Originally Posted by
Draugo
I have actually somewhat multitier weapon skills in my planned RL. It is based on the idea that there are similarities with similar types of weapons, so that using a longsword for example makes you more proficient and effective with fighting with all types of slashing weapons, but still is somewhat different from fighting with a bastard or scimitar so that longswords have their own skill too. It goes quite nicely with my planned fighting system where every item can be used as a weapon of sorts, where damage is based on the physical properties of the item, such as weight, sharpness balance etc. This means that if you're strong enough to throw a heavy table at someone, you can do that and make some great damage, but it's efficiency as a weapon is in question so you will have hard time at hitting with it. This of course opens the road for Ogre and Giant types of NPC's who wield treetrunks or large boulders as weapons (makes some great challenge for the PC when a 500 kg stone is hurling towards them).
I seem to remember there's (at least) one roguelike where a PC wearing appropriate gloves can wield a coctrice corpse--which is rather deadly since coctrice petrifies upon contact with opponents. Just need to be careful not to drop it when you fall down a flight of stairs.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.