The ancient dwarf wants me to kill a large snake. Where is the best place to look for one?
The ancient dwarf wants me to kill a large snake. Where is the best place to look for one?
Based on experience, I have the firm intuition that the monsters assigned by Thrundarr tend to appear in the CoC level directly below DT, at least if you go there immediately.
In the majority of my games I find the monster in that level.
The bottom level of the druid dungeon has animals of all types.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.
Large snakes are DL5, and the Big Room is on level 6 or 7, so large snakes can be generated there.
ADOM, where the most commonly used letter in the alphabet is the explosive rune. - starfries
Ever had him ask for a large gnoll right after clearing a gnoll vault?
The big room is a good place to hunt for these semi-rare monsters, if you're okay with the possibility of a spider factory or jackalwere being generated and keeping you busy for a long time (this is ADOM, so it will happen). Invisibility makes these easier, if you have it.
"And light there be!"
Ever get assigned a mimic right after you check the shop and killed the mimic there? That's why I love ADOM: you only make mistakes like that once. It teaches you the hard way. But yeah, just go wonder around on the levels just below DT (if you see two staircases, turn back). And if you can't find one go wander around in the big room.
Proud member of Team Silfir in the Treasure Hunter debate.
Tensions rooms are not always filled with different monsters; in fact I think homogeneous tension rooms are the norm.
ADOM, where the most commonly used letter in the alphabet is the explosive rune. - starfries
My experience: tension rooms come in two flavors, truly random (the usual kind) and thematic (e.g. room with hill giants, ettins and a frost giant; deserted shops).
And of course there's also threat rooms which contain many copies of the same exact monster, may not have a door, don't fill every tile in the room, and can be generated in cavernous levels despite the fact they aren't really rooms then.
"And light there be!"