Originally Posted by
Stormlock
He's saying even if you make the trap and the cat dies it's not your fault. Only if you trigger it (I.E. You jump on a fireball trap and it torches a cat.)
That doesn't sound consistent with my experience. Easy enough to check though.
A few things:
There is a guaranteed item of water breathing on the bottom level of the Rift. It can be either a helmet or amulet, and is usually just lying on the ground somewhere.
I mentioned earlier that sickness can be cured by offering items at an altar. I've checked the piety restriction on this, and it seems to only happen if the PC is 'very close' to their diety.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.