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Thread: ACW - me : 2.5 - X.5, X>4

  1. #1
    Join Date
    May 2008
    Posts
    356

    Default ACW - me : 2.5 - X.5, X>4

    This was the most promising wizard I ever had. But he (so I) succumbed gloriously.

    On the tower of eternal flames' top floor, after after clearing a big room full of black slayers, I took a new approach to enter the fire temple itself (see memorial file). Then I took my yet boldest approach to kill the whole temple (if necessary) with an efficiently placed series of ice balls, heading for the Wyrm. When it stood next to me, I unfairly blocked its eyesight, and blasted it to panic with more ice balls. This is great fun! No taking care of masses of fire monsters just standing in your way to hunt down the big chief monster. Then, the following happened:

    Code:
    (more)
    You focus your magical energies to release the spell. You summon a huge globe
    of ethereal ice which envelopes everything around you! The Ancient Chaos
    Wyrm roars one last time before it is consumed by the piercing ice needles!
    The fire demon is badly injured by the icy blast. The fire demon roars
    one last time before it is consumed by the piercing ice needles!
    You become more efficient in using the 'Ice Ball' spell (now +9).
    You sense a certain tension. Congratulations! You advance to level 25.
    From now on you slowly gain knowledge in many spells.
    You learn more about the 'Know Alignment' spell. Your resist the searing flames.
    Clothes (40s) are lying here. You resist the searing flames.
    Several items are lying here. You see an ancient altar of black obsidian.
    Suddenly the fire demon screams a prayer to its gods!
    You are consumed by a roaring column of flames!
    Something on the ground is burned to ashes! The Ancient Chaos Warm corpse on
    the ground is cooked by the heat! You die...
    The spell list was just awsesome, and a number of really good stat potion finds, a spellbook shop on D:1, a recipe of potions of gain attribute was doable, so really really nice to the end. FLG:

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
    ------------------------------------------------------------------------------
    
    
    
    
                                                           ##  #
         ############# ###################        ## # # #  .    ##
         #...........# #...../...........#        #.        .  .... ##
         #...........###.#####....(......#             #   ###.  .   #
         #.........../...#   #...........#       # .     ###...  .
         #...........####### #.>.........#        #  ..###....x....
         #.........../.....# #...........##         ##.#..........#
         #################.# ############.##        ##....=!x..... . #
                         #.#            ##.##       #..........&...   ##
           #  ####   #####.############# ##.##      #...[..[.@...... ..
              ... . ......./...........#  ##.## ######*.............    #
             ...   #########...........#   ##.###....#$##......... ## #.
           #    .          #...../.....#    ##.##......##.########   ##  #
           #   ....        #...........#     ##......(###.. ... .# #  ..
                .  #       #...........#      ###....## ####       # . .
           #  ## #         #############        ######       #     #   # #
    
    
    Eigleer       St:34  Le:31  Wi:40  Dx:26  To:34  Ch:20  Ap:13  Ma:35  Pe:18 L+
    DV/PV: 78/45   H: 0(315)      P: 134(389)    Exp: 25/1357505    TF: 4 Sp: 108
    Coward
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Eigleer             Race: male Gnome          Class: Wizard
    Eye color: blue           Hair color: brown         Complexion: ruddy
    Height: 3'4"              Weight: 114 pounds
    Age: 113 (grown-up, 1 year of unnatural aging added in)
    Star sign: Candle         Birthday: 11/Candle (day 281 of the year)
    
    YOUR HISTORY:
            Your parents were poor people. They loved you and cared for you,
     although you had to hunger more than once.
            As a child you lived through happy days. Your parents tried to ease
     your life as much as possible and gave you a lot of comfort.
            As a kid you often watched the adult adventurers preparing for new
     exciting journeys. They sparked your imagination.
            As a young adult you left your home because of trouble with your
     parents. They opposed your plans for the future without understanding your
     wishes. Thus you decided to live on your own. You wandered through the
     country for many years, growing older and wiser and learning many things.
            You decided to become a Wizard.
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 4277 stones                Carrying capacity: 6075 stones
    
