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Thread: Race Wars - The Forces of Balance

  1. #21
    Join Date
    May 2008
    Posts
    356

    Default

    Balance friends, I am out of this for a while. I can get back in one or two weeks, difficult to predict. You will do fine(r) without me. Good luck!

  2. #22
    Join Date
    Jul 2008
    Location
    Colorado Springs, CO
    Posts
    45

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    Meh, I was gonna get to Alder, but real life suddenly came crashing in, and I don't have time to play at all. I'll be back in about 4 days, so somebody take over alder, you can use the first save file provided. Enjoy, and I'll see you soon.
    Necrophilia isn't *that* bad!
    --Kyle Cope, a gentleman and a scholar.

  3. #23
    Join Date
    Jun 2008
    Location
    Venice Beach, California
    Posts
    57

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    Hey guys,

    I'm really late jumping in here, but would it be possible for me to join the Forces of Balance? I can't guarantee that I'll do especially well, but I'd love to be a part of this.

    thanks.

    ular

  4. #24
    Join Date
    Mar 2008
    Location
    Esslingen, Germany
    Posts
    3,973

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    By all means, join our illustrous group! We're all too lazy to get much done anyway... I'll put up my drakish fighter tomorrow, he's going well, but I'm kind of bored playing him...
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

    Check out my youtube channel to see my ADOM videos, including a completed playthrough of the game. I try to give instructions, so if you want to see some place you haven't been before and get some hints on how to deal with it, this might help! There's also some other games featured there that you might find interesting.

  5. #25
    Join Date
    Jun 2008
    Posts
    238

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    Ular, I've added you.

    The balance team could use someone to move 'em along No one dead, but no one really far in yet.

  6. #26
    Join Date
    May 2008
    Posts
    356

    Default

    Sure, one is dead. I would kill another one, but I really can't at the moment.

  7. #27
    Join Date
    Apr 2008
    Location
    Vancouver, Canada
    Posts
    131

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    Axon is coming along nicely.
    I'm now very conflicted over which weapons I should give him. We have a dagger of death as well as an adamantium halberd of penetration, but I still want to stick with spears for their DV bonuses.

    The pyramid should be a priority now, and we need a source of spenseweed for the ToEF, which I did not find in the big room.

    Code:
    Axon          St:16  Le:21  Wi:18  Dx:11  To:22  Ch: 9  Ap: 4  Ma:14  Pe:15 N=
    DV/PV: 43/15   H: 141(142)    P: 86(86)      Exp: 16/166292     D: 8  Sp: 90
    Bloated Burdened
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Character Information
    ----------------------------------------------------------------------------
    
    Axon    St:16  Le:21  Wi:18  Dx:11  To:22  Ch: 9  Ap: 4  Ma:14  Pe:15  N=
    DV/PV: 43/15   H: 141(142)   P: 86(86)   Exp: 16/166292   M: 43497
    
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Daggers & knives         2    +2    +0   +0   basic                23
    Maces & flails           1    +1    +0   +0   basic                19
    Axes                     1    +1    +0   +0   basic                22
    Pole arms                9    +9    +5  +10   excellent            188
    Staves                   3    +3    +0   +3   basic                16
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Bows                     6   +12    +9   +2   skilled              49
    Thrown rocks & clubs     6   +12    +9   +2   skilled              130
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  8   +16              excellent            326
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alertness ................100    (superb)       [+2d4]
      Climbing ................. 37    (fair)         [+1d5]
      Concentration ............100    (superb)       [+2d4]
      First aid ................ 61    (good)         [+1]
      Food preservation ........ 60    (good)         [+1]
      Gemology ................. 84    (great)        [+2d4]
      Haggling ................. 26    (mediocre)     [+4d5]
      Healing .................. 91    (superb)       [+1]
      Herbalism ................ 59    (good)         [+1d3]
      Listening ................ 73    (great)        [+3d3]
      Literacy .................100    (superb)       [+2d4]
      Music .................... 51    (good)         [+1d3]
      Smithing ................. 28    (mediocre)     [+2d4]
      Stealth .................. 48    (fair)         [+1d5]
      Swimming ................. 56    (good)         [+1d5]
    
    
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 1480 stones                Carrying capacity: 1650 stones
    
    Head          : blessed helm of mental stability [+0, +1] {Le+2}     [100s]
    Neck          : -
    Body          : uncursed leather armor [+0, +2]                      [150s]
    Girdle        : uncursed metal girdle [+0, +4]                        [25s]
    Cloak         : -
    Right Hand    : uncursed adamantium spear (+1, 1d8+6)                 [36s]
    Left Hand     : uncursed large crystal shield (-1) [+10, +2]         [210s]
    Right Ring    : uncursed rusty ring of acid resistance                 [1s]
    Left Ring     : uncursed ring of stun resistance                       [1s]
    Bracers       : -
    Gauntlets     : uncursed red dragon-hide gauntlets (-1, +1) [+0, +2]  [10s]
    Boots         : uncursed mithril boots [-1, +2]                       [96s]
    Missile weapon: uncursed short bow (+1, +2)                           [20s]
    Missiles      : bundle of 2 uncursed arrows (+0, 1d6+2)                [4s]
    Tool          : -
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 827 stones   Carrying capacity: 1650 stones
    
