
    exp. level ~35 upon entering D:50, so I had a respectable range. I lured
    the balors to me, one at a time, by teleporting and pulling levers. Fisty
    fell as easily as the rest, and strangely... none of them summoned a single
    monster. Very strange, but a very welcome change from last time : )

    After killing all the balors, I shut the gate for good and set about kiling
    every monster on the level. It took a while, and the servants became quite
    powerful. It was very satisfying though, to zap a wand of monster detection,
    and get the 'you sense an absence of monsters' message : )

    I was so worried about corruption in this game, I even visited the rift
    (with not a single item destroyed!?), and cleared the bug temple for the
    extra SoCR. It turns out that I didn't need them, but I think this PC just
    had crazy luck. I didn't even need to do the unicorn quest, to leave with
    no corruption. I even had SoCR left over : )
    "Whip me!" pleads the adom player. The rng replies... "No."

  2. #2
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    Code:
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          ^^^*^^^^^       ^^^^^^^^^^^^^      ^^^^^^^^^^^==   ^^^^^^^     ^ ^^^..^
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          ==="""~~~       ^^^&&&&&&o&&&&&&  ~~~~~~&&&=====   ="""""""&&^~^^*^.^^
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              ~~~"""""""""""""""&&&&&&&&&&&&&&&&&&&....^^^^ =="""&&""&&&~~~~~^
               """"""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~    ^^^
                """"""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~     ^*^
                    &&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~     ^~^
                       &&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^      ^o^
                          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^      ^^^
                                 ^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    
    Perchant      St:27  Le:38  Wi:31  Dx:73  To:38  Ch:35  Ap:20  Ma:22  Pe:23 L+
    DV/PV: 92/55   H: 747(772)    P: 108(304)    Exp: 50/19875354   DrCh  M: 110221
    Blessed Bloated
    ------------------------------------------------------------------------------
    ----------------------------------------------------------------------------
    Background Information
    ----------------------------------------------------------------------------

    Name: Perchant Race: male Dark Elf Class: Merchant
    Eye color: amber Hair color: white Complexion: black
    Height: 5'10" Weight: 119 pounds
    Age: 228 (grown-up, 95 years of unnatural aging added in)
    Star sign: Raven Birthday: 20/Raven (day 20 of the year)

    YOUR HISTORY:
    Your parents belong to the lower class. They were honest
    hard-working people, who did everything to enable you to live a
    comfortable and fine life. They were not very successful.
    In your childhood you were a credit to your family. Your people
    loved you and enjoyed your presence.
    During your youth you were very lazy. You slept a lot and didn't
    care too much for your duties and tasks. Your parents were not very happy
    with you.
    As a young adult you were a credit to your family. Your parents
    supported your plans and were very understanding. They tried to help you
    along your way with all means at their disposal.
    You decided to become a Merchant. During your apprenticeship you
    specialized on magical scrolls and maps.


    ----------------------------------------------------------------------------
    Inventory
    ----------------------------------------------------------------------------
    Total weight: 2264 stones Carrying capacity: 11925 stones

    Head : blessed crown of leadership [+2, +7] {Ch+18} [65s]
    Neck : uncursed ankh [3s]
    Body : uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
    Girdle : uncursed eternium girdle [+6, +6] [12s]
    Cloak : uncursed cloak of defense [+4, +0] [20s]
    Right Hand : blessed dwarven shield "Rolf's Saviour" (+2) [+9, +6][120s]
    Left Hand : uncursed tower eternium shield (-1) [+13, +4] [70s]
    Right Ring : uncursed ring of slaying (+6 melee damage, +6 missile damage)
    Left Ring : blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd)
    Bracers : uncursed waterproof bracers of toughness [+0, +0] {To+4}
    // Well, I didn't have any other worn item that needed it either : )

    Gauntlets : uncursed archery gloves (+0, +4) [+0, +0] [6s]
    Boots : blessed waterproof seven league boots [+5, +5] [30s]
    Missile weapon: -
    Missiles : 12571 gold pieces [125s]
    Tool : blessed spenseweed [2s]