    He: blessed metal cap [+0, +1]                                        [50s]
    Ne: uncursed ankh                                                      [3s]
    Bo: uncursed red dragon scale mail (-1, -4) [-1, +13]                [220s]
    Gi: -
    Cl: -
    RH: uncursed rune-covered club "Skullcrusher" (+12, 3d6+2) [-3, +0] {St+4}
    LH: uncursed medium crystal shield [+11, +4]                         [160s]
    RR: blessed ring of damage                                             [1s]
    LR: blessed ring of the High Kings [+2, +3]                            [1s]
    Br: -
    Ga: uncursed elemental gauntlets (-1, +0) [+0, +3]                    [10s]
    Bo: blessed adamantium boots [+0, +3]                                 [89s]
    MW: -
    Mi: uncursed potion of blindness                                       [2s]
    Tl: uncursed Chaos Orb of Elemental Water {Wi+10}                    [100s]
    
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Clubs & hammers          9    +7    +5   +3   excellent            362
    Swords                   6    +4    +2   +1   skilled              336
    Axes                     6    +4    +3   +1   skilled              82
    Bows                     4    +8    +6   +1   skilled              86
    Shields                  9   +18              excellent            1676
    
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alchemy ..................100    (superb)       [+2d4]
      Backstabbing ............. 59    (good)         [+2d4]
      Climbing ................. 73    (great)        [+1d3]
      Concentration ............100    (superb)       [+2d4]
      Courage ..................100    (superb)       [+1d3]
      First aid ................ 44    (fair)         [+3d3]
      Gemology .................100    (superb)       [+1d5]
      Haggling ................. 26    (mediocre)     [+3d4]
      Healing ..................100    (superb)       [+1d3]
      Herbalism ................100    (superb)       [+3d3]
      Listening ................100    (superb)       [+3d3]
      Literacy .................100    (superb)       [+2d4]
      Mining ................... 19    (mediocre)     [+3d4]
      Pick pockets ............. 47    (fair)         [+3d3]
      Stealth ..................100    (superb)       [+1d3]
      Swimming ................. 28    (mediocre)     [+3d3]
      Tactics .................. 54    (good)         [+1d3]
      Two weapon combat ........ 67    (good)         [+1]
      Ventriloquism ............ 47    (fair)         [+2d4]

  2. #2
    Join Date
    May 2008
    Posts
    356

    Default

    Code:
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Acid Ball           :   823,  20pp     (Effectivity: +6)
       Acid Bolt           :   816,   8pp     (Effectivity: +6)
       Bless               :  1118,   5pp     (Effectivity: +0)
       Burning Hands       :  1950,   4pp     (Effectivity: +11)
       Calm Monster        :  1933,   5pp     (Effectivity: +0)
       Cure Critical Wounds:   568,   9pp     (Effectivity: +0)
       Cure Light Wounds   :  2764,   3pp     (Effectivity: +0)
       Darkness            :  4972,   3pp     (Effectivity: +1)
       Disarm Trap         :   901,   6pp     (Effectivity: +4)
       Fire Bolt           :  3672,   5pp     (Effectivity: +17)
       Fireball            :   909,  11pp     (Effectivity: +6)
       Frost Bolt          :  1895,   7pp     (Effectivity: +8)
       Heal                :   507,  24pp     (Effectivity: +1)
       Ice Ball            :  1277,  14pp     (Effectivity: +9)
       Improved Fireball   :  1262,  18pp     (Effectivity: +0)
       Invisibility        :  1811,   6pp     (Effectivity: +1)
       Knock               :  3483,   7pp     (Effectivity: +7)
       Know Alignment      :  1046,   6pp     (Effectivity: +0)
       Light               :  4073,   1pp     (Effectivity: +13)
       Lightning Ball      :  1114,  18pp     (Effectivity: +1)
       Lightning Bolt      :  1029,   7pp     (Effectivity: +8)
       Magic Lock          :   330,   5pp     (Effectivity: +3)
       Magic Map           :   983,  24pp     (Effectivity: +3)
       Magic Missile       :  3075,   4pp     (Effectivity: +21)
       Mystic Shovel       :  1089,  59pp     (Effectivity: +6)
       Revelation          :   263,  20pp     (Effectivity: +1)
       Scare Monster       :  1291,   8pp     (Effectivity: +0)
       Slow Monster        :  1764,   5pp     (Effectivity: +0)
       Slow Poison         :  2829,   4pp     (Effectivity: +0)
       Strength of Atlas   :   800,   5pp     (Effectivity: +5)
       Stun Ray            :  1071,   5pp     (Effectivity: +1)
       Summon Monsters     :     7,  35pp     (Effectivity: +1)
       Teleportation       :  1678,  11pp     (Effectivity: +15)
       Web                 :     4,  14pp     (Effectivity: +1)
    
    
    ----------------------------------------------------------------------------
                                Effects of Corruption
    ----------------------------------------------------------------------------
    
    Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
    
    
    