    Necklaces (''')
       // nothing of note
    Bracers (',')
       uncursed brass bracers [+0, +0]                                    [10s]
    One-handed weapons ('(')
       uncursed eternium warhammer (+0, 4d3+8)                            [29s]
       uncursed dagger of death (+1, 5d5+4)                               [10s]
    Two-handed weapons ('(')
       uncursed adamantium halberd of penetration (+9, 2d7+6) [-2, +0]    [70s]
    Missiles ('/')
       uncursed arrow of slaying (+0, 1d6)                                 [2s]
       bundle of 4 uncursed arrows of construct slaying (+3, 1d6+3)        [8s]
       bundle of 3 uncursed eternium drakish scurgari (+9, 2d8+9)         [15s]
       bundle of 7 uncursed arrows of dragon slaying (+3, 1d6+3)          [14s]
    Rings ('=')
       // nothing good
    Wands ('\')
       // nothing good
    Potions ('!')
       // nothing good, 7 holy water
    Scrolls ('?')
       // nothing good
    Food ('%')
       // morgia, moss, stomafilla
    Valuables ('$')
       8139 gold pieces                                                   [81s]
    Gems ('*')
       uncursed crystal of light                                           [1s]
       heap of 2 uncursed crystals of knowledge                            [2s]
       heap of 2 uncursed amber stones                                     [2s]
    Attached Files Attached Files

  8. #28
    Join Date
    Jun 2008
    Location
    Venice Beach, California
    Posts
    57

    Default

    Yippee! I'm in!

    Okay, I generated a drakeling merchant, because I just played one (he didn't last too long, but I got drunk and killed him off foolishly)... by lvl 13 he found 7LB, AoLS, PoGA, and plenty of other good stuff.

    Here's the beginning... just generated so no action yet.

    Soloman was an even-minded citizen from the swamp of Pusland. He was only moderately wealthy, but not because of his sound and fair business practices, but rather the close minded world around him did not understand the true value of premium mud, stagnant water, mossy herbs, and witch doctored concoctions. He heard of the terrible onslaught of chaos and the numerous corrupt merchants war profiteering in the Drakalor Chain, he felt morally obligated to help the poor citizens and make an honest buck.

    During his sickly youth he was well known to spot deeds of mischief and tattle on those ne'er do wells (Alert), and not surprisingly had learned to run from them after they found out it was him (Long Stride). In those frequent beatings he did receive, he painfully learned how to shield himself from the worst of their blows (Careful).

    On a beautiful spring day he bid his parents good bye, packed up his few belongings (which included a little starting supply of potions), and made the long trek to the land of danger.

    ----------------------------------------------------------------------------
    Character Information
    ----------------------------------------------------------------------------

    Soloman St:18 Le:11 Wi:20 Dx: 6 To:14 Ch:14 Ap: 9 Ma:10 Pe:12 N=
    DV/PV: 11/0 H: 26(26) P: 3(3) Exp: 1/0 M: 0



    ----------------------------------------------------------------------------
    Background Information
    ----------------------------------------------------------------------------

    Name: Soloman Race: male Drakeling Class: Merchant
    Eye color: light blue Hair color: bald Complexion: green
    Height: 5'6" Weight: 163 pounds
    Age: 24 (grown-up)
    Star sign: Falcon Birthday: 27/Falcon (day 237 of the year)

    YOUR HISTORY:
    Your parents are travelling adventurers. They are doing moderately
    well but are talented enough to survive.
    In your childhood you were a credit to your family. Your people
    loved you and enjoyed your presence.
    In your youth you became seriously ill and suffered for many years.
    When your disease finally was cured you were left weakened, both
    physically and spiritually, and bereft of the joys of youth.
    Your young adulthood was characterized by hard and long work. You
    had decided to study under a renowned master. To your great disappointment
    you had to find out, that he was a hard, unjust and tyrannic man,
    embittered by his old age. Your apprentice years were quite terrible.
    You decided to become a Merchant. During your apprenticeship you
    specialized on magical potions.


    ----------------------------------------------------------------------------
    Inventory
    ----------------------------------------------------------------------------
    Total weight: 230 stones Carrying capacity: 1950 stones

    Head : -
    Neck : -
    Body : clothes [+0, +0] [40s]
    Girdle : -
    Cloak : -
    Right Hand : short sword (+0, 1d6) [30s]
    Left Hand : -
    Right Ring : -
    Left Ring : -
    Bracers : bracers of defense [+2, +0] [10s]
    Gauntlets : -
    Boots : -
    Missile weapon: -
    Missiles : -
    Tool : -


    ----------------------------------------------------------------------------
    Stuff
    ----------------------------------------------------------------------------

    Total weight: 150 stones Carrying capacity: 1950 stones

    Potions ('!')
    potion of potential charisma [4s]
    potion of beauty [4s]
    potion of booze [4s]
    potion of youth [4s]
    heap of 4 potions of water [16s]
    potion of willpower [4s]
    potion of invisibility [4s]
    potion of potential willpower [4s]
    Food ('%')
    iron ration [100s]
    Valuables ('$')
    617 gold pieces [6s]
    Last edited by ular; 07-25-2008 at 04:59 PM.

  9. #29
    Join Date
    Mar 2008
    Location
    Esslingen, Germany
    Posts
    3,973

    Default

    Axon should forget the dagger of death, and keep using spears. He can then always whip out the adamantium halberd of penetration and kick high-PV asses with enormous weapon skill!
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

    Check out my youtube channel to see my ADOM videos, including a completed playthrough of the game. I try to give instructions, so if you want to see some place you haven't been before and get some hints on how to deal with it, this might help! There's also some other games featured there that you might find interesting.

  10. #30
    Join Date
    May 2008
    Posts
    1,540

    Default

    high penetration value asses??? 8-)

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