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Thread: YAVP: Eternium Man win

  1. #1
    Join Date
    Jun 2008
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    Default YAVP: Eternium Man win

    Code:
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             #[[.[%.[#.[[."[[[[#.#    #..$..==....==..==..======..$....#
             #......[###./...[[#.#    #..$..==....==..==..==..==..$....#########
             #[.....[#./......[+]#    #..$..==.==.==..==..==..==..$....#.......#
             #...""..#.#[...+++########..$..==.==.==..==..==..==..$....#.......#
             #...""../.#(...+.../........$..========..==..==..==..$....#..<....#
             #.......###..../..########..$...======...==..==..==..$....#.......#
             #[[[...\# #=...+++#      #..$........................$..../../....#
             ######### #########      #..$$$$$$$$$$$$$$$$$$$$$$$$$$....#########
                                      #................................#
                                      ##################################
    Hfdah         St:99  Le:99  Wi:99  Dx:99  To:99  Ch:99  Ap:99  Ma:99  Pe:99 N-
    DV/PV:178/90     H:1208(1208)  P:1707(1707)  Exp: 50/20663765   SMC   M: 834866
    Bloated
    After years of trying on and off, finally an Eternium win. I pretty much followed to the letter the methodology that Barry Kearns laid out in his RGRA posts when he completed this challenge for the first time. In short: Raven-born dwarf bard, rolled and rerolled until I got one with Food Preservation and Pick Pockets. Straight to the SMC, pickpocket stuff while the cave bear pet levels up, then up to level 2 and put all skill increases into Pick Pockets. Then it was just a matter of pickpocketing until I managed to steal either a wand of trap creation or a wand of digging. After about 12k turns, I got a wand of digging, which in combination with blankets (by that point I'd acquired three) let me create a water trap. 3k more turns of wandering, and I found a gremlin, which I lead across the trap to trigger the gremlin bomb.

    In the screen above, the 2x2 enclosure created out of doors in the bottom left was the killing area, which the gremlins funneled into from the corridor on the right. The lone door in that corridor would be opened and closed to allow gremlins in, and four or five squares to the right of that door was the water trap (it was disabled once I reached level 50, to allow me to kill off the last gremlins and clear out the right side of the level for my victory dance :P).

    As soon as the gremlin bomb got going, it was plain sailing. I would eat a blessed stomafillia, and then paste in several thousand pickpocket commands in one go, so I could leave the game pickpocketing while doing other stuff, and just check back in every now and then to eat another stomafillia and paste in more commands.

    After 20k turns of pickpocketing, I would push the gremlins back toward the water trap and lock the door that lead to the killing chamber, then check the accumulated gear from stealing and drops. Generally I would have 2-3 PoGA and a handful of potions of -stat-, so pretty rapidly I became very buff. Potions of wonder and education gave me most of the skills I was missing, and a ton of miscellaneous spells which was pretty useful (Teleportation in particular would save me from failure later on).

    I would typically get about 5 scrolls of defense and protection also, so although I was only getting average gear, I was able to pimp it to frankly ridiculous levels. I might have been able to squeeze a few more points of DV and PV onto some of my equipment, but it quickly reached the point where it didn't really matter, so I stopped trying to improve all my equipment evenly and instead took it upon myself to try and make ADOM's greatest ever hat. I think I succeeded:

    Code:
    Head          : blessed hat [+11, +12]                                 [4s]
    The potions of exchange came in at around the same rate as the PoGA, about 12 per 100k turns spent pickpocketing. I wanted to make damn sure after all this effort that I got at least one stack of djinni rings, so I kept going until I had >100 PoEx. After about 800,000 turns, I had collected 105 potions of exchange and was ready to convert them to wishes.

    At this point, the game threw me my first scare. I killed gremlins until I was level 9, and then, to check that I had the item danger level in the SMC right for obtaining RoDS, I spent another few thousand turns pickpocketing. Again, I did this by pasting in pickpocket commands a thousand at a time, but suddenly, halfway through the pickpocketing, I appear over on the other side of the level. Wtf? It turns out I'd gained the astral space corruption. I'd spent 300 days in the SMC already without being corrupted, so I'd just assumed the level was corruption-free, but no - I suppose there must be a minimum level requirement before the PC can gain any corruption in the SMC.

