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Thread: Algorithms

  1. #1
    Join Date
    Mar 2008
    Location
    Somewhere out there...
    Posts
    361

    Default Algorithms

    I'd like to see a PnP ADOM rulebook with algorithm/calculation explanations. =)
    ADOM seems to have complex calculations and it would be interesting to see them adapted to a PnP RPG.

  2. #2
    Join Date
    May 2008
    Posts
    1,540

    Default

    Code:
    While PCAlive = TRUE
           CreateStoneBlockTrap
           CreateVortex
           IncreaseChanceRatSickness
           Decrease iToHit
           Decrease iLuckIntrinsic
           KillHimHerAllCosts
    End
    ?

  3. #3
    Join Date
    Mar 2008
    Location
    Somewhere out there...
    Posts
    361

    Default

    I want to see the math and dice rolls involved. =)

  4. #4
    Join Date
    Mar 2008
    Location
    Germany, Witten
    Posts
    994

    Default Rules equivalence

    Quote Originally Posted by sgeos View Post
    I'd like to see a PnP ADOM rulebook with algorithm/calculation explanations. =)
    ADOM seems to have complex calculations and it would be interesting to see them adapted to a PnP RPG.
    I have been giving that aspect some thought recently. See my latest blog entry.
    Thomas Biskup
    ADOM & Ultimate ADOM Maintainer
    https://www.adom.de - https://www.ultimate-adom.com

  5. #5
    Join Date
    Mar 2008
    Location
    Cleveland, OH
    Posts
    678

    Default

    Quote Originally Posted by vogonpoet View Post
    Code:
    While PCAlive = TRUE
           CreateStoneBlockTrap
           CreateVortex
           IncreaseChanceRatSickness
           Decrease iToHit
           Decrease iLuckIntrinsic
           KillHimHerAllCosts
    End
    ?
    -----------
    lawl.
    To this day I have not once scummed in ADOM.
    Probably why I dont have a win.

  6. #6
    Join Date
    May 2008
    Posts
    1,540

    Default

    *cough*
    *choke*

  7. #7
    Join Date
    Jun 2010
    Posts
    4

    Default

    Quote Originally Posted by vogonpoet View Post
    Code:
    While PCAlive = TRUE
           CreateStoneBlockTrap
           CreateVortex
           IncreaseChanceRatSickness
           Decrease iToHit
           Decrease iLuckIntrinsic
           KillHimHerAllCosts
    End
    ?
    That.......is just made of awesome =D The furthest Ive manages to get is a 11 GE wizard, lmao
    Been playing for a week now, might be doing something wrong, but death is just so easy.

  8. #8
    Join Date
    Aug 2009
    Location
    Canada
    Posts
    1,099

    Default

    Yes, death is very easy in ADOM. I hope you enjoy playing ADOM as much as the rest of us have. Keep at it!
    I said it before, and I'll say it again. If I knew scripture like you, I'd prolly be an athiest too.. -gut

     /l、
    (゚、 。 7  
     l、 ~ヽ   
     じしf_, )ノ

  9. #9
    Join Date
    Oct 2012
    Posts
    6

    Default

    One thing you must know when you play most of PnP RPG:s the game-master doesn't play always against you. But my feelings about adom... Everything and everyone fight against YOU they will do what ever it takes to stop you... so in PnP game this would make it annoying to play... like how many NPC? you can chat whit or get information there is? not much fun for one player or group... i think but the idea is extremely interesting.

  10. #10
    Join Date
    Feb 2012
    Posts
    1,923

    Default

    Quote Originally Posted by vogonpoet View Post
    Code:
    While PCAlive = TRUE
           CreateStoneBlockTrap
           CreateVortex
           IncreaseChanceRatSickness
           Decrease iToHit
           Decrease iLuckIntrinsic
           KillHimHerAllCosts
    End
    ?
    It's funny because it's true.
    "And light there be!"

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