I'm completely frustrated at not being able to play this thing : )
If I'm not careful, I'm going to talk myself into getting a new
computer for the first time in ~10 years, just to give it a try.
I'm completely frustrated at not being able to play this thing : )
If I'm not careful, I'm going to talk myself into getting a new
computer for the first time in ~10 years, just to give it a try.
I use polemarms when laying adom.
Thanks for the feedback, Soirana. The fact is it has been a little unfairly hard to date. The ease of ShadowWalk will be countered by much more difficult enemies in future. Should maybe reduce the max LP chain though... Of course there's always the option to try and get the no ShadowWalk achievement (or no spells achievement, or ninja achievement, or several others designed to add challenge - should maybe actually document them for the player at some point)
3 SP kills happen only for certain colours (only the difficult ones - high light range generally). You get much more in terms of both SP and effective kill count (how it affects SP and LP Max anyway) by getting lurk kills, which only happen if the enemy is lit when it stumbles into your fangs.
What do you mean about a log? Like an online blog site thingummy? Should maybe get me one of them, yeah...
Sorry you can't play it gut. Does it not run at all on your old machine?
Last edited by Grey; 01-22-2009 at 04:20 PM.
Platinum Edition ADOMer
http://gruesomegames.com - check out my 8 roguelikes!
I meant nice file you get after your char wins.
Saves from copyying stats from screen you know?
> not run at all on your old machine
When I tried running it in windowed mode, it took way too long.
I had some success with running it from a dos prompt though, but
it's still a bit too slow to give it a real try. Looks really
cool though, and I look forward to seeing how it developes : )
I use polemarms when laying adom.
Got a Fearless exit in 2620 turns. I think i will stop until next version.
A very fun quick Roguelike, Grey. A bit easy though, or at least, I thought so. I finished on my tenth attempt or so.
I'd suggest lowering the amount of 'LP' you gain to something like, you start with 1, then maybe by the end you have 4. The game I just won, I had the following stats:
LP somewhere around 13
SP around 18.
121 adventures dead
3563 turns taken (532 spent lurking in shadows)
(Achievements: Gruesome, Speedy, Fearless).
The time-stop plus the increased radius of the ball spell mean that the adventurers are pretty much defenseless.
Points well-noted - obviously ShadowWalk needs nerfing and probably the Shadow Ball radius too. Next version will maybe be in a few days, and should correct these and add some more features. Perhaps I'll even throw in some semblance of AI.
The full game, when it's complete, will probably be of similar difficulty for this sort of enemy, but the main game will be facing down unique bosses with much more interesting abilities (and their own special levels). Adventurers will also at some point get the ability to relight torches, and mages will be able to cast light spells.
Platinum Edition ADOMer
http://gruesomegames.com - check out my 8 roguelikes!
I say use Javascript. Javascript is a good scripting programming language. You can make it based on XUL-runner. I am making a rogue-like system right now based on Javascript and CSS and XUL.
Do you think I could make a rouge-like in BlitzBasic?
Because I'm really good with doing 2D stuff in BlitzBasic, and doing my own rouge-like game would be
awesome ^_^
Or are there any problems with doing it in Basic?
Like compatibility issues?
I don't think there are, but I want to know how you guys think a rouge-like written in Basic would work out.
Thanks,
WERDNA