I have slowed down the corruption rate for dungeon levels 30+ somewhat (reduced them to something between 80% and 33%). Just to provide more breathing space for the later levels.I'm not very good at math, but if I try to analyze TB's statements a character with 1 Ap will gain corruptions 90/1000=0.09=9% faster than in the past.As low appearance is much less detrimental than high appearance (the lowest appearance score would be 1 for 910 corruption points as a corruption level boundary while the highest appearance score of 99 would in turn make that boundary 1890 points)
But corruption rate will only be 33% of what it was on D:30 and 80% of what it was on D:50, so even on D:50 a character with Ap 1 will still gain corruption 11% slower than they used to. (Edit - From background corruption, that is.)
Last edited by Stingray1; 01-10-2014 at 09:00 PM.
Well, it can, if the reason is "the game says so". That doesn't mean it feels good or is good lore or good fantasy. And as people have pointed out, it feels off logically. As written, App resists corruption. So there is something innate about being attractive that makes you less corruptible.
We're trying to twist this to say weeell, chAoS _targets_ you more if you're ugly. But corruption feels like radiation, it's just this presence that emanates from things and hits everything equally. Some just manage to resist it.
Corruption causes ugliness != ugliness leads to corruption
It's just a really weird logical dance when I argue something more creative could be done to justify the whole thing.
Off what mark? There are two discussions taking place. The mechanics discussion, and the lore discussion. Some people don't like the current lore, and think something about it needs to change. That's that mark. It doesn't _have to_ change, because none of us can make TB do anything, but that's not a reason to stop talking about it. I'm still hopeful there's some kind of lore-based compromise that keeps the mechanics but makes those of us that DO care about the flavor of it happier.but I find all this pitter-patter about "inner beauty" and stuff off the mark
You know, the new proposed system seems to do a lot of shifting thresholds, and seems complex when dealing with being on the borderline of a corruption. If you *just* gained a corruption, would putting on a Diadem of Beauty promptly remove it? I don't know if I like it being that fidgety.
I wonder a simpler system would be better.
It's my understanding that every X turns, a point of corruption is added, based on location. It is always added in units of 1.
Why not make it so that whenever a point of corruption would be added, there's an (Ap - 10)% chance that the point of corruption would not be added?
At 10 Ap, this translates to no modification. Each subsequent point of Ap in practice gives another 1% chance to dodge a point of corruption, any time one would be applied. Negative values indicate that at 1 Ap, theres a 9% chance that a PC would gain another point of corruption, on top of the one applied.
In this way, 1000 points can still equal a corruption and the same value can be used for chaos death, 19000 points.
Equipping or removing Ap gear has no impact on your current corruption counter, only the rate at which you may accumulate further counters.
EDIT: I think Jellyslayer asked a similar question on the blog, as to whether a PC still dies from corruption at 19000 points, or if the Ap extends that cap as well.
There was a response from TB, but it only left me more confused.
Last edited by LFk; 01-10-2014 at 10:01 PM.
That's true in fact. Probably there will be less overall corruption. So maybe there is a chance of remaining less corrupted overall. However, as soon as you have some 4-8 corruptions (guessing) you end up with an appearance score of 1, and raising it will be very hard. So then the "new mechanic" is no longer a mechanic, because there is nothing you can sensibly do about it.
gate closers: GeWi GnMo(unarmed) DeAs/Pa/Mi(staves)/Ra GePr DrBb HrMo | p7: MeBf | p17: GnPr | p20: DrDu GnAs DeCk MeWp OrBf GnTh MeHe | R57: MeDu | R101: DrAs (26,674 turns) GnDu (26,748) DrAs (18,533)
ULE: HeRa — OCG: DeMi
currently speedrunning DrAs.
I missed the flame war
On a bright note though, I see a good chance of this being twisted into some sort of adom competition in the near future. Guess which team will have (who am I kidding, be lead by) grey.
> Don't make me get my mod-stick out... :P
I had mine out from the beginning of that flame war.
Last edited by gut; 01-11-2014 at 03:53 AM.
"Whip me!" pleads the adom player. The rng replies... "No."