Dungeon features interrupting each other
So, I'm back after a long stint of reality. Yay.
Anyway, playing a drakish beastfighter I ran into a river at D:13 (damn). I also spawned a lesser undead vault (yay). When I arrived at the vault and began shredding the various zombies/skeles/ghuls I realised the river was broken in places, presumably by the generation of the vault creatures on the same squares. In all my ADOM shenanigans, this is the first time I've seen one feature override another...Anyone seen other cases of this.
(Similarly, I've had tension rooms generate on top of trap rooms, which makes for great fun watching the carnage that ensues as all the monsters trying to reach and kill you are slaughtered by traps).
Necrophilia isn't *that* bad!
--Kyle Cope, a gentleman and a scholar.