    I made my way back to the killing chamber, but without the bear and I there to control the flow, the gremlins were pouring out quickly in the area where I fell back to collect herbs and stash gear. Between the bear ignoring my orders and me randomly teleporting it was extremely difficult to get back to the door and lock it, and I feared for a while that I was going to suffer an ignominious death simply by being swamped by breeders that I could not kill. Eventually, I hit upon a method of teleporting a gremlin away, taking a step toward the door, teleporting another gremlin away, another step, and so on. Laboriously I made my way back to the killing chamber door, teleported gremlins off it until it was clear, closed it, and locked it. The bear killed off all the gremlins that had made it through to the left of the level, and order was restored.

    I checked my pickpocket proceeds, and there it was - a RoDS. Satisfied that the danger level was right, I dipped 19-stacks into all 105 of my PoEx, and finished up with three stacks of RoDS for a total of 58. My paranoia about collecting a huge pile of PoEx to make absolutely sure I got wishes was justified, as my longest dry run was around 65 dippings with no stack of RoDS generated. To have got about 50 PoEx together, shut off the gremlin bomb and then dipped them all and got nothing would have been pretty awful so I'm glad I went to the extra trouble.

    I spent that first pickpocketed RoDS on a stethoscope to check out the bear...

    Code:
    This is FURIOUS B, the cave bear. It is tame. It looks extremely experienced.
    FURIOUS B is not injured. [M]ore.
    
                            <<<<<--- Cave bears ( N ) --->>>>>
    
    This bear has a thick brown fur coat. It is quiet, big, and tends to mind its
    own business, unless you get it mad.
    
    Cave bears seem to have a DV of 106. They have a PV of about 31. They seem to
    have 306 hitpoints on the average. Usually they attack 3-16 times (12 on the
    average). A hit causes 5-290 points of damage (53 on the average). They seem to
    have an average speed of about 110.
    Code:
    You examine FURIOUS B. Diagnosis: Level: 135, DV: 106, PV: 31, Hits: 306,
    Attacks: 16, Damage: 48-58. Speed: 110.
    What a bear. Averaging 53 dmg a hit and 16 (!!) attacks a round. Interestingly, from a health perspective he still isn't that much of a tank, having only 300hp. As destructive as he is in melee, when I cleared out the last gremlins from around the water trap at level 50, they actually almost killed him (SMC-spawned gremlins when the PC is at clvl 50 are pretty nasty)!

    I then wished for a pickaxe and dug out the 3x3 room at the top of the level. I went digging through the mountains of gear that had piled up and pulled out a wand of far slaying, blessed it, put on one of my AoLS (I had found 10 from pickpocketing), went into the room and wished for an ancient karmic wyrm. Zap the wand, both me and the wyrm die, and kapow, 10 levels of XP. After killing seven wyrms I had another minor scare when I wished for #8 and then realised my wand had no charges left in it - cue a frantic dash across the level to the piles of gear, searching for a scroll of charging amid all the rubbish. Thankfully, with all stats at 99 and a hefty pile of hitpoints, the wyrm couldn't really hurt me, and I was able to recharge the wand and lead it back into the 3x3 room and off it.

    After killing eleven AKWs in this fashion, I reached level 50, and all that was left to do was to construct an elaborate message of triumph for any other adventurers who might later visit the small cave. FURIOUS B and I then left the SMC and the Drakalor Chain, victorious in our Eternium quest.

  2. #2
    Join Date
    Jun 2008
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    Default

    The full .flg follows with occasional notes. The win was on the public ADOM server so the unedited .flg can be found here:

    http://ancardia.ath.cx/adom_users/qf/hfdah.flg

    Code:
    ------------------------------------------------------------------------------
                                     Screenshot
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                                                            ^^^^^^         ^^^^^^
                                                           ==^^^^^^^^^^^^^^^^^..^
                                                           ===^^*^^^^^^^^^^^^.@^^
                                                           ==="""""""&&^~^^^^.^^
                                                            """"""""&&~~~^....^
                                                            """""""&&&&&o..~^^^
                                                             """""&&&&&&&&&&^^^
                                                              ""&&&&&&&&&&&~~^^^
                                                                &&&&&&&&&&~~~^^^
                                                                     &&&~~~~^^
                                                                       &~~~^
    
