I can't believe I'm seeing this! I recently typed a bit of a request about
releasing ADOM's source code, and was about to post it in the 'general'
thread. My main desire was to see bugfixes and some interface convenience
features. I normally don't chat about this stuff, but playing Crawl SS 0.4.3
(recently got my 1st win!) made me see the light.
If a good dev team could bring to ADOM what they've brought to Crawl,
ADOM would be much better for it. A brief explaination of what I mean:
I recently had a power failure while playing Crawl, rebooted, and the game
was fine. Crawl has NEVER (!) crashed on me. Autoexplore (!). Crawl uses
Ctrl-G to automatically navigate to common game points. Also, the Ctrl-F
command basically lets you navigate to anything you have seen in the
entire game. Inscriptions. So many command interface points that it would
take too long to list them. Colored cursors to give at-a-glance notice of
which monsters are friend or foe. Etc. These things may not seem like they
would make a tremendous difference, but once you get used to them it's
really hard, switching back to ADOM and having to do without them.
> ADOM will always be your version
I couldn't have said it better myself. There will never be a question as to
which version of ADOM is the proper one. Silly variants will never be adopted
by this community. For goodness sake, I wouldn't even enable the autopickup
feature in ADOM when going for limited turns challenges. It just wasn't the
same game everybody else was playing. Release the code to everyone, and
give your OK for what you like, everything else will be universally ignored (and
"Whip me!" pleads the adom player. The rng replies... "No."