    ----------------------------------------------------------------------------
    Stuff
    ----------------------------------------------------------------------------

    Total weight: 1739 stones Carrying capacity: 11925 stones

    Helmets ('[')
    uncursed crown of science [+4, +8] {Le+9} [65s]
    uncursed crown of regeneration [+0, +0] [55s]
    Gauntlets ('[')
    blessed thick gauntlets (-1, -2) [+0, +1] [15s]
    uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
    uncursed gloves of dexterity [+0, +0] {Dx+4} [6s]
    Cloaks ('[')
    blessed cloak of defense [+3, +0] [20s]
    Boots ('[')
    uncursed seven league boots [+1, +1] [30s]
    uncursed eternium boots (-1, +1) [+1, +5] [55s]
    Necklaces (''')
    blessed amulet of order [3s]
    heap of 2 uncursed amulets of light [6s]
    uncursed amulet of perseverance {Wi+3} [3s]
    heap of 3 uncursed necklaces of rapid healing [6s]
    blessed necklace of the eye [3s]
    uncursed amulet of free action [3s]
    uncursed amulet of death ray resistance [7s]
    blessed amulet of health [3s]
    heap of 2 uncursed amulets of balance [6s]
    Bracers (',')
    uncursed bracers of defense [+2, +0] [10s]
    uncursed bracers of protection [+0, +2] [10s]
    One-handed weapons ('(')
    blessed pick axe (-8, 1d6-12) [75s]
    blessed pick axe (-7, 1d6-13) [75s]
    uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s]
    Two-handed weapons ('(')
    uncursed shining long spear "Soaker" (+9, 3d7) [+3, +0] [10s]
    uncursed scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2] [70s]
    blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s]
    Missile weapons ('}')
    uncursed heavy crossbow "The Far Slayer" (+18, +18) [350s]
    Missiles ('/')
    uncursed boomerang (+3, 2d4+4) [20s]
    Tools (']')
    uncursed tinderbox (19) [3s]
    heap of 4 uncursed triangular keys [4s]
    heap of 2 uncursed waterproof blankets [20s]
    uncursed tiny key [1s]
    uncursed torch [10s]
    uncursed tinderbox (6) [3s]
    uncursed box with flint and steel (25) [5s]
    heap of 2 uncursed round keys [2s]
    uncursed box with flint and steel (18) [5s]
    heap of 2 uncursed hexagonal keys [2s]
    blessed torch [10s]
    heap of 4 uncursed square keys [4s]
    uncursed fireproof blanket [10s]
    // I got this on D:50, and it was the first in the game!

    cursed tiny key [1s]
    Rings ('=')
    uncursed ring of mental stability [+1, +1] {Le+3} [1s]
    uncursed ring of invisibility [1s]
    blessed ring of the High Kings [+2, +3] [1s]
    uncursed ring of mental stability [+0, -1] {Le+1} [1s]
    heap of 2 uncursed rings of slaying (+6 melee damage, +6 missile damage)
    uncursed ring of fire resistance [1s]
    heap of 2 uncursed rings of regeneration [2s]
    "Whip me!" pleads the adom player. The rng replies... "No."

  3. #3
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    Wands ('\')
    uncursed wand of webbing (11 charges) [3s]
    blessed wand of digging (1 charge) [3s]
    uncursed wand of stunning (6 charges) [3s]
    uncursed wand of door creation (7 charges) [3s]
    uncursed wand of webbing (7 charges) [3s]
    uncursed wand of trap detection (6 charges) [3s]
    uncursed wand of monster detection (1 charge) [3s]
    uncursed wand of teleportation (0 charges) [4s]
    uncursed wand of paralyzation (2 charges) [3s]
    cursed wand of teleportation (6 charges) [4s]
    cursed wand of door creation (100 charges) [3s]
    uncursed wand of webbing (10 charges) [3s]
    uncursed wand of digging (2 charges) [3s]
    Potions ('!')
    uncursed potion of boost speed [2s]
    uncursed potion of ultra healing [2s]
    heap of 5 blessed potions of extra healing [10s]
    heap of 4 blessed potions of ultra healing [8s]
    heap of 3 uncursed potions of extra healing [6s]
    // Only needed to drink one of these in the entire game.