    
    
    
    
    
    
    
    Hfdah         St:99  Le:99  Wi:99  Dx:99  To:99  Ch:99  Ap:99  Ma:99  Pe:99 N-
    DV/PV:178/90     H:1208(1208)  P:1707(1707)  Exp: 50/20663765   DrCh  M: 835019
    Bloated
    ------------------------------------------------------------------------------
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Hfdah               Race: male Dwarf          Class: Bard
    Eye color: brown          Hair color: black         Complexion: tanned
    Height: 4'                Weight: 178 pounds
    Age: 61 (grown-up)
    Star sign: Raven          Birthday: 16/Raven (day 16 of the year)
    
    YOUR HISTORY:
            Your father is a guildmaster. Your family generally is rather
     wealthy and well-known in your home town.
            As a child you had to survive pretty harsh times since your parents
     seemed to have run out of luck. Their wealth was ever-declining and times
     were very hard.
            During your youth you were very lazy. You slept a lot and didn't
     care too much for your duties and tasks. Your parents were not very happy
     with you.
            As a young adult you had to work a lot to finance your
     apprenticeship. You were often tired and exhausted but all this was
     forgotten, when you finally achieved your goal.
            You decided to become a Bard.
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 3406 stones                Carrying capacity: 134475 stones
    
    Head          : blessed hat [+11, +12]                                 [4s]
    // Best hat ever!
    Neck          : blessed amulet of life saving                          [3s]
    Body          : blessed elven chain mail [+9, +9]                     [10s]
    Girdle        : blessed girdle of carrying [+10, +9]                  [15s]
    Cloak         : blessed hooded cloak [+10, +9]                        [40s]
    Right Hand    : blessed phase dagger (+11, 1d4+10)                     [5s]
    Left Hand     : blessed large mithril shield (-1) [+7, +5]            [96s]
    Right Ring    : blessed ring of djinni summoning                       [1s]
    Left Ring     : blessed ring of djinni summoning                       [1s]
    Bracers       : blessed bracers of toughness [+9, +8] {To+4}          [10s]
    Gauntlets     : blessed red leather gauntlets [+8, +8]                [10s]
    Boots         : blessed seven league boots [+10, +8]                  [30s]
    Missile weapon: -
    Missiles      : heap of 26 blessed rings of djinni summoning          [26s]
    Tool          : blessed stethoscope                                    [5s]
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 3150 stones   Carrying capacity: 134475 stones
    
    Shields ('[')
       blessed medium crystal shield [+9, +4]                            [160s]
    Gauntlets ('[')
       blessed thick gauntlets (-1, -2) [+0, +1]                          [15s]
    Necklaces (''')
       heap of 5 blessed amulets of life saving                           [15s]
    One-handed weapons ('(')
       blessed pick axe (+0, 1d6+1)                                       [75s]
    Missiles ('*')
       blessed rock (+1, 1d4)                                              [5s]
    Tools (']')
       blessed stethoscope                                                 [5s]
    Rings ('=')
       heap of 25 blessed rings of stun resistance                        [25s]
    Wands ('\')
       blessed wand of door creation (1 charge)                            [3s]
       blessed wand of far slaying (0 charges)                             [3s]
       blessed wand of far slaying (4 charges)                             [3s]
       blessed wand of digging (21 charges)                                [3s]
    Potions ('!')
       heap of 648 potions of holy water                                [2592s]
    // I had over a thousand of these at one point.
    
       heap of 20 blessed potions of cure corruption                      [40s]
    // Actually drank about 30 of these after levelling to clvl 9 and
       beginning to pick up background corruption. At clvl 50 corruption
       in the SMC was pretty rapid.
    
