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Thread: 7DRLs 2010

  1. #1
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    Default 7DRLs 2010

    Preparation is now beginning for the 7DRL 2010 competition. To win the competition you have to create a roguelike in 7 days in your language of choice. Prelimary discussion on dates for the event (end of Feb - start of March) can be founbd on rgrd:

    http://groups.google.com/group/rec.g...708fb059?hl=en

    There were a lot of fantastic entries last year - well worth paying attention to this year's competition. If you have some coding experience and some free time then consider taking part. If you don't have coding experience then you have over a month to learn a few basics and join in
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  2. #2
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    Eh. I could never manage a random map generator, therefore I will not participate.
    But, like you say, I have a month. XD

    Edit: Can someone clarify the rules? So we have 1 week to finish a RL, yes? So, I can't spread 168 hours across a month or something?

    I also assume there's no... quality requirement? XD
    Last edited by BlkDucky; 01-24-2010 at 01:09 PM.
    Gate closers: (ImmaNinja Level 44 Drakish Monk);
    Ultras: Maybe one day.

    Quote Originally Posted by Silfir
    I was hoping for additional insight, especially as to the connection to alcoholic beverages insofar as non-consensual sexual relations with insects are concerned. Alas, my hopes were in vain.

  3. #3
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    Must be made within 7 days. Difficult with real life getting in the way, of course, but that's the nature of the competition. The idea is that at the end of the week we'll have about 20 new roguelikes to play.

    No quality threshhold is involved - you win simply by making a playable game. It may be bug-riddled and incredibly basic, but as long as it compiles and runs it's okay. You can see examples of previous 7DRLs here:

    http://roguebasin.roguelikedevelopme...Category:7DRLs

    For some interesting ones I'd suggset trying DDRogue, You Only Live Once, TetRLs and DungeonMinder.
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  4. #4
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    Awesome.

    I assume it doesn't HAVE to take place in a dungeon? Can I use anything I've already made, map generator, for instance?

    Thanks for answering, btw.

    Also:
    RogueBasin has a problem

    Sorry! This site is experiencing technical difficulties.
    Last edited by BlkDucky; 01-24-2010 at 01:23 PM.
    Gate closers: (ImmaNinja Level 44 Drakish Monk);
    Ultras: Maybe one day.

    Quote Originally Posted by Silfir
    I was hoping for additional insight, especially as to the connection to alcoholic beverages insofar as non-consensual sexual relations with insects are concerned. Alas, my hopes were in vain.

  5. #5
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    Hmm, RogueBasin works fine for me...

    You can use pre-existing code, and it doesn't have to be dungeons. Hell, it can be hand-designed levels if you like. The roguelikeness of 7DRLs tend to get a bit blurred. If you're interested in making some shortcuts to a working roguelike you should check out the most excellent libtcod:

    http://doryen.eptalys.net/libtcod/

    It contains many common roguelike functions, such as map generators, field of view, path-finding, and even simulates a full-colour terminal. It can be used with C, C++ or Python. Several fantastic looking projects have been made using it, and a lot of the 7DRLs last year used it to good effect.
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  6. #6
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    Looks pretty cool. I'll check that out later. Until then, I'll soldier on with PDcurses, and hope I can get my generators to work and stuff.

    ...Even though I'll probably not submit this in the end anyways.
    Gate closers: (ImmaNinja Level 44 Drakish Monk);
    Ultras: Maybe one day.

    Quote Originally Posted by Silfir
    I was hoping for additional insight, especially as to the connection to alcoholic beverages insofar as non-consensual sexual relations with insects are concerned. Alas, my hopes were in vain.

  7. #7

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    Quote Originally Posted by Grey View Post
    The roguelikeness of 7DRLs tend to get a bit blurred.
    I think none of them ever were roguelikes. It's good for practising programming and trying out things in small scale, but they aren't that good as games, which can be expected from a 7 day game.

  8. #8
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    Some of them are fun as coffeebreak RLs - things to play for a little while, instead of spending days or weeks working on. Some are much more complex than the original Rogue.
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  9. #9
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    I would like to do this but my professors are giving me enough homework to do in a week. If it took place after April when I am done my final exams for the semester, maybe.
    I said it before, and I'll say it again. If I knew scripture like you, I'd prolly be an athiest too.. -gut

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     じしf_, )ノ

  10. #10

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    Quote Originally Posted by Grey View Post
    Some are much more complex than the original Rogue.
    Tell me what games they are. Now.

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