    uncursed potion of quickling blood [2s]
    uncursed potion of blindness [2s]
    heap of 2 uncursed potions of insight [4s]
    uncursed berzio potion [2s]
    potion of unholy water [4s]
    heap of 7 potions of holy water [28s]
    uncursed potion of booze [4s]
    blessed potion of booze [4s]
    heap of 3 uncursed potions of water [12s]
    heap of 6 cursed potions of ultra healing [12s]
    Scrolls ('?')
    heap of 2 blessed scrolls of identify [4s]
    heap of 5 uncursed scrolls of charging [10s]
    uncursed scroll of chaos resistance [2s]
    blessed scroll of chaos resistance [2s]
    heap of 2 uncursed scrolls of magic mapping [4s]
    blessed scroll of magic mapping [2s]
    heap of 2 uncursed scrolls of luck [4s]
    heap of 9 uncursed scrolls of uncursing [18s]
    heap of 5 uncursed scrolls of repair [10s]
    heap of 2 uncursed scrolls of familiar summoning [4s]
    Food ('%')
    heap of 27 uncursed stomafillia herbs [54s]
    heap of 9 cursed stomacemptia herbs [18s]
    heap of 4 uncursed pepper petals [8s]
    heap of 10 blessed curaria mancox herbs [20s]
    heap of 10 blessed alraunia antidotes [20s]
    heap of 16 blessed stomafillia herbs [32s]
    heap of 50 uncursed cooked lizards [150s]
    Gems ('*')
    heap of 16 uncursed crystals of power [16s]
    heap of 14 uncursed crystals of light [14s]
    heap of 10 uncursed crystals of darkness [10s]
    heap of 3 blessed crystals of darkness [3s]
    heap of 3 blessed crystals of power [3s]
    heap of 9 uncursed crystals of fire [9s]
    blessed crystal of knowledge [1s]
    heap of 12 cursed crystals of health [12s]
    uncursed crystal of knowledge [1s]
    // All of these are wonderful for the early game. Well, maybe not the
    // fire ones : ) I still kept them around though, in case I wanted to
    // cook a corpse.

    ----------------------------------------------------------------------------
    Weapon Skills
    ----------------------------------------------------------------------------

    Melee weapon Lvl Hit Dam DV Level Required marks
    --------------------- --- --- --- -- ------------- --------------
    Unarmed fighting 1 +1 +0 +0 basic 25
    Daggers & knives 1 +1 +0 +0 basic 25
    Clubs & hammers 1 +1 +0 +0 basic 25
    Maces & flails 1 +1 +0 +0 basic 25
    Swords 1 +1 +0 +0 basic 25
    Axes 1 +1 +0 +0 basic 25
    Whips 1 +1 +0 +1 basic 25
    Pole arms 1 +1 +0 +0 basic 25
    Twohanded weapons 1 +1 +1 +0 basic 25
    Staves 1 +1 +0 +1 basic 25

    Missile weapon Lvl Hit Dam Ra Level Required marks
    --------------------- --- --- --- -- ------------- --------------
    Slings 0 +0 +0 +0 unskilled 7
    Bows 0 +0 +0 +0 unskilled 7
    Crossbows 1 +2 +1 +0 basic 12
    // Dark elves start with this trained to level one.

    Thrown axes & hammers 0 +0 +0 +0 unskilled 7
    Thrown daggers 0 +0 +0 +0 unskilled 7
    Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
    Thrown spears 0 +0 +0 +0 unskilled 7
    Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

    Shields Lvl DV Level Required marks
    --------------------- --- --- ------------- --------------
    Shields 11 +22 Mastery 991


    Damage caused with your melee weapons:
    --------------------------------------
    No melee weapons available.