    Scrolls ('?')
       heap of 79 blessed scrolls of identify                            [158s]
       heap of 4 blessed scrolls of uncursing                              [8s]
    Food ('%')
       heap of 20 blessed stomafillia herbs                               [40s]
    
    
    ----------------------------------------------------------------------------
                                    Weapon Skills
    ----------------------------------------------------------------------------
    
    Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Unarmed fighting         2    +2    +0   +0   basic                40
    Daggers & knives         2    +2    +0   +0   basic                29
    Clubs & hammers          3    +2    +1   +0   basic                65
    Maces & flails           2    +2    +0   +0   basic                40
    Swords                   4    +3    +1   +1   skilled              105
    Axes                     7    +5    +4   +1   skilled              445
    Whips                    3    +3    +1   +3   basic                65
    Pole arms                2    +2    +0   +1   basic                40
    Twohanded weapons        5    +4    +6   +1   skilled              170
    Staves                   2    +2    +0   +2   basic                40
    
    Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
    ---------------------  ---   ---   ---   --   -------------  --------------
    Slings                   2    +4    +3   +0   basic                20
    Bows                     5   +10    +7   +1   skilled              85
    Crossbows                2    +4    +3   +0   basic                20
    Thrown axes & hammers    2    +4    +3   +0   basic                20
    Thrown daggers           2    +4    +3   +0   basic                20
    Thrown rocks & clubs     2    +4    +3   +0   basic                20
    Thrown spears            2    +4    +3   +0   basic                20
    Boomerangs & scurgari    2    +4    +3   +0   basic                20
    
    Shields                Lvl   DV               Level          Required marks
    ---------------------  ---   ---              -------------  --------------
    Shields                  5   +10              skilled              170
    
    // Marks wished for a bunch of times to try and up my damage with my
       wished-for phase dagger. Bit of a waste in the end.
    
    
    Damage caused with your melee weapons:
    --------------------------------------
    Right hand: +87 bonus to hit, 1d4+46 damage
    
    
    Damage caused with your missile weapons:
    ----------------------------------------
    Ammunition: 26, base range: 2, +82 bonus to hit, 1d1+41 damage
    Last edited by furious_styles; 11-23-2008 at 11:29 PM.

  3. #3
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    Jun 2008
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    Default

    Code:
    ----------------------------------------------------------------------------
                                       Skills
    ----------------------------------------------------------------------------
    
      Alertness ................100    (superb)       [+1d3]
      Appraising ...............100    (superb)       [+2d4]
      Climbing .................100    (superb)       [+2d4]
      Concentration ............100    (superb)       [+2d4]
      Cooking .................. 31    (fair)         [+3d5] (mr)
      Detect traps .............100    (superb)       [+2d4]
      Disarm traps .............100    (superb)       [+2d4]
      Dodge ....................100    (superb)       [+1d5]
      Find weakness ............100    (superb)       [+1d3]
      First aid ................100    (superb)       [+2d4]
      Food preservation ........100    (superb)       [+2d4]
      Gardening ................100    (superb)       [+1d5]
      Haggling .................100    (superb)       [+2d4]
      Herbalism ................100    (superb)       [+2d4]
      Law ...................... 60    (good)         [+1]
      Listening ................100    (superb)       [+2d4]
      Literacy .................100    (superb)       [+1d5]
      Metallurgy ...............100    (superb)       [+2d4]
      Mining ...................100    (superb)       [+1d5]
      Music ....................100    (superb)       [+2d4]
      Necromancy ...............100    (superb)       [+1d3]
      Pick pockets .............100    (superb)       [+2d4]
      Smithing .................100    (superb)       [+2d4]
      Stealth .................. 81    (great)        [+1d3]
      Two weapon combat ........ 87    (great)        [+1d3]
      Ventriloquism ............100    (superb)       [+2d4]
      Woodcraft ................100    (superb)       [+1d5]
    
    // Lots of these came from potions and scrolls of education.
       Pick Pockets and Food Preservation were the only ones I
       roll-scummed in order to get.
    
