My candle-born drakish beastfighter (L21) found a wand of wishing with 5 charges somewhere between CoC graveyard and the Wall of Flames. I already used 2 charges for find weakness and archery and am wondering what else should I wish. I'm considering girdles of giant strength, rings of regeneration and fireproof blankets, as I'll have to go to the ToEF soon and only have 1 fp blanket. My fire resistance should be adequate as I have the elemental gauntlets and can choose between the robes of resistance and red dragon scale armor, but I'm a drakeling and some means of regeneration would be useful. Oh, I have an maulet of rapid healing and a crown of regeneration, but I guess they are vulnerable to the heat even though I have 2 rings of ice, thanks to a RoDS.
I received the boots of divine messenger as a crowning gift, so teleportitis would be nice, eatig displacers and pixies just doesn't seem to work. I have a spell book of teleportation, but my learning and literacy are too low to benefit from it. Perhaps I should wish for more literacy and the concentration skill?
Code:
Humautus St:26 Le:15 Wi:14 Dx:27 To:28 Ch:15 Ap:13 Ma:19 Pe:21 N=
DV/PV: 54/34 H: 304(304) P: 85(85) Exp: 21/1038942 VDDL Sp: 109
Blessed Satiated Strained
Unarmed fighting 12 +10 +8 +6 Mastery 1355
Bows 5 +10 +7 +1 skilled 55
Crossbows 4 +8 +6 +1 skilled 34
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Spells
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Identify : 125, 75pp (Effectivity: +0)
Slow Monster : 33, 11pp (Effectivity: +0)
Teleportation: 86, 25pp (Effectivity: +0)
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Skills
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Alertness ................100 (superb) [+2d4]
Archery .................. 27 (mediocre) [+3d3]
Athletics ................ 94 (superb) [+2d4]
Backstabbing ............. 78 (great) [+3d3]
Climbing ................. 68 (good) [+3d5]
Courage .................. 63 (good) [+2d4]
Detect traps ............. 44 (fair) [+4d4]
Disarm traps ............. 17 (mediocre) [+4d5]
Dodge .................... 98 (superb) [+2d4]
Find weakness ............ 34 (fair) [+4d4]
First aid ................ 84 (great) [+2d4]
Food preservation ........100 (superb) [+1d5]
Haggling ................. 21 (mediocre) [+3d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+3d5]
Literacy ................. 52 (good) [+1d3]
Music .................... 41 (fair) [+2d4]
Pick pockets ............. 67 (good) [+1d3]
Smithing ................. 26 (mediocre) [+1d5]
Stealth ..................100 (superb) [+2d4]
Survival ................. 43 (fair) [+3d5]
Swimming ................. 84 (great) [+3d3]
Tactics .................. 49 (fair) [+1d3]
Two weapon combat ........ 34 (fair) [+1d3]