    Damage caused with your missile weapons:
    ----------------------------------------
    ?Ammunition: ?12571?, base range: ?12?, ?+128? bonus to hit, ?1d2+61? damage
    "Whip me!" pleads the adom player. The rng replies... "No."

  4. #4
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    ----------------------------------------------------------------------------
    Skills
    ----------------------------------------------------------------------------

    Alertness ................. 73 (great) [+1]
    Appraising ................100 (superb) [+2d4]
    Backstabbing .............. 55 (good) [+1]
    Bridge building ........... 11 (mediocre) [+3d5] (mr)
    // I thought I might need this for the lake, but thankfully I didn't.

    Climbing ..................100 (superb) [+1d5]
    Courage ...................100 (superb) [+2d4]
    // Pretty odd for me to get this, but it just worked out this time.
    // I still killed the guy though, just for good measure : )

    Detect item status ........100 (superb) [+3d3]
    Find weakness .............100 (superb) [+1]
    // I don't think this challenge is possible without this skill.

    First aid ................. 73 (great) [+1d3]
    Gemology ..................100 (superb) [+2d4]
    Haggling ..................100 (superb) [+2d4]
    Healing ...................100 (superb) [+2d4]
    Herbalism .................100 (superb) [+1d5]
    Listening .................100 (superb) [+2d4]
    Literacy ..................100 (superb) [+1d5]
    Metallurgy ................100 (superb) [+1d5]
    Pick pockets ..............100 (superb) [+2d4]
    // Never used.

    Stealth ...................100 (superb) [+1d3]
    Survival ..................100 (superb) [+1d3]
    Tactics ................... 60 (good) [+1]
    Two weapon combat ......... 99 (superb) [+1]
    // This skill started at 90. I wish 'tactics' had instead : )

    Ventriloquism ............. 69 (good) [+1d3]
    Woodcraft ................. 68 (good) [+1d3]
    // These are what I gained from potions of education : (

    ----------------------------------------------------------------------------
    Spells
    ----------------------------------------------------------------------------

    Acid Bolt : 153, 15pp (Effectivity: +0)
    Bless : 23, 14pp (Effectivity: +0)
    Calm Monster : 60, 11pp (Effectivity: +0)
    Create Item : 500, 250pp (Effectivity: +0)
    Cure Light Wounds: 299, 5pp (Effectivity: +3)
    Darkness : 556, 4pp (Effectivity: +0)
    Farsight : 172, 17pp (Effectivity: +2)
    Fire Bolt : 288, 10pp (Effectivity: +0)
    Fireball : 8, 38pp (Effectivity: +0)
    Frost Bolt : 83, 14pp (Effectivity: +0)
    Ice Ball : 241, 25pp (Effectivity: +0)
    Invisibility : 5, 19pp (Effectivity: +0)
    Knock : 538, 12pp (Effectivity: +1)
    Light : 259, 3pp (Effectivity: +2)
    Revelation : 410, 33pp (Effectivity: +2)
    Slow Poison : 5, 11pp (Effectivity: +0)
    Strength of Atlas: 389, 10pp (Effectivity: +1)
    Stun Ray : 364, 8pp (Effectivity: +2)
    Teleportation : 479, 21pp (Effectivity: +5)
    Web : 524, 12pp (Effectivity: +0)




    ----------------------------------------------------------------------------
    His further life:
    ----------------------------------------------------------------------------

    After he leaves the Drakalor Chain he is welcomed by his people with great
    honors. They acknowledge his noble deeds, his valor, his cunning and his
    great skills that helped to prevent the complete destruction of the world he
    knows. He is crowned to be the king of all dark Elves and lives a long and
    prosperous life full of power, happiness and pleasure.