    ----------------------------------------------------------------------------
                  His achievements during his adventures:
    ----------------------------------------------------------------------------
    
    Eigleer, the gnomish wizard, was sacrificed by a fire demon to its gods.
    He scored 333887 points and advanced to level 25.
    He survived for 0 years, 108 days, 6 hours, 21 minutes and 44 seconds (65776
    turns).
    Eigleer visited 69 places.
    His strength score was modified by +21 during his career.
    His learning score was modified by +14 during his career.
    His willpower score was modified by +17 during his career.
    His dexterity score was modified by +18 during his career.
    His toughness score was modified by +20 during his career.
    His charisma score was modified by +6 during his career.
    His appearance score was modified by +7 during his career.
    His mana score was modified by +13 during his career.
    His perception score was modified by +6 during his career.
    He was unnaturally aged by 1 year.
    He was the champion of the arena.
    He made a little water dragon very happy.
    He ended his adventuring life on the top level of the tower of eternal
    flames.
    4260 monsters perished under his attacks.
    The following 15 artifacts were generated during his adventure:
      the si
      the scythe of corruption "Moon Sickle"
      the golden gladius "Death's Sting"
      the Chaos Orb of Elemental Water
      the Chaos Orb of Elemental Fire
      the lead-filled mace "Big Punch"
      the sword of Nonnak
      the elemental gauntlets
      the ring of the High Kings
      the phial of Caladriel
      the crown of science
      the ancient mummy wrapping
      the ankh
      the black torc
      the rune-covered club "Skullcrusher"
    He possessed the following intrinsics:
      He was fire resistant (enhanced through items).
      He was poison resistant (enhanced through an item).
      He was cold resistant (gained through items).
      He was acid resistant.
      He was lucky (enhanced through an item).
      Fate smiled upon him (enhanced through an item).
      He was able to control teleportation.
      He was stun resistant (gained through an item).
      He was shock resistant (gained through items).
      He was immune to fire attacks (gained through an item).
      He was able to resist confusion attacks (gained through an item).
    He had the following talents: Alert, Charged, Good Book Learner, Good
    Learner, Great Learner, Long Stride, Miser, Potent Aura, Quick, Strong Aura,
    Strong Magic, Treasure Hunter.
    He had a final speed score of 108 (final base speed: 108).
    He was a paragon of his religion.
    He asked for 1 divine intervention.
    He was lawfully aligned.
    He was tainted by Chaos.
    
    The following monsters were vanquished:
          1 Ancient Chaos Wyrm
         29 fire demons
         12 fire drakes
         28 fire elementals
          1 fire giant
          4 fire grues
          7 fire lizards

  3. #3
    Join Date
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    Kentucky
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    Default

    Ouch!

    ...

    Ouch.
    "Whip me!" pleads the adom player. The rng replies... "No."

  4. #4
    Join Date
    Mar 2008
    Location
    Esslingen, Germany
    Posts
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    Ouch!

    ...

    Ouch.
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

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  5. #5
    Join Date
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    London, England
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    Default

    Ditto. In future I recommend invisibility in the temples (the chaos warriors can still see you, but it still helps a lot in case of such an accident).

  6. #6
    Join Date
    May 2008
    Posts
    1,540

    Default

    Forget that - in future, don't bloody well stand on top of the elemental altars at all, unless you are totally sure of what you are doing and why, have cleared the temple, pacified the level with stupid breeders, surrounded the altar with locked doors, are invisible, and really really want to.

    Ouch.

  7. #7
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    Default

    IIRC, invisibility is not very reliable. I am not sure about grues capability to see invisble, but if you use ball spells someone injured and not finished can sack you.

    May be i am wrong but i have not touched wizard for years (may be i will roll one in random challenge game)

  8. #8
    Join Date
    May 2008
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    356

    Default

    I haven't planned to stand on that altar, it was covered by the corpse of the wyrm and other things. Had I remembered that I had to remember I would have remembered and kicked those things off the altar.

  9. #9
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    Mar 2008
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    Baranain, Navarra (Spain)
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    Default

    Quote Originally Posted by Soirana View Post
    IIRC, invisibility is not very reliable. I am not sure about grues capability to see invisble, but if you use ball spells someone injured and not finished can sack you.
    Afaik the only mobs in fire temple that see invisible are the Chaos servants, the grues don't.

  10. #10
    Join Date
    Sep 2008
    Posts
    110

    Default

    Ironically, only really powerful characters tend to die this way. Weaker characters would have made the ACW move off the altar by running away several times.

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