Read it finally. Few things, although maybe some are generic:
1. What is exact radius of waves [definitely not same as ball spells]? I never managed to figure out that and this is why i consider them being dangerous. I managed hit shopkeeper twice i guess.
2.Doesn't early mindcraft powers decrease in cost as you level up? If so you should say that.
3.Weapon choice - "Purifier" is made for mindcrafters - affects undead, constructs. Most of these are quite a problem. Unluckily there is no guaranteed way to obtain it.
4. Some opinion about months
Tree is not so much of deal especially if you have an altar.
Wolf - probably depends on playstyle but mid to late game i usually consider extra nutrition being a problem. Less corpses into body longer bloated time after stoma. Just my personal opinion.
Book - it was considered that this sign actually decreases negative effects of bookreading. IMO, blessed spellbook and this starsign with some learning training and you can try luck with mindcrafter.
Unicorn - it's use was always doubted. From what i've heard it is 10% rounded down. Which means unless you get 10 corruption point you get no discount. Unluckily i have no idea how much mindcraft corrupts [i run mini test seemed being very random but mostly going bellow ten].
5. I hope I missed paragraph but was it writen about tp control? Mindcrafters came with installed one and that one is unloosable in pools or other endeavors.
6. By goodness you can just kill Jharod get you healing [usually at 60] and avoid going deeper in VD. VD7 is actually dangerous place even without carpenter.
Nice guide overall.