    ----------------------------------------------------------------------------
    His achievements during his adventures:
    ----------------------------------------------------------------------------

    Perchant, the dark elven merchant, saved the world with his brave efforts
    and became a great ruler without even stopping to save himself.
    He scored 21741908 points and advanced to level 50.
    He survived for 0 years, 102 days, 19 hours, 48 minutes and 59 seconds
    (110221 turns).
    Perchant visited 122 places.
    His strength score was modified by +14 during his career.
    His learning score was modified by +30 during his career.
    His willpower score was modified by +16 during his career.
    His dexterity score was modified by +39 during his career.
    His toughness score was modified by +23 during his career.
    His charisma score was modified by +5 during his career.
    His appearance score was modified by +12 during his career.
    His mana score was modified by +3 during his career.
    His perception score was modified by +4 during his career.
    He was unnaturally aged by 95 years.
    // Good thing I didn't try orc : )

    He was the champion of the arena.
    He was the head of the thieves guild.
    He made a little water dragon very happy.
    He adhered to the principles of the Cat Lord and thus rose to great fame.
    He stopped the generation of nasty bugs.
    He saved Khelavaster from certain death.
    He left the Drakalor Chain after completing his quest and became a great
    leader and famous hero.
    4336 monsters perished under his attacks.
    "Whip me!" pleads the adom player. The rng replies... "No."

  5. #5
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    The following 29 artifacts were generated during his adventure:
    the si
    the dwarven rune axe "Rolf's Companion"
    the scythe of corruption "Moon Sickle"
    the ring of the master cat
    the golden gladius "Death's Sting"
    the dwarven shield "Rolf's Saviour"
    the Chaos Orb of Elemental Water
    the Chaos Orb of Elemental Air
    the Chaos Orb of Elemental Fire
    the Chaos Orb of Elemental Earth
    the heavy crossbow "The Far Slayer"
    the rune-covered trident
    the sword of Nonnak
    the elemental gauntlets
    the ring of the High Kings
    the crown of science
    the ancient mummy wrapping
    the ankh
    the hammer of the gods
    the glaive "Long Sting"
    // Never seen it.

    the Chaos Orb of Elemental Mana
    the jet-black battle axe "Executor"
    // Never seen it.

    the ring of immunity
    // Never seen it.

    the crown of leadership
    the iron gauntlets "Ironfist"
    // Never seen it.

    the shining long spear "Soaker"
    the emerald dagger "Serpent's Bite"
    // Never seen it.

    the weird tome
    the rune-covered halberd "Wyrmlance"
    He possessed the following intrinsics:
    He was fire resistant (enhanced through an item).
    He was poison resistant (enhanced through items).
    He was cold resistant (enhanced through an item).
    He was acid resistant.
    He was lucky (enhanced through an item).
    Fate smiled upon him (enhanced through items).
    He was sleep resistant (enhanced through an item).
    He was able to control teleportation.
    He was stun resistant (gained through an item).
    He was resistant to death rays (enhanced through an item).
    He was shock resistant.
    He was able to see invisible things (gained through items).
    He was immune to shock attacks.
    He was immune to ice attacks (gained through an item).
    He was able to resist confusion attacks (gained through an item).
    He had the following talents: Careful, Defensive Fighter, Extremely Hardy,
    Good Shot, Greased Lightning, Hardy, Immune to Pain, Iron Skin, Keen Shot,
    Quick, Quick Shot, Shield Expert, Shield Master, Shield Specialist, Steel
    Skin, Tough Skin, Very Careful, Very Hardy, Very Quick.
    He had a final speed score of 143 (final base speed: 137).
    He was a paragon of his religion.
    He did not ask for divine help.
    He was a holy champion of Order.

    The following monsters were vanquished:
    1 acid vortex
    10 air demons
    11 air elementals
    4 air grues
    3 ancient black dragons
    26 ancient blue dragons
    // I got a few exp. levels in here, before tackling the Archmage.

