Code:
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Skills
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Alertness ................100 (superb) [+1d3]
Appraising ...............100 (superb) [+2d4]
Climbing .................100 (superb) [+2d4]
Concentration ............100 (superb) [+2d4]
Cooking .................. 31 (fair) [+3d5] (mr)
Detect traps .............100 (superb) [+2d4]
Disarm traps .............100 (superb) [+2d4]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+2d4]
Food preservation ........100 (superb) [+2d4]
Gardening ................100 (superb) [+1d5]
Haggling .................100 (superb) [+2d4]
Herbalism ................100 (superb) [+2d4]
Law ...................... 60 (good) [+1]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+1d5]
Metallurgy ...............100 (superb) [+2d4]
Mining ...................100 (superb) [+1d5]
Music ....................100 (superb) [+2d4]
Necromancy ...............100 (superb) [+1d3]
Pick pockets .............100 (superb) [+2d4]
Smithing .................100 (superb) [+2d4]
Stealth .................. 81 (great) [+1d3]
Two weapon combat ........ 87 (great) [+1d3]
Ventriloquism ............100 (superb) [+2d4]
Woodcraft ................100 (superb) [+1d5]
// Lots of these came from potions and scrolls of education.
Pick Pockets and Food Preservation were the only ones I
roll-scummed in order to get.
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Spells
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Bless : 12, 15pp (Effectivity: +0)
Cure Critical Wounds: 25, 26pp (Effectivity: +0)
Cure Disease : 13, 14pp (Effectivity: +0)
Cure Light Wounds : 12, 9pp (Effectivity: +0)
Death Ray : 3081, 100pp (Effectivity: +0)
Destroy Undead : 15, 14pp (Effectivity: +0)
Disarm Trap : 12, 18pp (Effectivity: +0)
Fireball : 6, 38pp (Effectivity: +0)
Heal : 35, 66pp (Effectivity: +0)
Improved Fireball : 13, 56pp (Effectivity: +0)
Invisibility : 19, 18pp (Effectivity: +0)
Know Alignment : 11, 18pp (Effectivity: +0)
Light : 7, 5pp (Effectivity: +0)
Lightning Ball : 34, 49pp (Effectivity: +0)
Magic Lock : 6827, 8pp (Effectivity: +0)
Magic Missile : 16, 14pp (Effectivity: +0)
Mystic Shovel : 3050, 100pp (Effectivity: +0)
Petrification : 30, 204pp (Effectivity: +0)
Remove Curse : 3075, 50pp (Effectivity: +0)
Revelation : 3050, 33pp (Effectivity: +0)
Slow Monster : 9, 13pp (Effectivity: +0)
Strength of Atlas : 2476, 10pp (Effectivity: +3)
// Used to lug all the crap around. 40k turns would produce about
100k stones of crap, so it was pretty useful.
Stun Ray : 19, 14pp (Effectivity: +0)
Teleportation : 2359, 22pp (Effectivity: +3)
// Used in a couple of panicky situations.
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His achievements during his adventures:
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Hfdah, the dwarven bard, left the Drakalor Chain never to come back.
He scored 1643595 points and advanced to level 50.
He survived for 0 years, 295 days, 16 hours, 5 minutes and 5 seconds (835019
turns).
Hfdah visited 2 places.
His strength score was modified by +85 during his career.
His learning score was modified by +89 during his career.
His willpower score was modified by +87 during his career.
His dexterity score was modified by +86 during his career.
His toughness score was modified by +82 during his career.
His charisma score was modified by +87 during his career.
His appearance score was modified by +87 during his career.
His mana score was modified by +89 during his career.
His perception score was modified by +85 during his career.
He ended his adventuring life in the wilderness.
417 monsters perished under his attacks.
The following five artifacts were generated during his adventure:
the scorched spear
the rune-covered club "Skullcrusher"
the glaive "Long Sting"
the rune-covered sling "Whirlwind"
the black tome of Alsophocus
// Didn't find any of this stuff, not that I would have used it anyway.
He possessed the following intrinsics:
He was fire resistant.
He was poison resistant.
He had the following talents: Alert, Careful, Defensive Fighter, Dodger,
Greased Lightning, Hardy, Healthy, Iron Skin, Long Stride, Miser, Quick,
Scout, Shield Expert, Shield Specialist, Tough Skin, Treasure Hunter, Very
Careful, Very Quick.
He had a final speed score of 135 (final base speed: 145).
He cheated Death 11 times.
He was a paragon of his religion.
He did not ask for divine help.
He was neutrally aligned.
He was slightly tainted by Chaos.
The following monsters were vanquished:
11 ancient karmic wyrms
// Wished for and killed with wands of far slaying.
1 giant centipede
1 giant rat
4 goblins
1 goblin rockthrower
384 gremlins
// Killed with magic missile wands to take me from level 4 to 9 when
I decided to trigger the Wish engine.
1 hobgoblin
3 kobolds
1 large bat
1 lizard man
2 orcs
1 orc scorcher
1 rabid dog
2 rats
1 skeleton
1 stone giant
// Found digging out the 3x3 room in preparation for the karmic wyrm bomb.
1 stone golem
// Wished for to test out my cool phase dagger.