Originally Posted by
mitres
I think that's a good concept - a set probability of drop. It doesn't feel that way in play though, to me. I get statistics, but the RNG seems to get inself into ruts that don't seem random enough. Another single shot example doesn't mean much, but my current char's first 5 books went: Lightning Ball, Lightning Ball, Remove Curse, Remove Curse, Darkness. Although I don't disagree a lot with setting Spellbook rarity by probability (what's wrong with 1/~50 equal probability?) it still feels like there is an additional condition in place.
IIRC, remove curse is one of the most valuable (in gold) spellbooks in the game to sell. At a decent vendor, my memory is you can get 10-20k for it... two of them would put you well on your way to an early crowning.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.