    1 Ancient Chaos Wyrm
    3 ancient minotaurs
    2 ancient red dragons
    1 Ancient Stone Beast
    3 ancient white dragons
    4 animated armors
    1 ankheg
    10 annihilators
    2 annis hags
    7 assassins
    9 balors
    43 bandits
    1 banshee
    7 barbarians
    3 barbarian leaders
    2 battle bunnies
    7 beggars
    17 berserkers
    1 berserker emperor
    7 berserker kings
    17 berserker lords
    6 berserker princes
    4 big dogs
    1 black baby dragon
    1 black dragon
    17 black hurthlings
    1 black unicorn
    4 black wizards
    17 blink dogs
    40 blue baby dragons
    14 blue dragons
    1 bone golem
    3 brown bears
    13 bugbears
    2 bulettes
    1 bunny master
    4 carrion crawlers
    3 casino guards
    6 cave bears
    15 cave fishers
    15 cave lizards
    10 cavemen
    1 Chaos Archmage
    4 chaos brothers
    2 chaos eyes
    4 chaos knights
    8 chaos lizards
    65 chaos mutants
    4 chaos plague bearers
    12 chaos rats
    237 chaos servants
    // Not fun.


    2 chaos sisters
    1 chaos spawn
    5 chaos spiders
    1 chaos viper
    49 chaos warriors
    23 chaos wizards
    16 claw bugs
    2 clay golems
    2 cooshoos
    9 corpse fiends
    30 corruptors
    1 crime lord
    9 crystal statues
    11 cutpurses
    2 cyclopes
    7 dark elven archers
    2 dark elven lords
    4 dark elven priestesses
    1 dark elven princess
    6 dark elven warriors
    4 dark elven wizards
    8 dark orcs
    1 dark sage
    2 death oozes
    1 diamond golem
    22 dire wolves
    7 displacer beasts
    16 dopplegangers
    1 doppleganger king
    6 doppleganger lords
    3 Dorn Beasts
    5 dwarven chaos knights
    18 earth elementals
    1 emperor lich
    44 ettins
    3 eyes of destruction
    37 fire beetles
    30 fire demons
    25 fire drakes
    29 fire elementals
    17 fire giants
    1 fire giant king
    22 fire grues
    17 fire lizards
    3 fire vortices
    2 flesh golems
    6 floating eyes
    3 fomorian giants
    18 frost giants
    14 frost giant berserkers
    1 frost giant jarl
    4 gargoyles
    1 gelatinous cube
    11 ghosts
    9 ghost bats
    40 ghost lords
    100 ghuls
    2 giant ant queens
    5 giant ant warriors
    26 giant ant workers
    28 giant bats
    2 giant bee queens
    63 giant bee warriors
    41 giant bee workers
    13 giant centipedes
    4 giant frogs
    8 giant lizards
    2 giant raccoons
    137 giant rats
    3 giant rust monsters
    2 giant slugs
    19 giant spiders
    4 gibbering mouthers
    37 gnolls
    3 gnoll chieftains
    43 goblins
    8 goblin berserkers
    16 goblin chieftains
    63 goblin rockthrowers
    36 goblin slavemasters
    2 gorgons
    6 gray oozes
    3 gray slayers
    1 great blue wyrm
    1 greater balor
    142 greater chaos servants
    // Also, not fun.

