Originally Posted by
Elone
This already existed in Diablo. Even simple nonmagical weapons had certain properties unique to them. All spears could be generated with a chance to pierce armour, thrown daggers and daggers could be spawned with a speed bonus, thrown axes would get a knockback feature, A maul would have a chance to score a crushing blow, polearms would leave open wounds, crossbows had a piercing attack (just about same as adom's archer's final class skill) and so on.
I think that I suggested it already in an earlier topic, before I even found out it exists in Diablo.
I play an MMO where my character changed classes, from a knight class to a spy class. I found out that my whip deals more damage than I could deal with twin oversized battleaxes swung at once as a knight. And not with a lash, but with a strangle attack. (the attack worked against undead, constructs, even literally regular mosquitoes.) I asked for an explanation, and I was told that being strangled by a whip can be quite painful. I said "If I swing those axes, my enemy wont have a neck!" They told me that I'm unrealistic.
Swords can lethally slit necks too, not just daggers. Let's not go too far with the ideas, please.
But yes, JADE is nice to dream of...