    ----------------------------------------------------------------------------
                                       Spells
    ----------------------------------------------------------------------------
    
       Bless               :    12,  15pp     (Effectivity: +0)
       Cure Critical Wounds:    25,  26pp     (Effectivity: +0)
       Cure Disease        :    13,  14pp     (Effectivity: +0)
       Cure Light Wounds   :    12,   9pp     (Effectivity: +0)
       Death Ray           :  3081, 100pp     (Effectivity: +0)
       Destroy Undead      :    15,  14pp     (Effectivity: +0)
       Disarm Trap         :    12,  18pp     (Effectivity: +0)
       Fireball            :     6,  38pp     (Effectivity: +0)
       Heal                :    35,  66pp     (Effectivity: +0)
       Improved Fireball   :    13,  56pp     (Effectivity: +0)
       Invisibility        :    19,  18pp     (Effectivity: +0)
       Know Alignment      :    11,  18pp     (Effectivity: +0)
       Light               :     7,   5pp     (Effectivity: +0)
       Lightning Ball      :    34,  49pp     (Effectivity: +0)
       Magic Lock          :  6827,   8pp     (Effectivity: +0)
       Magic Missile       :    16,  14pp     (Effectivity: +0)
       Mystic Shovel       :  3050, 100pp     (Effectivity: +0)
       Petrification       :    30, 204pp     (Effectivity: +0)
       Remove Curse        :  3075,  50pp     (Effectivity: +0)
       Revelation          :  3050,  33pp     (Effectivity: +0)
       Slow Monster        :     9,  13pp     (Effectivity: +0)
       Strength of Atlas   :  2476,  10pp     (Effectivity: +3)
    // Used to lug all the crap around. 40k turns would produce about
       100k stones of crap, so it was pretty useful.
    
       Stun Ray            :    19,  14pp     (Effectivity: +0)
       Teleportation       :  2359,  22pp     (Effectivity: +3)
    // Used in a couple of panicky situations.
    
    
    ----------------------------------------------------------------------------
                  His achievements during his adventures:
    ----------------------------------------------------------------------------
    
    Hfdah, the dwarven bard, left the Drakalor Chain never to come back.
    He scored 1643595 points and advanced to level 50.
    He survived for 0 years, 295 days, 16 hours, 5 minutes and 5 seconds (835019
    turns).
    Hfdah visited 2 places.
    His strength score was modified by +85 during his career.
    His learning score was modified by +89 during his career.
    His willpower score was modified by +87 during his career.
    His dexterity score was modified by +86 during his career.
    His toughness score was modified by +82 during his career.
    His charisma score was modified by +87 during his career.
    His appearance score was modified by +87 during his career.
    His mana score was modified by +89 during his career.
    His perception score was modified by +85 during his career.
    He ended his adventuring life in the wilderness.
    417 monsters perished under his attacks.
    The following five artifacts were generated during his adventure:
      the scorched spear
      the rune-covered club "Skullcrusher"
      the glaive "Long Sting"
      the rune-covered sling "Whirlwind"
      the black tome of Alsophocus
    // Didn't find any of this stuff, not that I would have used it anyway.
    
    He possessed the following intrinsics:
      He was fire resistant.
      He was poison resistant.
    He had the following talents: Alert, Careful, Defensive Fighter, Dodger,
    Greased Lightning, Hardy, Healthy, Iron Skin, Long Stride, Miser, Quick,
    Scout, Shield Expert, Shield Specialist, Tough Skin, Treasure Hunter, Very
    Careful, Very Quick.
    He had a final speed score of 135 (final base speed: 145).
    He cheated Death 11 times.
    He was a paragon of his religion.
    He did not ask for divine help.
    He was neutrally aligned.
    He was slightly tainted by Chaos.
    
    The following monsters were vanquished:
         11 ancient karmic wyrms
    // Wished for and killed with wands of far slaying.
          1 giant centipede
          1 giant rat
          4 goblins
          1 goblin rockthrower
        384 gremlins
    // Killed with magic missile wands to take me from level 4 to 9 when
       I decided to trigger the Wish engine.
          1 hobgoblin
          3 kobolds
          1 large bat
          1 lizard man
          2 orcs
          1 orc scorcher
          1 rabid dog
          2 rats
          1 skeleton
          1 stone giant
    // Found digging out the 3x3 room in preparation for the karmic wyrm bomb.
          1 stone golem
    // Wished for to test out my cool phase dagger.