    73 greater claw bugs
    1 greater daemon
    5 greater mimics
    2 greater molochs
    4 greater mummies
    1 greater water elemental
    1 green blob
    7 green hags
    27 green slimes
    1 green worm
    5 gremlins
    16 griffons
    9 grizzly bears
    2 half-orc bouncers
    12 harpies
    1 healer
    10 hell hounds
    76 hill giants
    10 hill orcs
    5 hill orc sergeants
    9 hippogriffs
    19 hobgoblins
    4 hobgoblin chiefs
    2 hobgoblin leaders
    9 homunculi
    11 huge bats
    6 hydras
    36 hyenas
    5 ice vortices
    5 imps
    1 invisible stalker
    1 iron golem
    131 jackals
    7 jackal demons
    7 jackalweres
    1 karmic baby dragon
    10 karmic lizards
    44 killer bugs
    2 king cobras
    54 kobolds
    13 kobold chieftains
    19 kobold shamans
    36 large bats
    2 large dogs
    21 large gnolls
    7 large jackals
    31 large kobolds
    35 large orcs
    5 large rust monsters
    6 large snakes
    76 large spiders
    5 least daemons
    3 lesser daemons
    3 leucrottas
    2 liches
    6 lightning lizards
    5 lightning vortices
    1 living wall
    31 lizard men
    1 mad carpenter
    1 mad doctor
    10 magebane eyes
    10 magedoom eyes
    1 margoyle
    3 master assassins
    1 master lich
    4 master mimics
    1 master necromancer
    1 Master Summoner
    9 master swordsmen
    1 master thief
    37 mimics
    1 mimic hivemind
    9 minotaurs
    2 molochs
    5 muggers
    11 mummies
    1 mummy lord
    11 necromancers
    23 ochre jellies
    49 ogres
    2 ogre emperors
    6 ogre lords
    3 ogre magi
    1 old barbarian
    83 orcs
    1 orc butcher
    10 orc chieftains
    38 orc scorchers
    12 outlaws
    7 outlaw leaders
    13 owlbears
    3 pit vipers
    2 pixies
    1 pixie archer
    7 quasits
    3 quicklings
    2 quickling kings
    2 quickling lords
    2 quickling queens
    8 rabid dogs
    5 raiders
    246 rats
    13 ratling archers
    6 ratling duelists
    6 ratling fencers
    3 ratling master thieves
    12 ratling thieves
    5 ratling traders
    1 ratling warlord
    17 ratling warriors
    3 rattlesnakes
    5 red baby dragons
    1 red dragon
    24 red worms
    2 revenants
    3 rust monsters
    59 shadows
    5 shadow centipedes
    2 shadow lords
    1 shadow troll
    3 shambling mounds
    5 silver wolves
    1 skeletal king
    3 skeletal warriors
    134 skeletons
    2 slow shadows
    1 Snake from Beyond
    18 spectres
    4 staring eyes
    35 steel golems
    3 steel horrors
    7 steel zombies
    42 stone giants
    3 stone giant lords
    6 stone golems
    24 stone grues
    3 stone oozes
    6 stone snakes
    2 stone statues
    5 swamp hydras
    10 swordsmen
    11 tarantulas
    15 trolls
    10 troll berserkers
    5 troll chiefs
    3 troll kings
    1 undead chaos dwarven berserker
    2 vampires
    32 vapor rats
    4 vipers
    7 water demons
    1 water elemental
    10 water grues
    38 water snakes
    17 wererats
    8 werewolves
    1 werewolf king
    5 werewolf lords
    7 white baby dragons
    18 white worms
    55 wights
    2 will o'wisps
    55 wolves
    48 wraiths
    96 writhing masses of primal chaos
    8 yellow oozes
    108 zombies
    "Whip me!" pleads the adom player. The rng replies... "No."

  6. #6
    Join Date
    May 2008
    Posts
    1,540

    Default

    Nice - bagging yourself a Doppelganger king must have felt sweet. Did you have to wield the RCT for the ASB?

  7. #7
    Join Date
    Mar 2008
    Location
    London, England
    Posts
    5,014

    Default

    Heh, most excellent - good to see you perservered in getting a clean victory of this. Did early Find Weakness help significantly? I think it's doable without, it would just be incredibly tedious for certain monsters (much like the acid spit was). How high did you get dexterity with herbs+starvation+sickness? Nice to see that skipping those greater vaults didn't lose you anything important like BoW.

  8. #8
    Join Date
    Mar 2008
    Location
    Kentucky
    Posts
    5,067

    Default

    The doppleganger king actually hit me for over 100 HP's a couple of times, impressive
    because I was dual wielding shields the whole game. Occasional wielding of melee
    weapons, was the mistake I made the first time through, and with the find weakness
    skill, it wasn't even needed. This time I stuck with shields the whole time.

    I used moss + starvation for De ~50, and morgia + sickness for Wi and To ~30.
    "Whip me!" pleads the adom player. The rng replies... "No."

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