  4. #4

    Default

    Congrats

    This is the first Eternium Man victory on the server. furious_styles's entry now tops the Eternium hiscore list:

    Code:
    Pos   Score    The gory details...
    --- ---------- -------------------
      1    1643520 Hfdah (qf). L50 dwarven bard (M). 20663765 xps. 835019 turns.
                   Left on 11/23/2008.
                   He left the Drakalor Chain never to come back.
      2      47532 Vjlb (zov). L15 hurthling elementalist (M). 100485 xps. 8507
                   turns. Died on 8/18/2008.
                   He starved to death in a small cave.
      3      44914 Bj (zov). L11 hurthling elementalist (M). 20116 xps. 8010
                   turns. Died on 8/17/2008.
                   He was killed by a jackal in a small cave.
    Not much challenge

    furious_styles actually had to ask me if the Eternium Man program was complete or if it would destroy his character for leaving SMC. Well, I bet he's glad he asked (I'm too), as it wasn't (I hadn't actually written the check of exp. level 50 to allow people to leave SMC, due to laziness). Wrote it so he could claim his victory...

    I wonder when we'll see the next one. Recording of games would be an interesting feature, for example due to these kinds of games...
    Last edited by jaakkos; 02-05-2009 at 05:03 AM.

  5. #5
    Join Date
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    Awesome victory, furious_styles. 3rd ever completed I believe? And in such style too - love the message left in the SMC I imagine a couple of touch and go moments helps you appreciate the victory more!

    Not sure if this is really such a great candidate for demo recordings jakkoss, since 800k turns of mostly copy-pasted commands wouldn't make for the best entertainment :P

  6. #6
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    Jun 2008
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    furious_styles actually had to ask me if the Eternium Man program is complete or if it would destroy his character for leaving SMC. Well, I bet he's glad he asked (I'm too), as it wasn't (I hadn't actually written the check of exp. level 50 to allow people leaving SMC, due to laziness). Wrote it so he could claim his victory...
    I owe you a big thank-you for that! Whether or not the Eternium Man game mode allowed me to leave the SMC at level 50 I wasn't sure, but I certainly wasn't expecting you to code the functionality for me on the spot, lol.

    Awesome victory, furious_styles. 3rd ever completed I believe? And in such style too - love the message left in the SMC I imagine a couple of touch and go moments helps you appreciate the victory more!
    A brief search of RGRA turns up three or four previous wins: I know that Barry Kearns won with a pet twice, and a third time without a pet (the mind boggles). Jerzy Chalupski also makes reference to having won, I think, but I couldn't find a YAVP anywhere. There could well be more that I am not aware of. I do take a small modicum of pride in being the first to post a win on the public server, though.

  7. #7
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    Sep 2008
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    hi, I have some questions:

    * Where did you get the herbs from (did you make them, how?)
    * How does a blanket and a wand of digging make a water trap O_o
    * How do you copy/paste commands? I use windows ADOM SAGE and I can't get it to work

    Thanks

  8. #8
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    Herbs can be made with the help of Gardening + herb seeds or holy water. Any level Gardening is used successfully on to make a herb patch *becomes* a herb-sustaining level, which means that if you place even one herb seed with Gardening, you can add two other patches with holy water (should require six potions on average) for the L-shape that grows into the 2x2 shape we all know and love, and have yourself an awesome supply of herbs.

    This makes farmers one of the most powerful classes in the game (And boring. )

    As for wand of digging plus blanket, it's an alternate method to create a trap if the wand of trap creation is not available: You dig a hole by aiming the wand of digging at the ground (5) and cover the hole with the blanket. Your pit magically transforms into whatever kind of trap is the correct trap for that particular square. This method is notable also in that it works on the surface, where wands of trap creation won't.
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

    Check out my youtube channel to see my ADOM videos, including a completed playthrough of the game. I try to give instructions, so if you want to see some place you haven't been before and get some hints on how to deal with it, this might help! There's also some other games featured there that you might find interesting.

  9. #9
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    May 2008
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    In original game (first eternium) seeds were not used. Herbs were forced to cycle with holy water - picked to withered and then pured with water untill blossoms and so on.

  10. #10
    Join Date
    Sep 2008
    Posts
    110

    Default

    After a while the monsters stop generating... I usually have one chance to lure a gremlin to the water trap but then my bear kills it because it wont listen to me :/. I think thats 3 attempts now and 3 deaths from starvation.

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